Patent classifications
G07F17/3283
Gaming system and a method of gaming based on hit-rate
A method of triggering a multi-player game, comprising: determining a current number of eligible gaming machines; communicating current hit rate data based on the current number of eligible gaming machines to at least each eligible gaming machine; determining at each eligible gaming machine whether to trigger the multi-player game at a hit rate based on the current hit rate data.
Products and processes for operations management of casino, leisure and hospitality industry
In various embodiments of this invention, a suite of customized computer software applications, a linked or wireless computer network and accessory components cooperate to enhance and extend customer and employee resource management in the casino/gaming environment.
RESERVE CREDITS FOR USE ON GAMING DEVICE
Embodiments of the present invention are directed to methods and apparatus in which a player plays one of a plurality of networked gaming devices. Game awards below a predefined level are tracked and stored on the network. If the game awards are less than a predefined criterion, a pay command is sent over the network to the player's gaming device, which may be used for a free game. Implementation in a single gaming device is also disclosed.
Gaming system and a method of managing bandwidth usage in a gaming system
A plurality of games are implemented at a plurality of gaming machines. At least one server (30, 36, 38) serves game play and non-game play related data to at least one gaming machine (12, 12), and a resource control unit (50, 202) obtains information indicative of bandwidth usage of a plurality of gaming machines (12, 12), and controls the level of non-game play related data served to at least one gaming machine based on the information.
Reserve credits for use on gaming device
Embodiments of the present invention are directed to methods and apparatus in which a player plays one of a plurality of networked gaming devices. Game awards below a predefined level are tracked and stored on the network. If the game awards are less than a predefined criterion, a pay command is sent over the network to the player's gaming device, which may be used for a free game. Implementation in a single gaming device is also disclosed.
Gaming system and method providing a multiplayer card game with multiple fold options and interrelated bonuses
Various embodiments of the present disclosure are directed to a gaming system and method providing a multiplayer card game with multiple fold options and interrelated bonuses. In one embodiment, the gaming system enables a player to input either a first fold input or a second different fold input should the player desire to fold the player's hand during a play of the card game. If the gaming system receives the first fold input from the player, the gaming system: (a) folds the player's hand, (b) automatically removes the player from the virtual table, and (c) automatically assigns the player to a second different virtual table for at least one subsequent play of the card game. If, on the other hand, the gaming system receives the second fold input from the player, the gaming system folds the player's hand and does not remove the player from the virtual table.
Gaming system having multiple gaming machines which provide bonus awards
A gaming system including a central server linked to a plurality of gaming machines, gaming tables, hand held gaming devices and/or community gaming displays. The central server monitors wagers placed on any games played. Based at least in part on the wagers placed, the central server determines when one or more bonus events will occur and which players to provide any bonus awards.
Reserve credits for use on gaming device
Embodiments of the present invention are directed to methods and apparatus in which a player plays one of a plurality of networked gaming devices. Game awards below a predefined level are tracked and stored on the network. If the game awards are less than a predefined criterion, a pay command is sent over the network to the player's gaming device, which may be used for a free game. Implementation in a single gaming device is also disclosed.
SYSTEM AND METHODS RELATED TO SPORTS LEAGUES
Systems and methods for providing a game related to fantasy sports is described herein where a database includes information associated with live sporting events, a user module receives information associated with the live sporting events, a gaming server communicatively coupled to the database and the computing device is configured to display a list of the live sporting events, receive selections from teams of event outcomes, receive event outcome information from the database, display event outcome information on the user module, and determine whether the team is a winning team or a losing team. Winning teams are awarded points based on the number of losing teams and a predetermined multiplier. Losing teams are deduced points based on the number of winning teams and a predetermined multiplier. Adjusted spreads associated with the live sporting events may be calculated and applied to confer a competitive advantage to the teams.
System and methods related to sports leagues
Systems and methods for providing a game related to fantasy sports is described herein where a database includes information associated with live sporting events, a user module receives information associated with the live sporting events, a gaming server communicatively coupled to the database and the computing device is configured to display a list of the live sporting events, receive selections from teams of event outcomes, receive event outcome information from the database, display event outcome information on the user module, and determine whether the team is a winning team or a losing team. Winning teams are awarded points based on the number of losing teams and a predetermined multiplier. Losing teams are deduced points based on the number of winning teams and a predetermined multiplier. Adjusted spreads associated with the live sporting events may be calculated and applied to confer a competitive advantage to the teams.