Patent classifications
H04R5/04
HEADPHONE AND METHOD FOR CONTROLLING HEADPHONE
A headphone includes a detection unit configured to detect whether the headphone is worn on an ear of a user, an input detection unit configured to detect an input operation by the user, and a control unit configured to execute processing according to the input operation by the user. The control unit executes first processing in a case that a first input operation by the user is detected while the wearing of the headphone on the ear of the user is detected, and executes second processing different from the first processing in a case that the first input operation by the user is detected while no wearing of the headphone on the ear of the user is detected.
HEADPHONE AND METHOD FOR CONTROLLING HEADPHONE
A headphone includes a detection unit configured to detect whether the headphone is worn on an ear of a user, an input detection unit configured to detect an input operation by the user, and a control unit configured to execute processing according to the input operation by the user. The control unit executes first processing in a case that a first input operation by the user is detected while the wearing of the headphone on the ear of the user is detected, and executes second processing different from the first processing in a case that the first input operation by the user is detected while no wearing of the headphone on the ear of the user is detected.
Object-Based Audio Conversion
An audio system that is configured to convert a plurality of audio input channels to object-based audio, and a related computer program product. Correlation between input channels and energy balance between the input channels are determined. The determined correlation and energy balance are mapped to output three-dimensional spatial locations.
Object-Based Audio Conversion
An audio system that is configured to convert a plurality of audio input channels to object-based audio, and a related computer program product. Correlation between input channels and energy balance between the input channels are determined. The determined correlation and energy balance are mapped to output three-dimensional spatial locations.
Sound field adjustment
A device includes one or more processors configured to receive, via wireless transmission from a streaming device, encoded ambisonics audio data representing a sound field. The one or more processors are also configured to perform decoding of the ambisonics audio data to generate decoded ambisonics audio data. The decoding of the ambisonics audio data includes base layer decoding of a base layer of the encoded ambisonics audio data and selectively includes enhancement layer decoding in response to an amount of movement of the device. The one or more processors are further configured to adjust the decoded ambisonics audio data to alter the sound field based on data associated with at least one of a translation or an orientation associated with the movement of the device. The one or more processors are also configured to output the adjusted decoded ambisonics audio data to two or more loudspeakers for playback.
Sound field adjustment
A device includes one or more processors configured to receive, via wireless transmission from a streaming device, encoded ambisonics audio data representing a sound field. The one or more processors are also configured to perform decoding of the ambisonics audio data to generate decoded ambisonics audio data. The decoding of the ambisonics audio data includes base layer decoding of a base layer of the encoded ambisonics audio data and selectively includes enhancement layer decoding in response to an amount of movement of the device. The one or more processors are further configured to adjust the decoded ambisonics audio data to alter the sound field based on data associated with at least one of a translation or an orientation associated with the movement of the device. The one or more processors are also configured to output the adjusted decoded ambisonics audio data to two or more loudspeakers for playback.
GENERATING SPATIAL AUDIO AND CROSS-TALK CANCELLATION FOR HIGH-FREQUENCY GLASSES PLAYBACK AND LOW-FREQUENCY EXTERNAL PLAYBACK
The present disclosure relates to systems, methods, and non-transitory computer-readable media that present spatial audio using the speakers of a wearable audio device and speakers external to the wearable audio device. In particular, in one or more embodiments, the disclosed systems generate spatial audio having a high-frequency component and a low-frequency component. The disclosed systems further generate cross-talk cancellation filters for the low-frequency component of the spatial audio. The disclosed systems can provide the high-frequency component for presentation via speakers of the wearable audio device and the low-frequency component for presentation via the external speakers using the cross-talk cancellation filters. In some cases, the disclosed systems generate the spatial audio or the cross-talk cancellation filters using a personalized interaural display model and/or head-related transfer functions.
GENERATING SPATIAL AUDIO AND CROSS-TALK CANCELLATION FOR HIGH-FREQUENCY GLASSES PLAYBACK AND LOW-FREQUENCY EXTERNAL PLAYBACK
The present disclosure relates to systems, methods, and non-transitory computer-readable media that present spatial audio using the speakers of a wearable audio device and speakers external to the wearable audio device. In particular, in one or more embodiments, the disclosed systems generate spatial audio having a high-frequency component and a low-frequency component. The disclosed systems further generate cross-talk cancellation filters for the low-frequency component of the spatial audio. The disclosed systems can provide the high-frequency component for presentation via speakers of the wearable audio device and the low-frequency component for presentation via the external speakers using the cross-talk cancellation filters. In some cases, the disclosed systems generate the spatial audio or the cross-talk cancellation filters using a personalized interaural display model and/or head-related transfer functions.
VIRTUAL AND MIXED REALITY AUDIO SYSTEM ENVIRONMENT CORRECTION
A virtual reality (VR), augmented reality (AR) and/or mixed reality (MR) system in a physical environment with a plurality of loudspeakers includes a user-worn head mounted display (HMD), a VR/AR/MR processor, and a VR/AR/MR user tracking processor. The HMD includes a microphone and a user tracking device configured to track a user orientation and position. The VR/AR/MR processor delivers a digital video signal to the head-mounted display, and a digital control signal and a digital audio signal to a receiver/preamplifier. The VR/AR/MR user tracking processor receives user tracking data from the HMD user tracking device and provides a digital user tracking data signal to the receiver preamplifier. the receiver/preamplifier receives the digital user tracking data signal, the digital control signal, the digitized microphone signal, and the digital audio signal, and provides a processed audio signal to the amplifier. An amplifier receives the processed audio signal and provides amplified audio signals.
VIRTUAL AND MIXED REALITY AUDIO SYSTEM ENVIRONMENT CORRECTION
A virtual reality (VR), augmented reality (AR) and/or mixed reality (MR) system in a physical environment with a plurality of loudspeakers includes a user-worn head mounted display (HMD), a VR/AR/MR processor, and a VR/AR/MR user tracking processor. The HMD includes a microphone and a user tracking device configured to track a user orientation and position. The VR/AR/MR processor delivers a digital video signal to the head-mounted display, and a digital control signal and a digital audio signal to a receiver/preamplifier. The VR/AR/MR user tracking processor receives user tracking data from the HMD user tracking device and provides a digital user tracking data signal to the receiver preamplifier. the receiver/preamplifier receives the digital user tracking data signal, the digital control signal, the digitized microphone signal, and the digital audio signal, and provides a processed audio signal to the amplifier. An amplifier receives the processed audio signal and provides amplified audio signals.