Patent classifications
H04S3/02
APPARATUS AND METHOD FOR GENERATING A PLURALITY OF AUDIO CHANNELS
An apparatus for generating a plurality of audio channels for a speaker setup, comprises a processor repeating an energy distribution from a speaker not contained in the speaker setup to the speakers in the speaker setup to acquire a downmix information for a downmix to the speaker setup; and a renderer for generating the plurality of audio channels using the downmix information.
APPARATUS AND METHOD FOR GENERATING A PLURALITY OF AUDIO CHANNELS
An apparatus for generating a plurality of audio channels for a speaker setup, comprises a processor repeating an energy distribution from a speaker not contained in the speaker setup to the speakers in the speaker setup to acquire a downmix information for a downmix to the speaker setup; and a renderer for generating the plurality of audio channels using the downmix information.
Manipulation of Playback Device Response Using Signal Processing
Example techniques involve outputting multiple audio channels using a multiple driver playback device. An example playback device receives a first and second channel of audio content. The playback device plays back play back the first channel via a first group of audio transducers such that the first group of audio transducers form, via superposition, a first response lobe having a maximum in a first direction. Further, the playback device plays back the second channel via a second group of audio transducers such that the second group of audio transducers form, via superposition, a second response lobe having a maximum in a second direction that is separated by an angle of at least 45° from the first direction.
Manipulation of Playback Device Response Using Signal Processing
Example techniques involve outputting multiple audio channels using a multiple driver playback device. An example playback device receives a first and second channel of audio content. The playback device plays back play back the first channel via a first group of audio transducers such that the first group of audio transducers form, via superposition, a first response lobe having a maximum in a first direction. Further, the playback device plays back the second channel via a second group of audio transducers such that the second group of audio transducers form, via superposition, a second response lobe having a maximum in a second direction that is separated by an angle of at least 45° from the first direction.
Method and system for applying time-based effects in a multi-channel audio reproduction system
A signal processing system and method is disclosed for applying time-based effects to an N-channel audio input signal for reproduction on a set of loudspeakers having a predetermined configuration. A first M-channel audio signal is produced from the N-channel audio input signal. Each channel of the first M-channel audio signal is associated with a subset of the loudspeakers. A second M-channel audio signal is produced from the first M-channel audio signal according to an M×M matrix, each element aij in the M×M matrix including a delay term. A minimum value of the delay term in each element aij is determined according to a distance between at least two loudspeakers in at least one of the i and j subsets of loudspeakers and according to minimum delay value of a time-based delay effect applied to each channel of the second M-channel audio signal. A K-channel audio signal is then produced from the or each second M-channel audio signal.
Method and system for applying time-based effects in a multi-channel audio reproduction system
A signal processing system and method is disclosed for applying time-based effects to an N-channel audio input signal for reproduction on a set of loudspeakers having a predetermined configuration. A first M-channel audio signal is produced from the N-channel audio input signal. Each channel of the first M-channel audio signal is associated with a subset of the loudspeakers. A second M-channel audio signal is produced from the first M-channel audio signal according to an M×M matrix, each element aij in the M×M matrix including a delay term. A minimum value of the delay term in each element aij is determined according to a distance between at least two loudspeakers in at least one of the i and j subsets of loudspeakers and according to minimum delay value of a time-based delay effect applied to each channel of the second M-channel audio signal. A K-channel audio signal is then produced from the or each second M-channel audio signal.
SYSTEM AND METHOD FOR PROVIDING THREE-DIMENSIONAL IMMERSIVE SOUND
In one embodiment, a system for providing three-dimensional (3D) immersive sound is provided. The system includes a loudspeaker and at least one controller. The loudspeaker transmits an audio output signal in a listening environment. The at least one controller is programmed to store a plurality of directional bands with each directional band being defined by a narrowband frequency interval and to store at least psychoacoustic scale including a sub-band for each directional band. The at least one controller is further programmed to determine an energy for the sub-band and generate a loudspeaker driving signal based at least on the energy for the sub-band to drive the loudspeaker to transmit the audio output signal.
Binaural Dialogue Enhancement
Methods for dialogue enhancing audio content, comprising providing a first audio signal presentation of the audio components, providing a second audio signal presentation, receiving a set of dialogue estimation parameters configured to enable estimation of dialogue components from the first audio signal presentation, applying said set of dialogue estimation parameters to said first audio signal presentation, to form a dialogue presentation of the dialogue components; and combining the dialogue presentation with said second audio signal presentation to form a dialogue enhanced audio signal presentation for reproduction on the second audio reproduction system, wherein at least one of said first and second audio signal presentation is a binaural audio signal presentation.
Audio signal decoder, audio signal encoder, method for providing an upmix signal representation, method for providing a downmix signal representation, computer program and bitstream using a common inter-object-correlation parameter value
An audio signal decoder for providing an upmix signal representation on the basis of a downmix signal representation and an object-related parametric information and in dependence on a rendering information has an object parameter determinator. The object parameter determinator is configured to obtain inter-object-correlation values for a plurality of pairs of audio objects. The object parameter determinator is configured to evaluate a bitstream signaling parameter in order to decide whether to evaluate individual inter-object-correlation bitstream parameter values to obtain inter-object-correlation values for a plurality of pairs of related audio objects, or to obtain inter-object-correlation values for a plurality of pairs of related audio objects using a common inter-object-correlation bitstream parameter value. The audio signal decoder also has a signal processor configured to obtain the upmix signal representation on the basis of the downmix signal representation and using the inter-object-correlation values for a plurality of pairs of related objects and the rendering information.
Methods and systems for generating and interactively rendering object based audio
Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.