Patent classifications
G07F17/3281
Methods and architecture for cashless system security
Methods for secure transactions between gaming machines and portable devices are described. A logic device, separate from a master gaming controller on the gaming machine and placed in the gaming machine, may be operable to authenticate a portable device, such as a smart card, and authorize transactions involving transfers of indicia of credit between the portable device and the gaming machine. The logic device may be operable to send authentication information relating to the portable device to a remote host where a value amount of transactions involving the portable device authorized by the logic device may be higher when the logic device and the remote host authenticate the portable device as opposed to when the portable device is only authenticated by the logic device.
SYSTEMS AND METHODS FOR SHARING USER INVENTORY INFORMATION TO INITIATE A PEER-TO-PEER EXCHANGE OF A NON-FUNGIBLE DIGITAL ASSET
Systems and methods for sharing user inventory information to initiate peer-to-peer exchanges of digital assets that are usable within an online gaming platform are disclosed. Exemplary implementations may: receive a sharing request for information regarding a first user inventory; access a blockchain to obtain asset information; transfer the asset information in response to the sharing request; receive an offer request for the transfer of ownership of a first digital asset from a first user to a second user; if the offer according to the offer request is accepted, receive a transfer request and transfer the ownership of the first digital asset as requested.
Centralized mobile wagering and video presentation
Disclosed is a method for operating a centralized promotional bingo tournament. The promotional bingo tournament includes a plurality of bingo game sessions that are facilitated by a mobile gaming sub-system (MGS) that communicates with a plurality of authorized mobile devices for participation in a promotional bingo tournament session based upon an association between each authorized mobile device and a player registration. Each authorized mobile device participates in a bonus game session with a plurality of bonus game events. A bonus prize is awarded to each participating authorized mobile device when anyone of the authorized mobile devices satisfies a bonus game requirement. Players select avatar characteristics. A video presentation sub-system (VPS) is communicatively coupled to the MGS and a stationary monitor. The VPS receives a head-to-head animation generated by the MGS from the player selected avatar characteristics. The VPS then communicates the head-to-head animation to the stationary monitor for display.
MANAGING COMPUTER-IMPLEMENTED GAME ECONOMIES
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features. The inflationary features include rewards or winnings available by the player pursuant to gameplay success. Players at different inflationary levels can compete in-game for a common reward or jackpot, but a virtual currency value of the reward is denominated differently at different inflation levels.
MANAGING COMPUTER-IMPLEMENTED GAME ECONOMIES
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features. The inflationary features include rewards or winnings available by the player pursuant to gameplay success. Players at different inflationary levels can compete in-game for a common reward or jackpot, but a virtual currency value of the reward is denominated differently at different inflation levels.
Method and system for player group sharing and redistributing gaming awards
An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.
GAMING SYSTEM WITH SOCIAL AWARD MANAGEMENT
In one embodiment, a system, apparatus, and method for social gaming includes at least one gaming machine configured to play a game of chance and produce game information and a social gaming server configured to: communicate with the at least one gaming machine; establish a remote gaming session between the gaming machine and at least one user device; distribute at least a portion of the game information to the at least one user device; and providing a social award to user of the at least one user device.
Remote participation in wager-based games
In one embodiment, a system, apparatus, and method for distributing a portion of game information may include a gaming machine configured to play a game of chance and produce game information. A gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.
Lottery ticket
The present invention is directed to a lottery ticket. The lottery ticket includes a matching identifier for matching with identifiers of one or more other lottery tickets to form a winning combination of lottery tickets.
Anti-fraud cloud gaming blockchain
A method includes: processing a request to execute a purchase transaction for a virtual asset of a video game, to transfer ownership of the virtual asset from a first user account to a second user account, to transfer an amount of virtual currency from the second user account to the first user account; responsive to the request, accessing a blockchain to perform an anti-fraud verification, including analyzing data of a prior transaction involving the virtual asset that is stored to the blockchain; responsive to the anti-fraud verification providing a result that does not indicate fraudulent activity, then generating transaction data based on an identifier for the first user account, an identifier for the second user account, an identifier for the virtual asset, and the amount of virtual currency, and submitting the transaction data to a node network, to write the transaction data to a block of the blockchain.