H04N2213/008

AUGMENTED REALITY GLASSES DEVICE AND DISPLAY PROGRAM
20210021797 · 2021-01-21 · ·

An augmented reality glasses device including a pair of transmissive display sections and capable of displaying a path of a tool in a machine tool on the display sections includes a block acquisition section that acquires a program block causing the tool to move and operate, a path determination section that determines a path and a movement direction of the tool in a workpiece coordinate system in accordance with a plurality of the acquired successive time-series program blocks, and a display control section that causes the display sections to stereographically display the determined path and movement direction of the tool.

Hands-free binocular device
10895760 · 2021-01-19 ·

A hands-free binocular device. A pair of eyeglasses has two temples. A telescopic section is mounted to each eyeglass temple. The hands-free binocular device includes lenses for magnifying images and light path redirecting devices for controlling the light path to the eyeglass lenses. Light from an image being observed flows through the magnifying lenses and is redirected by the light path redirecting device. The image is magnified and viewable by a user. The user can shift his gaze upward to view the magnified image or look down from the magnified image to view a non-magnified image. In one preferred embodiment the light path redirecting devices are prisms. In another preferred embodiment the light path redirecting devices are mirrors.

STEREOSCOPIC EYEGLASSES, METHOD FOR DESIGNING EYEGLASS LENS TO BE USED FOR THE STEREOSCOPIC EYEGLASSES, AND METHOD FOR OBSERVING STEREOSCOPIC IMAGE

Provided are stereoscopic eyeglasses capable of reducing visual fatigue in binocular stereoscopic display by a simple configuration. In stereoscopic eyeglasses, in order to expand a tolerance of match between vergence and accommodation enabling comfortable stereovision in eyeglasses-using stereoscopic display, wide-focus lenses ranging in focal length are incorporated so as to overlap optical filters in light transmission directions, and accordingly, visual fatigue to be caused by vergence-accommodation conflict during stereoscopic image observation is reduced.

Method and system for paring shutter glasses with a remote control unit
10893263 · 2021-01-12 · ·

A method for pairing of shutter glasses (411-414) with a remote control unit (RCU) (461-464, 272-273) for use with a display device (220, 230) configured to display a plurality of video streams by time interleaving the frames of the video streams and sending synchronization signal to shutter glasses. The method comprises the steps of: generating at least one synchronization signal (911, 912; 921, 922; 913, 923) for the shutter glasses (411-414); receiving an IR signal (331B) from the RCU (461-464, 272-273); comparing the temporal correspondence of the received IR signal (331B) with the generated at least one synchronization signal (911, 912; 921, 922; 913, 923); and in case a temporal correspondence is found, pairing the RCU (461-464, 272-273) with the shutter glasses (411-414) for which the correspondent synchronization signal (911, 912; 921, 922; 913, 923) was found.

Dark line compensation in polarized three-dimensional viewing

Three-dimensional display systems may include polarized displays that polarize light emitted from a first set of areas of the display with a first polarization for a first eye of the viewer and that polarizes light emitted from a second set of areas of the display with a second polarization for a second eye of the viewer. This may result in dark areas being perceived by a viewer when viewed through polarized 3D glasses. Systems and technologies according to this disclosure may include 3D glasses that have a lenses configured to redirect a portion of incoming light in a first axis to at least partially illuminate the dark areas.

UTILIZING DUAL CAMERAS FOR CONTINUOUS CAMERA CAPTURE
20200413028 · 2020-12-31 ·

An eyewear device that adjusts an on time and an off time of a pair of cameras to control heat of the cameras and of the eyewear device. Each of the pair of cameras has a duty cycle determining when the respective camera is on and off. A camera control chart contains the duty cycles. The eyewear may have a temperature sensor such that the on and off times of the cameras are a function of the temperature sensor.

Process and wearable device equipped with stereoscopic vision for helping the user
10867527 · 2020-12-15 · ·

Wearable device for helping a user and process for using such device, which device includes at least one image and/or video acquisition unit of the stereoscopic or multicamera type, a data processing unit connected to the image and/or video acquisition unit, and a unit indicating information processed by the processing unit to the user. The device also includes additional sensors connected to the processing unit and is intended to perform a plurality of functions, which are activated and/or deactivated for defining a plurality of device operating states alternative to each other, there being provided a unit analyzing the three-dimensional structure of a scene and the signals generated by the sensors for assigning the operating state.

Stereoscopic image projection device and stereoscopic display glasses
10863167 · 2020-12-08 · ·

A stereoscopic image projection device and stereoscopic display glasses include a light source system for sequentially generating a first broad spectrum light and a second broad spectrum light; a light splitter for splitting the first broad spectrum light into a first wavelength light and a second wavelength light, each having different wavelengths, and splitting the second broad spectrum light into a third wavelength light and a fourth wavelength light, each having different wavelengths; and a controller for simultaneously controlling the first wavelength light to display a corresponding color in a left-eye image and the second wavelength light to display a corresponding color in a right-eye image, and simultaneously controlling the third wavelength light to display a corresponding color in the left-eye image and the fourth wavelength light to display a corresponding color in the right-eye image. At the same time, the left eye of a viewer can see the first wavelength light or the third wavelength light, and the right eye thereof can see the second wavelength light or the fourth wavelength light, such that the left and right eyes of the viewer simultaneously receive light rays, thus relieving fatigue to the eyes.

SYSTEMS AND METHODS FOR GENERATING STEREOSCOPIC, AUGMENTED, AND VIRTUAL REALITY IMAGES
20200364940 · 2020-11-19 ·

A ride system includes eyewear configured to be worn by a user. The eyewear includes a display having a stereoscopic feature configured to permit viewing of externally projected stereoscopically displayed images. The ride system includes a computer graphics generation system communicatively coupled to the eyewear, and configured to generate streaming media of a real world environment based on image data captured via the camera of the eyewear, generate one or more virtual augmentations superimposed on the streaming media of the real world environment, and to transmit the streaming media of the real world environment along with the one or more superimposed virtual augmentations to be displayed on the display of the eyewear, and project stereoscopic images into the real world environment.

REAL-TIME ALIASING RENDERING METHOD FOR 3D VR VIDEO AND VIRTUAL THREE-DIMENSIONAL SCENE
20200358996 · 2020-11-12 ·

Provided is a real-time aliasing rendering method for a 3D VR video and a virtual three-dimensional scene, including: capturing 3D camera video signals in real time and process the same to generate texture data; creating a virtual three-dimensional scene according to the proportion of a real scene; generating virtual camera rendering parameters according to a physical position of the 3D camera and a shooting angle relationship; aliasing the texture data onto a virtual three-dimensional object in a virtual scene, and adjusting the position of the virtual three-dimensional object according to a physical positional relationship between the virtual three-dimensional scene and the real scene, so as to form a complete virtual reality combined three-dimensional scene; rendering the virtual reality combined three-dimensional scene by using the virtual camera rendering parameters to obtain a simulated rendering picture.