Patent classifications
G07F17/3279
MOBILE GAMING DEVICE PARTICIPATION WITH ELECTRONIC GAMING MACHINE WAGERING GAMES
A gaming device, and related devices, methods, and systems, initiates a wagering game at a primary gaming device associated with a primary player. The system receives a first message from a secondary gaming device associated with a secondary player. The first message includes a request to access the wagering game at the secondary gaming device. The system receives a second message from the primary gaming device authorizing the secondary gaming device to access the wagering game. The secondary gaming device, in response to receiving the second message, displays user interface elements representative of the wagering game being played by the primary player in near-real time.
ACROSS-MATCH ANALYTICS IN PEER-TO-PEER GAMING TOURNAMENTS
First game state data captured from a first client and characterizing in-game information of a first match of a peer-to-peer digital gaming tournament is received. Second game state data captured from a second client and characterizing in-game information of a second match of the peer-to-peer digital gaming tournament is received. The first match and the second match being separate gaming instances. The first game state data captured during the first match and representative of an internal state of a digital video game. The first game state data and the second game state data is compared using a predefined comparison rule by computing a measure of a performance of a first player in the first match with a measure of a performance of a second player in the second match. The comparison is provided. Related apparatus, systems, articles, and techniques are also described and illustrated.
INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING SYSTEM
The present invention appropriately gives game media to a player without lowering a game playability. An information processing program according to the present invention realizes with a computer: a first draw function that determines first game media by performing a draw based on a first draw table on the basis of a predetermined game selection operation by a player; a second draw function that determines second game media by performing a draw based on a second draw table on the basis of the predetermined game selection operation by the player; a medium group creation function that creates a medium group including the first game media determined by the first draw function and the second game media determined by the second draw function; a game control function that runs, by using the medium group, the predetermined game on the basis of an operation by the player; and a management control function that determines that at least one of the first game media determined by the first draw function is managed in association with identification information of the player, and determines whether or not to manage at least one of the second game media determined by the second draw function in association with the identification information of the player on the basis of a game result of the predetermined game.
Method for replaying a bet and sharing
A system for modifying video of a live sporting event to include details of a micro market wager. A wagering platform that offers wagers on micro markets inside of a sporting event can produce personalized content for each user around highlights of their wagering experience. The modified video can be shared with the user's contacts and the user can receive shared modified videos from their contacts.
Systems And Methods For Variable Payback Gaming With Gambling Rule Violation Detection
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.
Game of chance systems and methods
In various embodiments, players may compete in a gaming context.
Method and system for heads up game tournament
A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the next game or in the case of poker, the next deal or hand and continuing until all but one of the participants has been eliminated.
Variable Payback Gaming
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.
Method and System for Sorting Virtual Cards in a Gaming Environment
Systems and methods for controlling a graphical user interface in a live-game environment are disclosed. The systems and methods comprise obtaining a signal indicative of an output of a Hardware Random Number Generator (HRNG). The output of the HRNG comprising a symbol (e.g. an integer) within a predefined set comprising a plurality M of unique symbols (e.g. 1-75). Further comprising providing a graphical user interface on a display of a remote electronic device, where the graphical user interface comprising a graphical representation having a live video stream (or video feed) of at least the output of the HRNG, and a plurality of graphical elements, each graphical element defining or embodying a virtual card. Further comprising identifying the symbol of the output of the HRNG, determining a virtual card score for each virtual card of the plurality of virtual cards based on the identified symbol, and updating the graphical representation.
Across-match analytics in peer-to-peer gaming tournaments
First game state data captured from a first client and characterizing in-game information of a first match of a peer-to-peer digital gaming tournament is received. Second game state data captured from a second client and characterizing in-game information of a second match of the peer-to-peer digital gaming tournament is received. The first match and the second match being separate gaming instances. The first game state data captured during the first match and representative of an internal state of a digital video game. The first game state data and the second game state data is compared using a predefined comparison rule by computing a measure of a performance of a first player in the first match with a measure of a performance of a second player in the second match. The comparison is provided. Related apparatus, systems, articles, and techniques are also described and illustrated.