H04R5/033

PROCESSING DEVICE AND PROCESSING METHOD
20230045207 · 2023-02-09 ·

A processing device according to this embodiment includes: a frequency characteristics acquisition unit configured to acquire frequency characteristics of an input signal; an extreme value extraction unit configured to extract an extreme value of spectral data; a kurtosis calculation unit configured to: calculate an evaluation value from spectral data; and calculate a kurtosis of a peak or a dip based on a plurality of evaluation values calculated by changing a calculation width, the evaluation value being used for evaluating the peak or the dip corresponding to the extreme value; a determination unit configured to determine whether to suppress the peak or the dip according to a comparison result between the kurtosis and a threshold value; and a suppression unit configured to suppress the peak or the dip with the extreme value that is determined to be suppressed.

PROCESSING DEVICE AND PROCESSING METHOD
20230045207 · 2023-02-09 ·

A processing device according to this embodiment includes: a frequency characteristics acquisition unit configured to acquire frequency characteristics of an input signal; an extreme value extraction unit configured to extract an extreme value of spectral data; a kurtosis calculation unit configured to: calculate an evaluation value from spectral data; and calculate a kurtosis of a peak or a dip based on a plurality of evaluation values calculated by changing a calculation width, the evaluation value being used for evaluating the peak or the dip corresponding to the extreme value; a determination unit configured to determine whether to suppress the peak or the dip according to a comparison result between the kurtosis and a threshold value; and a suppression unit configured to suppress the peak or the dip with the extreme value that is determined to be suppressed.

Personalized headphone EQ based on headphone properties and user geometry

Audio processing for a headworn device can include obtaining ear geometry of a user. A frequency response or transfer function can be determined, based on the ear geometry of the user and a model of the headworn device, where the frequency response or transfer function characterizes an effect of a path between a speaker of the headworn device and an ear canal entrance of the user on sound. An equalization filter profile can be generated based on the based on the frequency response or transfer function. The equalization filter profile can be applied to an audio signal, and the audio signal can be used to drive the speaker of the headworn device.

Audio signal processing for noise reduction

A headphone, headphone system, and speech enhancing method is provided to enhance speech pick-up from the user of a headphone and includes receiving a plurality of signals from a set of microphones and generating a primary signal by array processing the microphone signals to steer a beam toward the user's mouth. A noise reference signal is also derived from one or more microphones via a delay-and-sum technique, and a voice estimate signal is generated by filtering the primary signal to remove components that are correlated to the noise reference signal.

Audio signal processing for noise reduction

A headphone, headphone system, and speech enhancing method is provided to enhance speech pick-up from the user of a headphone and includes receiving a plurality of signals from a set of microphones and generating a primary signal by array processing the microphone signals to steer a beam toward the user's mouth. A noise reference signal is also derived from one or more microphones via a delay-and-sum technique, and a voice estimate signal is generated by filtering the primary signal to remove components that are correlated to the noise reference signal.

Discrete binaural spatialization of sound sources on two audio channels

Embodiments relate to binaural spatialization of more than two sound sources on two audio channels of an audio system. Sound signals each emitted from a corresponding sound source are collected, and a respective virtual position within an angular range of a sound scene is assigned to each sound source. Multi-source audio signals are generated by panning each sound signal according to the respective virtual position. A first multi-source audio signal is spatialized to a first direction to generate a first left signal and a first right signal. A second multi-source audio signal is spatialized to a second direction to generate a second left signal and a second right signal. A binaural signal is generated using the first left signal, the second left signal, the first right signal, and the second right signal. The binaural signal is such that each sound source appears to originate from its respective virtual position.

Discrete binaural spatialization of sound sources on two audio channels

Embodiments relate to binaural spatialization of more than two sound sources on two audio channels of an audio system. Sound signals each emitted from a corresponding sound source are collected, and a respective virtual position within an angular range of a sound scene is assigned to each sound source. Multi-source audio signals are generated by panning each sound signal according to the respective virtual position. A first multi-source audio signal is spatialized to a first direction to generate a first left signal and a first right signal. A second multi-source audio signal is spatialized to a second direction to generate a second left signal and a second right signal. A binaural signal is generated using the first left signal, the second left signal, the first right signal, and the second right signal. The binaural signal is such that each sound source appears to originate from its respective virtual position.

ADJUSTABLE HEAD-MOUNTED DISPLAY
20180003986 · 2018-01-04 ·

An adjustable head-mounted display comprises a head-mounted portion (1), a display portion (2) and a sound outputting portion (3). The display portion (2) comprises two legs (21) and a display (22), one end of each leg (21) is connected to corresponding end of the display (22), and the other end of each leg (21) is rotatably connected to an end of the head-mounted portion (1) on corresponding side. The sound outputting portion (3) comprises a left headphone and a right headphone, wherein the left headphone and the right headphone each comprises an ear cup (32), an ear cup bracket and a sound generator in the ear cup. The ear cup bracket is connected to an end of the head-mounted portion (1) on corresponding side, and the ear cup is connected to the ear cup bracket; and the head-mounted portion (1) is provided with a head-mounted portion length adjustment mechanism. By the present disclosure, the user can adjust the length upon his demand, and the universality will be improved.

Gaming Headset With Voice Scrambling For Private In-Game Conversations
20180007469 · 2018-01-04 ·

An electronic device may be configurable to operate in a scrambling mode and a non-scrambling mode while processing chat audio and microphone audio for a first player participating in an online multiplayer game via a game console. While operating in the non-scrambling mode, the electronic device may be configured to transmit the microphone audio to the game console without scrambling the microphone audio. While operating in the scrambling mode, the electronic device may be configured to scramble the microphone audio and transmit the scrambled microphone audio to the game console. The electronic device may be operable to select a scrambling key used to scramble the microphone audio based on a signal received by the electronic device that indicates a role of the player in the online multiplayer game. The role of the player may correspond to which of two or more opposing teams the first player is a member of in the online multiplayer game.

Gaming Headset With Voice Scrambling For Private In-Game Conversations
20180007469 · 2018-01-04 ·

An electronic device may be configurable to operate in a scrambling mode and a non-scrambling mode while processing chat audio and microphone audio for a first player participating in an online multiplayer game via a game console. While operating in the non-scrambling mode, the electronic device may be configured to transmit the microphone audio to the game console without scrambling the microphone audio. While operating in the scrambling mode, the electronic device may be configured to scramble the microphone audio and transmit the scrambled microphone audio to the game console. The electronic device may be operable to select a scrambling key used to scramble the microphone audio based on a signal received by the electronic device that indicates a role of the player in the online multiplayer game. The role of the player may correspond to which of two or more opposing teams the first player is a member of in the online multiplayer game.