Patent classifications
G09B1/10
Automated assessment of cognitive, fine-motor, and memory skills
An automated assessment of various capabilities, such as cognitive, fine-motor, and memory skills, includes the use of Tangible Geometric Games (TAG-Games), which are a play-based assessment tools. TAG-Games are based on Sensor-Integrated Geometric Blocks (SIG-Blocks) and an interactive graphical user interface (GUI), which provide a means for real-time and remote monitoring of a user through operative communication between blocks and a remote computer. The data made available by employing TAG-Games includes: 1) block accelerations, 2) time at stages of assembly completion, 3) total completion time for quizzes, and 4) correctness of assembly steps. In addition, a GUI can display the real-time assembly configuration of the blocks.
Automated assessment of cognitive, fine-motor, and memory skills
An automated assessment of various capabilities, such as cognitive, fine-motor, and memory skills, includes the use of Tangible Geometric Games (TAG-Games), which are a play-based assessment tools. TAG-Games are based on Sensor-Integrated Geometric Blocks (SIG-Blocks) and an interactive graphical user interface (GUI), which provide a means for real-time and remote monitoring of a user through operative communication between blocks and a remote computer. The data made available by employing TAG-Games includes: 1) block accelerations, 2) time at stages of assembly completion, 3) total completion time for quizzes, and 4) correctness of assembly steps. In addition, a GUI can display the real-time assembly configuration of the blocks.
AUTOCORRECTING DEVICE SUITABLE FOR LEARNING A RULE OF GRAMMAR IN A ROMANCE LANGUAGE
Autocorrecting device comprising a support; at least two constant-diameter objects that can be rotated, at least one of the objects being referred to as determinant, the other at least one object being referred to as determined, each of the objects being provided with at least one stimulus associated with an angular position of the object; a drive means for driving the objects in rotation and having an object-driving torque M; a rotational blocking means for angularly blocking a determinant object in position; a selection means for selecting an angular position of a first object with respect to a second object, the selection means applying a resistive torque Cr between the first and second objects the two objects having a coupled position in which the resistive torque is higher than the driving torque M and an uncoupled position in which the resistive torque is lower than the driving torque M.
AUTOCORRECTING DEVICE SUITABLE FOR LEARNING A RULE OF GRAMMAR IN A ROMANCE LANGUAGE
Autocorrecting device comprising a support; at least two constant-diameter objects that can be rotated, at least one of the objects being referred to as determinant, the other at least one object being referred to as determined, each of the objects being provided with at least one stimulus associated with an angular position of the object; a drive means for driving the objects in rotation and having an object-driving torque M; a rotational blocking means for angularly blocking a determinant object in position; a selection means for selecting an angular position of a first object with respect to a second object, the selection means applying a resistive torque Cr between the first and second objects the two objects having a coupled position in which the resistive torque is higher than the driving torque M and an uncoupled position in which the resistive torque is lower than the driving torque M.
ASSEMBLED EDUCATIONAL TOY TECHNOLOGY USING POLYOMINO
According to the present invention, disclosed is an assembled educational toy using polyomino including: a base plate 110 formed in a plate shape having a predetermined area and horizontally disposed, and having first coupling portions 112 aligned thereon to be in straight columns and rows; a block portion 120 constituted by the polyomino having a shape of a single hexahedron 121 or a shape in which a plurality of hexahedrons 121 are fastened to each other in a lateral direction, having a bottom surface provided with second coupling portions 122 fastened to the first coupling portions 112, and forming a set of blocks having various shapes while being assembled in plural on the base plate 110 by the first coupling portions 112 and the second coupling portions 122; and a guide image portion 130 having a film or plate shape having equal to or relatively smaller area than the base plate 110, seated on the base plate 110, and provided with an image I having a shape of objects including animals to guide each block portion 120 to be assembled on the base plate 110 as the shape of objects.
ASSEMBLED EDUCATIONAL TOY TECHNOLOGY USING POLYOMINO
According to the present invention, disclosed is an assembled educational toy using polyomino including: a base plate 110 formed in a plate shape having a predetermined area and horizontally disposed, and having first coupling portions 112 aligned thereon to be in straight columns and rows; a block portion 120 constituted by the polyomino having a shape of a single hexahedron 121 or a shape in which a plurality of hexahedrons 121 are fastened to each other in a lateral direction, having a bottom surface provided with second coupling portions 122 fastened to the first coupling portions 112, and forming a set of blocks having various shapes while being assembled in plural on the base plate 110 by the first coupling portions 112 and the second coupling portions 122; and a guide image portion 130 having a film or plate shape having equal to or relatively smaller area than the base plate 110, seated on the base plate 110, and provided with an image I having a shape of objects including animals to guide each block portion 120 to be assembled on the base plate 110 as the shape of objects.
Chinese character structuring member, system of mortise and tenon joint structures of Chinese characters formed by Chinese character structuring member and method for inputting Chinese characters
Disclosed are a Chinese character structuring member, a system of mortise and tenon joint structures of Chinese characters formed by the Chinese character structuring member and a method for inputting Chinese characters. An entity component of Chinese characters includes the following three structures: an entity component provided with a connecting mechanism at a middle and/or one end or both ends of the entity component configured to join with other entity components of the Chinese characters; an entity component provided with a connecting mechanism entity component extending from one end of the entity component to the other end of the entity component without exceeding the entity component of the Chinese characters; and an entity component provided with at least one connecting mechanism on the entity component that includes a plurality of sub entity components connected end to end and rotatable at the joint.
METHOD FOR INPUTTING CHINESE CHARACTERS USING MORTISE AND TENON JOINT STRUCTURES FOR CHINESE CHARACTERS FORMED BY BUILDING MEMBERS
Disclosed are mortise and tenon joint structures for Chinese characters formed by building members having the same or different configurations, and a method for inputting Chinese characters by using the building members. The Chinese characters are de-structured such that each Chinese character consists one or more radicals which are formed by the mortise and tenon joint structures or variants thereof. The variants of the mortise and tenon joint structures are formed by shift, rotation or combination of shift and rotation of the building members of the mortise and tenon joint structures. This establishes an inputting method between the Latin letters and Chinese characters.
AUTOMATED ASSESSMENT OF COGNITIVE, FINE-MOTOR, AND MEMORY SKILLS
An automated assessment of various capabilities, such as cognitive, fine-motor, and memory skills, includes the use of Tangible Geometric Games (TAG-Games), which are a play-based assessment tools. TAG-Games are based on Sensor-Integrated Geometric Blocks (SIG-Blocks) and an interactive graphical user interface (GUI), which provide a means for real-time and remote monitoring of a user through operative communication between blocks and a remote computer. The data made available by employing TAG-Games includes: 1) block accelerations, 2) time at stages of assembly completion, 3) total completion time for quizzes, and 4) correctness of assembly steps. In addition, a GUI can display the real-time assembly configuration of the blocks.
AUTOMATED ASSESSMENT OF COGNITIVE, FINE-MOTOR, AND MEMORY SKILLS
An automated assessment of various capabilities, such as cognitive, fine-motor, and memory skills, includes the use of Tangible Geometric Games (TAG-Games), which are a play-based assessment tools. TAG-Games are based on Sensor-Integrated Geometric Blocks (SIG-Blocks) and an interactive graphical user interface (GUI), which provide a means for real-time and remote monitoring of a user through operative communication between blocks and a remote computer. The data made available by employing TAG-Games includes: 1) block accelerations, 2) time at stages of assembly completion, 3) total completion time for quizzes, and 4) correctness of assembly steps. In addition, a GUI can display the real-time assembly configuration of the blocks.