Patent classifications
H04L51/52
Messaging-Enabled Unmanned Aerial Vehicle
An unmanned aerial vehicle (UAV) carries a camera, sends data from the camera, and receives commands. The UAV is connected to a messaging platform. Pictures or video clips received from the UAV are selected and placed in messages broadcast by an account associated with the UAV. Video footage from the camera is live-streamed in a card-type message. Account holders of the messaging platform may control the UAV with commands embedded in messages and directed towards an account associated with the UAV. Controllable elements of the UAV include UAV location, camera orientation, camera subject, UAV-mounted lighting, a UAV-mounted display, a UAV-mounted projector, UAV-mounted speakers, and a detachable payload. UAV control may be determined through democratic means. Some UAV functionality may be triggered through aggregated engagements on the messaging platform. The UAV may include a display screen and/or a microphone to provide for telepresence or interview functionality.
INTERACTION SYSTEM AND METHOD, CLIENT, AND BACKGROUND SERVER
A method, including: at a client terminal of a user of a social network platform: displaying a first network resource published by a first resource publisher; displaying a resource rewarding affordance in association with the first network resource or an identifier of the first resource publisher; detecting user selection of the resource rewarding affordance; and in accordance with a determination that the resource rewarding affordance has been selected while the resource rewarding affordance is displayed in association with the first network resource or the identifier of the first resource publisher, initiating a resource rewarding operation to reward the first resource publisher on the social network platform, wherein the resource rewarding operation transfers reward goods from a social network account of the user to a social network account of the first resource publisher on the social network platform.
Device and process for providing mobile gamification
A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.
Device and process for providing mobile gamification
A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.
INFORMATION EXCHANGE SYSTEM, METHOD, AND APPARATUS
A method for supporting hospital visits on a social network platform includes: detecting a user input for registering a visit at a hospital using a social network client application of the social network platform; in response to detecting the user input: obtaining a registration number for the visit, wherein the registration number indicates an ordinal position of the user in a hospital queue of multiple visitors to the hospital; and displaying a group chat interface for a group conversation including a social network identity of the user and a public social network identity of the hospital; and displaying a payment request for the visit in the group chat interface.
Mobile terminal and method of controlling therefor for selectively sending messages using multiple message input windows
A mobile terminal and controlling method thereof are disclosed, by which a message inputted before or after a message reception can be selectively sent when a message is received from a counterpart while composing a message. The present invention includes the steps of if a counterpart message is externally received in the course of a message input to a message input window and a message is additionally inputted to the message input window, applying a visual effect to either a message inputted before receiving the counterpart message or the additionally inputted message and if a send command is received, sending a message corresponding to the send command to a counterpart, wherein the message corresponding to the send command is selected from a message having the visual effect applied thereto and a message not having the visual effect applied thereto among messages displayed on the message input window.
Mobile terminal and method of controlling therefor for selectively sending messages using multiple message input windows
A mobile terminal and controlling method thereof are disclosed, by which a message inputted before or after a message reception can be selectively sent when a message is received from a counterpart while composing a message. The present invention includes the steps of if a counterpart message is externally received in the course of a message input to a message input window and a message is additionally inputted to the message input window, applying a visual effect to either a message inputted before receiving the counterpart message or the additionally inputted message and if a send command is received, sending a message corresponding to the send command to a counterpart, wherein the message corresponding to the send command is selected from a message having the visual effect applied thereto and a message not having the visual effect applied thereto among messages displayed on the message input window.
User Matching Method and Apparatus
An embodiment of the present application provides a user matching method, which includes: receiving first personal information sent by a current user; generating a first candidate peer information list according to the first personal information and providing the first candidate peer information list to the current user for selection; receiving at least one piece of first peer information selected by the current user from the first candidate peer information list; searching for a recommended user according to an information peer exchange principle, wherein the information peer exchange principle comprises that personal information of the recommended user matches with the at least one piece of first peer information selected by the current user, and the first personal information matches with at least one piece of first peer information selected by the recommended user; and providing information of the recommended user to the current user. A user matching apparatus is also provided.
EVENT INFORMATION PUSH METHOD, EVENT INFORMATION PUSH APPARATUS, AND STORAGE MEDIUM
The present disclosure provides an event information push method performed at a computer system, the method including: collecting network messages from a social networking platform; performing aggregation on the network messages, to obtain corresponding event information; obtaining, for each piece of event information, one or more attributes from the corresponding category of network messages; obtaining, from an event information and user database, a user group corresponding to the one or more attributes of each piece of event information; and pushing each piece of event information to a user in the user group corresponding to the event information.
ACCOUNT ADDING METHOD, TERMINAL, SERVER, AND COMPUTER STORAGE MEDIUM
An account adding method is performed by a social networking application running at a mobile terminal when communicating with a second terminal (e.g., using a chat session). The method includes: recording voice information from the second terminal using the social networking application; extracting character string information and voiceprint information from the voice information; sending the character string information and the voiceprint information to a server; receiving an account that matches the character string information and the voiceprint information and that is sent by the server; and adding the account to a contact list of the social networking application. For example, the social networking application is started before starting a telephone call with the second terminal and the voice information is recorded during the telephone call.