Patent classifications
G09B9/307
Nonconductive position verification systems for devices utilizing magnetic sensors
Systems and methods are provided for verifying a magnetic positioning system. One embodiment includes a mounting unit, a drive unit, and a controller. The mounting unit is able to mechanically couple with a device that includes a magnetic sensor. The mounting unit includes a nonconductive mount to attach to the device, and a nonconductive swivel bearing with arms that are rotatably attached to the mount. The drive unit includes a platform, a nonconductive rigid post extending outward from the platform and attached to a center portion of the swivel bearing, linear actuators attached to the platform, and nonconductive shafts attached to the arms of the swivel bearing. Each shaft is attached to a linear actuator for displacement by the actuator. The controller directs the linear actuators to adjust the nonconductive shafts in order to move the swivel bearing, thereby adjusting an orientation and position of the device.
RECORDED PHYSICAL INTERACTION PLAYBACK
A method is described. The method comprises obtaining a recording of one or more physical interactions performed in relation to one or more physical components, in a simulation environment, playing back the recording such that the one or more physical interactions are represented in the simulation environment, and in the simulation environment, detecting a user interaction with one or more physical components of the simulation environment. The method further comprises determining whether the user interaction is congruent with at least one corresponding physical interaction of the one or more physical interactions in the recording, and in response to such congruence, continuing playback of the recording in the simulation environment.
VIRTUAL REALITY WITH VIRTUALIZATION IN TRAINERS AND TEST ENVIRONMENTS
Systems and methods are disclosed for virtual reality (VR) aircraft test and training environments that simultaneously leverage a high quality immersive environment engine and an operational flight program (OFP) running on a virtual flight management computer (FMC) by using a communication channels that couples the immersive VR environment engine with the virtual FMC. Existing investment in flight simulators, test environment core components, and any of navigation simulation, data link simulation, air traffic control simulation, and flight visualization modules can be advantageously employed to provide high-quality, realistic testing and training capability.
In-flight training simulation displaying a virtual environment
Method and system for displaying virtual environment during in-flight simulation. A simulation environment is selected for a training simulation of an airborne platform operating in flight within a real environment. The position and orientation of a display viewable by an operator of the airborne platform is determined with respect to the selected simulation environment. The display displays at least one simulation image comprising a view from a virtual altitude of simulation environmental terrain in the selected simulation environment, while the airborne platform is in flight at a real altitude above the real environmental terrain in the real environment, the virtual altitude above the simulation environmental terrain being a lower altitude than the real altitude above the real environmental terrain. The simulation image is displayed in accordance with the determined position and orientation of the display, such that the simulation environment is adaptive to operator manipulations of the airborne platform.
Flying training support system
A flying training support system includes: a flight condition generator that generates a simulated flight condition of a virtual another aircraft; a relative position derivation unit that derives a relative position of the virtual other aircraft based on the simulated flight condition and a real flight condition of the own aircraft; a display controller that displays an indicator indicating the virtual other aircraft at the relative position of the virtual other aircraft on a transmission display; a variation amount derivation unit that derives a simulated variation amount by which the own aircraft would vary due to flight of the virtual other aircraft, based on the simulated flight condition and the relative position of the virtual other aircraft; and a flight controller that actually varies the own aircraft so as to make the own aircraft in a state where the own aircraft varies by the simulated variation amount.
Immersive multimodal motion simulator
Disclosed is an immersive multimodal ride simulator comprising a virtual reality unit for delivering audio-visual simulation of a ride experience to a user, a motion unit for delivering motion simulation of the ride experience to the user wherein, the motion unit comprises a user cockpit, the exterior of which being at least partially rounded, the cockpit comprising an extension member extending therefrom, and a cradle comprising a plurality of omnidirectional load-bearing units. The cradle receives the cockpit such that, the conveyor units permit the 3D rotational movement of the cockpit. The simulator further comprises an actuation assembly for imparting rotational motion to the extension member resulting in the cockpit being subjected to three-dimensional rotation and imparting vertical motion to provide vertical movement. A controller assembly enables the user to interact simultaneously with the audio-visual simulation and motion simulation actuators without having to directly interface to the motion simulation software.
VR EMULATOR
Systems and methods include providing a virtual reality (“VR”) flight emulator system that simulates control, operation, and response of a vehicle. The flight emulator includes a control interface and a head-mounted display worn by a user. Motion, orientation, and/or forces experienced by the simulated vehicle are imparted to a user through a motion-control seat. Multiple flight emulators can be connected to a communication network, and a master flight emulator may teleport into a slave flight emulator in order to observe, overtake, override, and/or assume control of the slave flight emulator. Inputs made via the control interface of the master flight emulator or during playback of a pre-recorded training exercise or flight mission are translated into the control interface, head-mounted display, and motion-control seat of the slave flight emulator to provide real-time feedback to the user of the slave flight emulator.
SIMULATION DEVICE FOR VIRTUAL REALITY EXPERIENCES
Simulation device having a platform positionable in a horizontal plane, a rotary base secured to the platform rotatable relative to the platform about a first axis extending vertically when the platform is in the horizontal plane, a movable structure supported by the rotary base and a control unit. The movable structure has a first ring secured to the rotary base rotatable relative to the rotary base about a second axis perpendicular to the first axis, a second ring internal relative to the first ring and secured thereto rotatable relative to the first ring about a third axis perpendicular to the second axis, and a support element, internal relative to the second ring, secured thereto rotatable relative to the second ring about a fourth axis perpendicular to the third axis. The control unit configured to move a user in a seat of the support element towards a desired position.
AUGMENTED REALITY FOR VEHICLE OPERATIONS
Systems, methods, and computer products according to the principles of the present inventions may involve a training system for a pilot of an aircraft. The training system may include an aircraft sensor system affixed to the aircraft adapted to provide a location of the aircraft, including an altitude of the aircraft, speed of the aircraft, and directional attitude of the aircraft. It may further include a helmet position sensor system adapted to determine a location of a helmet within a cockpit of the aircraft and a viewing direction of a pilot wearing the helmet. The helmet may include a see-through computer display through which the pilot sees an environment outside of the aircraft with computer content overlaying the environment to create an augmented reality view of the environment for the pilot. A computer content presentation system may be adapted to present computer content to the see-through computer display at a virtual marker, generated by the computer content presentation system, representing a geospatial position of a training asset moving within a visual range of the pilot, such that the pilot sees the computer content from a perspective consistent with the aircraft's position, altitude, attitude, and the pilot's helmet position when the pilot's viewing direction is aligned with the virtual marker.
AUGMENTED REALITY FOR VEHICLE OPERATIONS
Systems, methods, and computer products according to the principles of the present inventions may involve a training system for a pilot of an aircraft. The training system may include an aircraft sensor system affixed to the aircraft adapted to provide a location of the aircraft, including an altitude of the aircraft, speed of the aircraft, and directional attitude of the aircraft. It may further include a helmet position sensor system adapted to determine a location of a helmet within a cockpit of the aircraft and a viewing direction of a pilot wearing the helmet. The helmet may include a see-through computer display through which the pilot sees an environment outside of the aircraft with computer content overlaying the environment to create an augmented reality view of the environment for the pilot. A computer content presentation system may be adapted to present computer content to the see-through computer display at a virtual marker, generated by the computer content presentation system, representing a geospatial position of a training asset moving within a visual range of the pilot, such that the pilot sees the computer content from a perspective consistent with the aircraft's position, altitude, attitude, and the pilot's helmet position when the pilot's viewing direction is aligned with the virtual marker.