Patent classifications
H04S3/008
Selecting a Location to Localize Binaural Sound
A method selects a location where to localize binaural sound to a listener. Sounds are assigned to different zones or different sound localization points (SLPs). The sounds are convolved with sound localization information so the sounds externally localize as binaural sound away from the listener and into the assigned zone or to the assigned SLP.
METHOD AND APPARATUS FOR ADAPTIVE CONTROL OF DECORRELATION FILTERS
An audio signal processing method and apparatus for adaptively adjusting a decorrelator. The method comprises obtaining a control parameter and calculating mean and variation of the control parameter. Ratio of the variation and mean of the control parameter is calculated, and a decorrelation parameter is calculated based on the said ratio. The decorrelation parameter is then provided to a decorrelator.
SYSTEMS AND METHODS FOR MODIFYING ROOM CHARACTERISTICS FOR SPATIAL AUDIO RENDERING OVER HEADPHONES
An audio rendering system includes a processor that combines audio input signals with personalized spatial audio transfer functions having room responses. The personalized spatial audio transfer functions are selected from a database having a plurality of candidate transfer functions derived from in-ear microphone measurements for a plurality of individuals. Alternatively, the personalized transfer functions are derived from actual in-ear measurements of the listener. A room modification module allows the user to modify the personalized spatial audio transfer functions to substitute a different room or to modify the characteristics of the selected room without requiring additional in ear measurements. The module segments the selected transfer function into regions including one or more of direct; head and torso influenced; early reflection, and late reverberation regions. Extraction and modification operations are performed on one or more of the regions to alter the perceived sound.
Acoustic monitoring using a sound masking emitter as a sensor
Example embodiments may include one or more of receiving sound emissions signals from channels via sound emitters, controlling the sound emission signals, via relay circuits, and one of the relay circuits is configured to interrupt one of the sound emission signals associated with one of the sound emitters while the other sound emissions signals pass to the other corresponding sound emitters, and receiving, via a sound detection circuit, an electrical ambient sound signal based on ambient sound sensed by the one of the sound emitters responsive to the interrupted one of the sound emission signals.
Providing spatial audio signals
An apparatus, method and computer program product for: providing spatial audio signals for output for a first user via a first audio device and a second audio device, receiving an indication of deactivation of the second audio device, receiving an indication that the second audio device is re-activated by a second user, and performing, in response to receiving the indication that the second audio device is re-activated by the second user, a modification of the spatial audio signals.
Immersive audio platform
Disclosed herein are systems and methods for presenting audio content in mixed reality environments. A method may include receiving a first input from an application program; in response to receiving the first input, receiving, via a first service, an encoded audio stream; generating, via the first service, a decoded audio stream based on the encoded audio stream; receiving, via a second service, the decoded audio stream; receiving a second input from one or more sensors of a wearable head device; receiving, via the second service, a third input from the application program, wherein the third input corresponds to a position of one or more virtual speakers; generating, via the second service, a spatialized audio stream based on the decoded audio stream, the second input, and the third input; presenting, via one or more speakers of the wearable head device, the spatialized audio stream.
METHOD AND APPARATUS FOR DECODING A BITSTREAM INCLUDING ENCODED HIGHER ORDER AMBISONICS REPRESENTATIONS
Higher Order Ambisonics represents three-dimensional sound independent of a specific loudspeaker set-up. However, transmission of an HOA representation results in a very high bit rate. Therefore compression with a fixed number of channels is used, in which directional and ambient signal components are processed differently. For coding, portions of the original HOA representation are predicted from the directional signal components. This prediction provides side information which is required for a corresponding decoding. By using some additional specific purpose bits, a known side information coding processing is improved in that the required number of bits for coding that side information is reduced on average.
PROCESSING OBJECT-BASED AUDIO SIGNALS
An audio processing system and method which calculates, based on spatial metadata of the audio object, a panning coefficient for each of the audio objects in relation to each of a plurality of predefined channel coverage zones. Converts the audio signal into submixes in relation to the predefined channel coverage zones based on the calculated panning coefficients and the audio objects. Each of the submixes indicating a sum of components of the plurality of the audio objects in relation to one of the predefined channel coverage zones. Generating a submix gain by applying an audio processing to each of the submix and controls an object gain applied to each of the audio objects. The object gain being as a function of the panning coefficients for each of the audio objects and the submix gains in relation to each of the predefined channel coverage zones.
Automatic Rendering Of 3D Sound
Simulating a 3D audio environment, including receiving a visual representation of an object at a location in a scene, wherein the location represents a point in 3D space, receiving a sound element, and binding the sound element to the visual representation of the object such that a characteristic of the sound element is dynamically modified coincident with a change in location in the scene of the visual representation of the object in 3D space.
METHOD AND APPARATUS FOR RENDERING ACOUSTIC SIGNAL, AND COMPUTERREADABLE RECORDING MEDIUM
In cases of rendering a multichannel signal such as a 22.2 channel signal as a 5.1 channel signal, a three dimensional (3D) audio signal may be reproduced using a two dimensional (2D) output channel, but rendered audio signals are sensitively affected by a layout of speakers and may cause distortion of a sound image when the layout of arranged speakers is different from a standard layout. The present invention may solve the aforementioned problem of the prior art. The audio signal rendering method for reducing distortion of a sound image even when the layout of the arranged speakers is different from the standard layout, according to one embodiment of the present invention, includes: receiving a multi-channel signal including a plurality of input channels that are to be converted to a plurality of output channels; obtaining deviation information about at least one output channel, from a location of a speaker and a standard location corresponding to each of the plurality of output channels; and modifying a panning gain from a height channel included in the plurality of input channels to the output channel having the deviation information, based on obtained deviation information.