G07F17/3279

METHOD AND SOCIAL MEDIA PLATFORM FOR SPORTS FANS AND VIDEO GAMERS FOR COMMUNITY WAGERING IN A WIDE VARIETY OF COMPETITIVE ENVIRONMENTS
20220198879 · 2022-06-23 ·

A system and platform facilitating personal wagers is described. The platform is configured to facilitate betting between players as selected by the player, either for fun, or for actual currency as converted to Green DittoMares, an in-platform currency. The bets are self-governed by the players, and as such, the players themselves must agree on the winning player in order for winnings to be awarded. A rating system enables the winner to rate the opposing player in accordance with his/her compliance and sportsmanship. A chat feature facilitates communication between players.

SYSTEM AND METHOD FOR CONDUCTING ONLINE VIDEO GAME TOURNAMENTS AND MATCHES
20220189256 · 2022-06-16 · ·

Disclosed is a system and method for conducting online video gaming tournaments and contests. The invention is directed to a plurality of networked gaming devices, a plurality of gaming servers, a plurality of contestant digital accounts, a plurality of database servers and memory storing readable instructions to execute a method for operating a system and of conducting online video game tournaments and matches includes the steps of providing contestants, collecting a required entry fee from contestant digital accounts, organizing players into a match, beginning the match, collecting statistics from a match, reviewing statistics from the match and tallying game metrics such as opponents eliminated or assist count, ranking contestants according to tallied game metrics, and paying out contestants according to tallied game metrics.

IN-PLAY WAGERING FOR POOLED PRIZES BY WINS

The present disclosure provides a method of in-play wagering for pooled or contest prizes by wins in which users are placed in various cohorts based on skill and then allowed to compete against one another in a contest for a prize that is won by the user with the highest total amount of wins during the contest. This method provides grouping the users of a wagering network into cohorts and allowing them to join a contest based on the cohort and compete for a prize which is won by the user with the most wins during the length of the contest.

Information processing program, information processing device, and information processing system

The present invention appropriately gives game media to a player without lowering a game playability. An information processing program according to the present invention realizes with a computer: a first draw function that determines first game media by performing a draw based on a first draw table on the basis of a predetermined game selection operation by a player; a second draw function that determines second game media by performing a draw based on a second draw table on the basis of the predetermined game selection operation by the player; a medium group creation function that creates a medium group including the first game media determined by the first draw function and the second game media determined by the second draw function; a game control function that runs, by using the medium group, the predetermined game on the basis of an operation by the player; and a management control function that determines that at least one of the first game media determined by the first draw function is managed in association with identification information of the player, and determines whether or not to manage at least one of the second game media determined by the second draw function in association with the identification information of the player on the basis of a game result of the predetermined game.

Customized collusion avoidance policies for esports
11315385 · 2022-04-26 · ·

Various embodiments of the present technology generally relate to customized collusion avoidance policies for eSports. In some embodiments, an eSports gaming platform can receive a notification request to connect one or more eSports player terminals to an eSports game. The notification request can include eSports player terminal information (e.g., a location). A customized collusion avoidance policy can be dynamically generated based, at least in part, on the location of the eSports player terminal. The customized collusion avoidance policy can include one or more actions that are triggered in response to events detected at the eSports player terminal. The customized collusion avoidance policy can be enforced during eSports game play by monitoring for any of the events identified in the customized collusion avoidance policy and, in response to detecting any of the events, executing a corresponding combination of the one or more actions.

METHOD FOR REPLAYING A BET AND SHARING

A system for modifying video of a live sporting event to include details of a micro market wager. A wagering platform that offers wagers on micro markets inside of a sporting event can produce personalized content for each user around highlights of their wagering experience. The modified video can be shared with the user's contacts and the user can receive shared modified videos from their contacts.

Mechanisms For Detection Of Gambling Rule Violations Including Assisted Or Automated Gameplay
20210350663 · 2021-11-11 · ·

Mechanisms for detection of gambling rule violations including assisted and automated gameplay are disclosed. In some embodiments, a system can determine a geographic location of a player terminal. A selection of multiple games (e.g., games of skill and games of chance) which are authorized to be played in the geographic location can be presented. Gaming action from a game selected by the player can be depicted on a display and inputs from a player can be received via a player interaction display area during a course of the game to control game play. Before converting a credit total into a monetary value, the game can be monitored or reviewed to identify any collusion (e.g., two or more players sharing information or using combined knowledge to create an unfair advantage, automated gameplay, etc.).

SYSTEMS AND METHODS FOR COMPUTER GAME TOURNAMENT USING DIGITAL ASSETS STORED IN A DIGITAL ASSET WALLET
20210350356 · 2021-11-11 · ·

Embodiments of the invention are systems and methods for computer game tournaments using digital assets stored in a digital asset wallet, comprising: a multiplayer system on a middleware server, wherein a single-player computer game on a computing device uses an application programming interface to communicate with the multiplayer system and to become a multiplayer game; a core system on a middleware server, wherein the core system manages computer game tournaments for the computer game on the computing device; a database server, wherein the database server stores information for the multiplayer system and the core system; and a smart contract, wherein the smart contract is deployed on a blockchain and the smart contract stores digital asset balances for users.

Wager odds balancing method

A method of reducing the exposure of a wagering network when the exposure exceeds a threshold due to an imbalance of wagers placed on one outcome compared to other outcomes by offering updated odds to users having placed wagers on less favored outcomes and further offering to update the odds of their original wager if they increase their wager amount to incentivize the users to increase their wager, thus reducing the exposure of the wagering network.

Method for replaying a bet and sharing

A system for modifying video of a live sporting event to include details of a micro market wager. A wagering platform that offers wagers on micro markets inside of a sporting event can produce personalized content for each user around highlights of their wagering experience. The modified video can be shared with the user's contacts and the user can receive shared modified videos from their contacts.