H04N2213/008

Application of edge effects to 3D virtual objects

To apply an edge effect to a 3D virtual object, a display system receives user input indicative of a desired display region of a 3D virtual object, defines a bounding volume corresponding to the desired display region, and clips the edges of the 3D virtual object to the surfaces of the bounding volume. The display system applies a visual edge effect to one or more of the clipped edges of the 3D virtual object, and displays to the user of the 3D virtual object with the visual edge effect. The technique can include selectively discarding pixels along a surface of the bounding volume, based on a depth map indicative of height values of the 3D virtual object at different horizontal pixel coordinates where the visual edge effect is applied only for edge pixels not discarded.

3D viewing with better performance in both lumen per watt and brightness
10313663 · 2019-06-04 · ·

A method and apparatus for providing a three-dimensional display to a viewer is disclosed. If a color difference between pixels of a right eye image area and corresponding pixels of a left eye image area is greater than or equal to a predefined difference threshold, a parallax barrier is controlled to block either the right or the left eye image area from the viewer. Otherwise, if the color difference is less than the predefined threshold, the parallax barrier is controlled to display both the right and left eye image areas to the viewer. Corresponding devices to implement the method are also disclosed. The method may be performed by an autostereoscopic display controller, or a pair of active shutter glasses, for example.

LIGHT PROJECTOR USING AN ACOUSTO-OPTICAL CONTROL DEVICE
20190166356 · 2019-05-30 · ·

An approach for projecting light may be implemented using a acousto-optical depth switch that uses surface acoustic waves produced along a substrate to guide image light to different areas. The surface acoustic waves may be generated on a substrate using a transducer. Surface acoustic waves of different frequencies can guide image light onto different optical elements at different physical positions. The optical elements may be configured to show objects in an image at different distances from a viewer.

Camera timestamp validation
12003862 · 2024-06-04 · ·

A method of determining an image capture timestamp offset or error includes generating optical flashes at an optical flash rate. A set of images of the optical flashes are captured at an image capture rate. The image capture rate is different from the optical flash rate, and each image includes an associated image timestamp. Signals associated with the generation of the optical flashes are also timestamped. The intensity of each image in the set of images is determined, and the image having the greatest intensity in the set of images is identified. The timestamp offset or error is determined as the difference between the timestamp of the image having the greatest intensity and the timestamp of the corresponding optical flash.

Display device, control method for display device, and computer program
10306217 · 2019-05-28 · ·

A virtual image display device configuring a display device includes a display section that displays an image while enabling visual recognition of an outside scene. The virtual image display device includes an image pickup section that picks up an image in an image pickup range that overlaps with at least a range visually recognized through the display section. The virtual image display device includes a coupling section that includes at least one movable section and couples the image pickup section to the display section and a plurality of light emitting sections fixedly provided in the display section.

Augmented reality (AR) gaming system with sight lines to other players

An augmented reality (AR) gaming system of the present description includes 3D eyewear for each player that allows the player wearing the 3D eyewear to view the surrounding physical space. The 3D eyewear in conjunction with operation of a 3D display assembly of the AR gaming system allows the player to see other players while they also perceive 3D augmentation content that is rendered based on that particular player's tracked location. For example, the 3D augmentation content may include a game object that moves about the virtual gaming environment/space during the game as two (or more) players play the game such as by interacting with the game object via movement of their hand(s) with the movement/location being tracked. The AR gaming system generates the 3D augmentation content to correctly represent the present location of the game object relative to their location and view point.

3D image contents viewing system
20190158821 · 2019-05-23 · ·

3D television set or its external speaker box has container for a plurality of 3D spectacles. Container can locate individual 3D spectacles therein. Each of 3D spectacles has unique modulation reflector of infrared synchronizing signal. 3D television set displays 3D image on 3D program upon use of 3D spectacles detected directly by the modulation reflection or indirectly by 3D spectacles not remaining in container. 3D television set displays 2D image on 3D program if nonuse of 3D spectacles is detected directly by the no modulation reflection or indirectly by 3D spectacles remaining in container. Upon detection of nonuse, recommendation display is made to ware 3D spectacles. During 2D commercial message, synchronizing signal is halted. Recommendation to put unnecessary 3D spectacles in container is made upon end of every program, or end of 3D program followed by 2D program, or right before power off of 3D television set.

Practical stereoscopic 3-D television system
10298904 · 2019-05-21 ·

The present invention provides the first practical stereoscopic 3-D television/computer solution for home consumers. Taking advantage of the way the human brain processes imagery, a new compression algorithm, utilizing a new concept called shared pixel parts, allows for the transmission, reception, and display of full HD stereoscopic 3-D video with no loss of resolution or frames to either eye, using a single conventional TV channel and any type of conventional display without alteration. Depending on the type of display used, viewers wear either passive polarized glasses, a new type of static colored filter glasses, or a new type of active colored filter glasses to view the same data signal showing virtually ghost-free full-color images with great depth, a wide angle of view, and a bright flickerless image which doesn't produce any discomfort even after extended viewing, and the signal is also compatible with current 3-D-ready TVs. Unlimited 3-D content can be made available instantly as well, from any video source including TV, Internet, video games, DVD, Blu-ray, camcorders, digital phones, DVRs, and VCRs.

STEREO VIEWING DEVICE

A stereo viewing device comprises a first lens comprising a first lens filter, and a second lens comprising a second lens filter. The first lens filter comprises a first set of light absorbing dyes that define a first set of rejection bands. The first set of light absorbing dyes comprises at least a first polymethine dye. The second lens filter comprises a second set of light absorbing dyes that define a second set of rejection bands different from the first set of rejection bands. The second set of light absorbing dyes comprises at least a second polymethine dye.

TILT ANGLE DETECTOR FOR STEREOSCOPIC IMAGE APPRECIATION EYEGLASSES AND STEREOSCOPIC IMAGE DISPLAY DEVICE
20190132582 · 2019-05-02 ·

An infrared polarizing filter is attached to an infrared synchronization signal radiator of a stereoscopic image display device which alternately displays right and left images by time-division with polarized light in one direction to radiate the polarized-light infrared synchronization signal. The problem with the occurrence of crosstalk is solved. Stereoscopic image appreciation eyeglasses have polarizing plates, visual field opening/closing liquid crystal cells and tilt correcting liquid crystal cells. The synchronization signal is received by a receiver mounted on an eyeglass frame. A tilt angle detector detects a tilt angle of the stereoscopic image appreciation eyeglasses. The tilt correcting liquid crystal cells are adjusted based on the eyeglass tilt angle detected.