H04L2209/60

METHODS AND SYSTEMS FOR CREATION AND DISTRIBUTION OF NON-FUNGIBLE TOKENS
20230120476 · 2023-04-20 · ·

The current invention discloses a technology platform that powers software applications to create, store, distribute and market “NFTs”, a sequence set in motion by one designated action by the user, from previously created or nearly simultaneously created digital media files. In particular, the technology will facilitate this sequence for creators with no or little knowledge of the technology or methods to create and sett “NFTs”. This technology will give increased functionality to users, creators and curators to build vibrant communities and marketplaces around the “NFI” ecosystems, as well as offer community participants revenue opportunities.

Method and system for secure distribution of selected content to be protected on an appliance-specific basis with definable permitted associated usage rights for the selected content

The present invention relates to data rights management and more particularly to a secured system and methodology and production system and methodology related thereto and to apparatus and methodology for production side systems and are consumer side systems for securely utilizing protected electronic data files of content (protected content), and further relates to controlled distribution, and regulating usage of the respective content on a recipient device (computing system) to be limited strictly to defined permitted uses, in accordance with usage rights (associated with the respective content to control usage of that respective content), on specifically restricted to a specific one particular recipient device (for a plurality of specific particular recipient devices), or usage on some or any authorized recipient device without restriction to any one in specific, to control use of the respective content as an application software program, exporting, modifying, executing as an application program, viewing, and/or printing of electronic data files.

Newnode: decentralized content distribution network
11665232 · 2023-05-30 · ·

A method and apparatus of a device that downloads content to a local device using a decentralized content distribution network is described. In an exemplary embodiment, the device receives a request from an application to download content using the decentralized content distribution network. In addition, the device determines a plurality of nodes in the decentralized content distribution network to download the content. For each of the plurality of nodes, the device attempts to establish communications between the device and that node. In addition, the device downloads a portion of the content from that node if communication is established between the local device and that node, wherein the size of the portion is based on at least a characteristic of that node. Furthermore, the device downloads a portion of the content from a proxy if communication cannot be established between the local device and that node, wherein the size of the portion is based on at least a characteristic of that proxy.

Decentralized document and entity verification engine
11664995 · 2023-05-30 ·

A system and method enabling an entity to prove its identity and provide authentic documents/data/information therein at any time required based upon data retrieved from an independent cryptographically verifiable source (ICVS) through a secured channel is disclosed. The system enables a virtual and secure browser on a user computing device allowing a user to login and retrieve authentic information pertaining to the user from the ICVS in a verifiable and untamperable manner. The retrieved information is bounded with origination information of the ICVS and the bounded information is provided to relying entities as authentic information for verification. Also, cryptographic value of the authentic information can be stored in an immutable storage such as blockchain, so that the cryptographic value is used by the relying-party to validate integrity of the authentic information.

Secure rich communication services multicast system

An improved telecommunications network that can reduce the network load on a rich communication services (RCS) server and/or local routers that implement 1-to-N and/or M-to-N services is described herein. In particular, the improved telecommunications network may include an improved RCS server that can route secure multicast messages instead of and/or in addition to unicast messages. For example, the improved RCS server can create a multicast group for a group of UEs in response to a request from a UE to create a group of UEs. Creation of the multicast group may include creating a shared multicast group key (SMGK) for the multicast group and/or selecting a security algorithm for the multicast group. The improved RCS server can then distribute the SMGK and/or the selected security algorithm to the UEs such that the UEs can use the SMGK and/or the selected security algorithm to encrypt and/or decrypt messages.

Time-based digital signature

A method includes receiving an event, the event associated with a digital signature in a first time-based message comprising a first trusted time stamp token generated using a first hash of digitally signed content from a trusted timing authority; generating a first block on a distributed ledger; generating a second hash of the first trusted time stamp token; receiving a second trusted time stamp token from the trusted timing authority in response to transmitting the second hash to the trusted timing authority; and generating a second block on the distributed ledger; wherein verification of data integrity of the digitally signed content is provided via the first hash of the digitally signed content and second hash of the first trusted time stamp token and via the hash of the first block and a hash of the second block.

Tracking unique in-game digital assets using tokens on a distributed ledger

A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.

Systems and methods for efficient and secure temporary anonymous access to media content
11658979 · 2023-05-23 · ·

A method for providing access to media content from a media content provider is performed at an electronic device. The method includes receiving, from a client device, a request for access to a media item. The request for access includes a self-describing user-identifier. The method includes, in response to the request for access to the media item, initiating an analysis to determine whether the client device is authorized to access the media item, the analysis including an examination of a media consumption log associated with the client device. The media consumption log stores data representing self-describing user-identifiers. The analysis includes, based on the examination of the media consumption log, detecting multiple requests from different self-describing user identifiers corresponding to the client device to determine whether the client device has reached an access limit and, when the client device has reached the access limit, terminating access to the media item.

Communication apparatus and communication system

A communication apparatus includes a reference signal generating section, a transmitting section, a propagation estimating section, a first data acquiring section, and a decoding section. The reference signal generating section generates a first reference signal to enable a communicating party to estimate a propagation environment. The transmitting section transmits the first reference signal. The propagation estimating section estimates a first propagation estimation value of the propagation environment using a second reference signal transmitted from the communicating party. The first data acquiring section generates first data using the first propagation estimation value. The decoding section decodes a transmission signal encoded using a second propagation estimation value that is estimated by the communicating party using the first reference signal, to obtain second data using the first data.

PLATFORM AND METHOD FOR TOKENIZING CONTENT

A system, method, device, and platform for managing content utilizing tokens from a data platform. Providing an incentive for a user to generate content. The content is received from the user. The content is tokenized into one or more tokens. The tokenized content is distributed. The tokenized content is monetized based on a smart contract.