Patent classifications
H04L69/04
Efficient sensor data delivery
A method is provided to enhance efficiency of sensor event data transmission over network. Specifically, a method is described to buffer a set of sensor data, to group one or more of the set of sensor data having a same type for batch processing. The batch processing includes compressing and securing operations on the grouped sensor data and restoring the original message sequence of the grouped sensor data.
Adaptive compression for data services
A method, system, and computer program product for data compression in storage clients. In some embodiments, a storage client for accessing a storage service from a computer program is provided. A compression method is provided in the storage client to reduce a size of data objects. A frequency of compressing data from the computer program or modifying a compression algorithm based on assessing costs and benefits of compressing the data is varied.
Adaptive compression for data services
A method, system, and computer program product for data compression in storage clients. In some embodiments, a storage client for accessing a storage service from a computer program is provided. A compression method is provided in the storage client to reduce a size of data objects. A frequency of compressing data from the computer program or modifying a compression algorithm based on assessing costs and benefits of compressing the data is varied.
Client-side compression
A method of sending blocks of data from a client to be stored at a storage server, wherein for each block compression and encryption is performed at the client, and deduplication is performed at the server. Security is thus enhanced as the block is compressed and encrypted when it is sent over an unsecured network and when it is stored in potentially a third-party backup system. Provisions are made to enable addition of new compression algorithms and for retirement of old compression algorithms, while ensuring that a client would not receive a block which was compressed using an unsupported, e.g., retired, compression algorithm. In some examples a compression algorithm ID is tied to an encryption key version to enable refresh of blocks compressed with old algorithm.
Fronthaul compression for sparse access and dense access
Methods, apparatuses, and computer-readable medium for fronthaul compression are provided. An example method may include receiving, from a UE, uplink data via one or more active tones of a plurality of tones in a symbol, the uplink data corresponding to an access vector. The example method may further include compressing the uplink data based on a linear transformation of a pseudo-access vector generated based on the access vector, the linear transformation including a matrix, the compression enabling a second network entity to decompress the compressed uplink data without knowing one or more locations associated with the one or more active tones. The example method may further include transmitting, to the second network entity, the compressed uplink data.
Data transmission method, communications device, and storage medium
Embodiments of this application provide a data transmission method, a communications device, and a storage medium to reduce a quantity of cross-connections of an intermediate node in a network. In the embodiments of this application, Q first code block streams that are obtained are multiplexed into one second code block stream for transmission, a coding type of the first code block streams is M1/N1 bit coding, a coding type of the second code block stream is M2/N2 bit coding, and bits corresponding to code blocks in the Q first code block streams are carried in a payload area of a code block in the second code block stream. In other words, in the solutions provided by the embodiments of this application, the code block streams are multiplexed and demultiplexed based on a code block granularity.
System and method of improving computer network system
A method of improving computer network, includes receiving an identification of performance metrics of the computer network; automatically capturing screenshots of the monitoring dashboards of the performance metrics based on the identification; storing automatically the captured screenshots in an image file format on a storage facility; transmitting automatically and selectively, via a messaging channel, the captured screenshots to designated recipients; analyzing the received screenshots to assess the desired performance metrics, the analyzing including identifying undesirable performance metrics; and providing actions based on the analysis to change configurations of the computer network to address the identified undesirable performance metrics.
System and method of improving computer network system
A method of improving computer network, includes receiving an identification of performance metrics of the computer network; automatically capturing screenshots of the monitoring dashboards of the performance metrics based on the identification; storing automatically the captured screenshots in an image file format on a storage facility; transmitting automatically and selectively, via a messaging channel, the captured screenshots to designated recipients; analyzing the received screenshots to assess the desired performance metrics, the analyzing including identifying undesirable performance metrics; and providing actions based on the analysis to change configurations of the computer network to address the identified undesirable performance metrics.
ONLINE VIDEO GAME SERVICE WITH SPLIT CLIENTS
A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.
ONLINE VIDEO GAME SERVICE WITH SPLIT CLIENTS
A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.