H01H2221/032

Games controller and trigger therefor

Aspects of the disclosure relate to a games controller for controlling electronic games, input device for a computer program and a trigger mechanism therefor. The trigger mechanism comprises a trigger body having a plurality of walls defining an internal chamber. The plurality of walls include a base wall and an orifice defined in the base wall. A detent is detachably mounted on the trigger body. The detent is at least partially received in the orifice and the detent is rotatable with respect to the trigger body. The detent comprises at least one abutment surface which is eccentrically arranged with respect to the rotational axis of the detent.

Touch pad structure

A touch pad structure includes a first casing, a second casing, a touch pad, an elastic element, a button, and an adjusting element. The first casing has an opening and is disposed on the second casing. The touch pad is disposed in the opening. The touch pad has a pivot portion and a movable portion. The pivot portion is pivoted to the first casing. A side of the movable portion facing the second casing is provided with a trigger. The elastic element is located between the first casing and the second casing. The elastic element has a first end and a second end. The button is aligned to the trigger and abuts against the first end of the elastic element. The adjusting element rotatably and movably penetrates through the second casing and is aligned to the button. The adjusting element abuts against the second end of the elastic element.

Mouse device
10928933 · 2021-02-23 · ·

A mouse device includes a casing, a switch, a button, a travel distance adjustment and a knob structure. The button is exposed to a top side of the casing. A first end of the travel distance adjustment assembly is contacted with the button. A second end of the travel distance adjustment assembly includes an internal thread structure. The internal thread structure of the travel distance adjustment assembly is engaged with an external thread structure of the knob structure. While an operating part of the knob structure is rotated, the knob structure is not moved and the travel distance adjustment assembly is moved upwardly relative to the knob structure to push the force-exerted part upwardly. Consequently, a triggering speed of the switch is increased.

Rotary switch structure

A rotary switch structure includes a sleeve, a seat body, an elastic ring, plural push elements and a fixing element. The seat body is accommodated within the sleeve. The elastic ring is disposed on the seat body. The plural push elements are disposed on the elastic ring, and provide a pushing force to the elastic ring. The fixing element is fixed in the sleeve and contacted with the plural push elements. The plural push elements are fixed on the elastic ring by the fixing element. The elastic ring absorbs the pushing force, so that a friction force between the at least one push element and the elastic ring is adjustable. Consequently, the rotating feel of the rotary switch structure is adjustable according to the practical requirements.

TOUCH PAD STRUCTURE

A touch pad structure includes a first casing, a second casing, a touch pad, an elastic element, a button, and an adjusting element. The first casing has an opening and is disposed on the second casing. The touch pad is disposed in the opening. The touch pad has a pivot portion and a movable portion. The pivot portion is pivoted to the first casing. A side of the movable portion facing the second casing is provided with a trigger. The elastic element is located between the first casing and the second casing. The elastic element has a first end and a second end. The button is aligned to the trigger and abuts against the first end of the elastic element. The adjusting element rotatably and movably penetrates through the second casing and is aligned to the button. The adjusting element abuts against the second end of the elastic element.

SYSTEM AND METHOD OF CONTROLLING AN ELECTROPERMANENT MAGNET AT A TRACKPAD
20200401295 · 2020-12-24 · ·

An information handling system may include a processor to receive input from a trackpad at the information handling system, from a user; and an electropermanent magnet control system to control the activation of an electropermanent magnet (EPM) magnetically couplable to the trackpad to influence the force of actuation.

Adjusting method applied to a keyswitch for adjusting tactile feedback

A keyswitch with adjustable tactile feedback is adjusted by an adjusting method. The keyswitch includes a baseplate, an upper housing, an upper bushing component, a lower bushing component, a keycap and a recovering component. The baseplate has an electrode module, the upper housing is disposed on the baseplate, the upper bushing component is movably disposed on the upper housing, the lower bushing component is movably located between the baseplate and the upper housing, and the keycap is connected to a connecting portion of the upper bushing component. The lower bushing component can rotate relative to the baseplate to switch between a first position and a second position. The lower bushing component has a first lateral surface and a second lateral surface with different shapes. The recovering component is disposed between the baseplate and the lower bushing component to upwardly push the lower bushing component.

Detecting hovering keypresses based on user behavior

Systems and methods for dynamically predicting keypresses on a hovering keyboard based on user behavior are described. In some embodiments, an Information Handling System (IHS) may include a processor and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution by the processor, cause the IHS to: configure a travel distance for hovering events detectable by a keyboard coupled to the IHS, and modify the travel distance in response to a user's behavior.

GRAPHICAL USER INTERFACE (GUI) MANIPULATION USING HAND GESTURES OVER A HOVERING KEYBOARD

Systems and methods for enabling a Graphical User Interface (GUI) manipulation using hand gestures over a hovering keyboard are described. In some embodiments, an Information Handling System (IHS) may include a processor and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution by the processor, cause the IHS to: detect a hand gesture using proximity sensors disposed on a hovering keyboard coupled to the IHS, and manipulate a task map rendered on a display coupled to the IHS in response to the detection.

DYNAMIC KEYPRESS PREDICTION FOR HOVERING KEYBOARD BASED ON USER BEHAVIOR

Systems and methods for dynamically predicting keypresses on a hovering keyboard based on user behavior are described. In some embodiments, an Information Handling System (IHS) may include a processor and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution by the processor, cause the IHS to: configure a travel distance for hovering events detectable by a keyboard coupled to the IHS, and modify the travel distance in response to a user's behavior.