Patent classifications
H04S5/005
Sound processing apparatus and sound processing system
The present technology relates to a sound processing apparatus and a sound processing system for enabling more stable localization of a sound image. A virtual speaker is assumed to exist on the lower side among the sides of a tetragon having its corners formed with four speakers surrounding a target sound image position on a spherical plane. Three-dimensional VBAP is performed with respect to the virtual speaker and the two speakers located at the upper right and the upper left, to calculate gains of the two speakers at the upper right and the upper left and the virtual speaker, the gains being to be used for fixing a sound image at the target sound image position. Further, two-dimensional VBAP is performed with respect to the lower right and lower left speakers, to calculate gains of the lower right and lower left speakers, the gains being to be used for fixing a sound image at the position of the virtual speaker. The values obtained by multiplying these gains by the gain of the virtual speaker are set as the gains of the lower right and lower left speakers for fixing a sound image at the target sound image position. The present technology can be applied to sound processing apparatuses.
METHOD FOR GENERATING BINAURAL SIGNALS FROM STEREO SIGNALS USING UPMIXING BINAURALIZATION, AND APPARATUS THEREFOR
Disclosed is an audio signal processing method including: receiving a stereo signal; transforming the stereo signal into a frequency-domain signal; rendering the first signal based on a first ipsilateral filter coefficient; generating a frontal ipsilateral signal relating to the frequency-domain signal; rendering the second signal based on a second ipsilateral filter coefficient; generating a side ipsilateral signal relating to the frequency-domain signal; rendering the second signal based on a contralateral filter coefficient; generating a side contralateral signal relating to the frequency-domain signal; transforming an ipsilateral signal, generated by mixing the frontal ipsilateral signal and the side ipsilateral signal, and the side contralateral signal into a time-domain ipsilateral signal and a time-domain contralateral signal, which are time-domain signals, respectively; and generating a binaural signal by mixing the time-domain ipsilateral signal and the time-domain contralateral signal.
METHOD AND APPARATUS FOR PROCESSING MULTIMEDIA SIGNALS
The present invention relates to a method and an apparatus for processing a signal, which are used for effectively reproducing a multimedia signal, and more particularly, to a method and an apparatus for processing a signal, which are used for implementing filtering for multimedia signal having a plurality of subbands with a low calculation amount.
To this end, provided are a method for processing a multimedia signal including: receiving a multimedia signal having a plurality of subbands; receiving at least one proto-type filter coefficients for filtering each subband signal of the multimedia signal; converting the proto-type filter coefficients into a plurality of subband filter coefficients; truncating each subband filter coefficients based on filter order information obtained by at least partially using characteristic information extracted from the corresponding subband filter coefficients, the length of at least one truncated subband filter coefficients being different from the length of truncated subband filter coefficients of another subband; and filtering the multimedia signal by using the truncated subband filter coefficients corresponding to each subband signal and an apparatus for processing a multimedia signal using the same.
SYSTEM FOR AND METHOD OF CONTROLLING A THREE-DIMENSIONAL AUDIO ENGINE
A system for and a method of controlling generation of a 3D audio stream are disclosed. The method comprises accessing an audio stream; determining a value of a feature associated with the audio stream; selecting one or more 3D control parameters from a set of 3D control parameters, the selecting being based on the value of the feature associated with the audio stream; and generating the 3D audio stream based on the selected one or more 3D control parameters. In some embodiments, the feature is a metric associated with a frequency distribution of correlations of the audio stream.
Method for audio reproduction in a multi-channel sound system
The invention relates to a method for reproducing audio in a multi-channel sound system including two input signals (L and R), wherein output signals are generated for different sound perception levels. In order to develop said method in such a way that audio can be reproduced within a larger range of applications in a multi-channel sound system, according to the invention, only a lower sound perception level (7) and a higher sound perception level (6) are generated, and a maximum of six output signals are generated, a maximum of two output signals being allocated to the lower sound perception level (7) and a maximum of four output signals being allocated to the higher sound perception level (6).
Method and apparatus for an ultrasonic emitter system floor audio unit
Methods and systems are provided for audio devices with enhanced directional operations. An example audio device includes an orientation determination circuit configured to determine an orientation of at least a part of a user's body, a first audio output component, a second audio output component, and a controller configured to control the first audio output component and the second audio output component based on the determined orientation. The determined orientation may correspond to a positional nature of the user within a three-dimensional space around the user. The controller may be configured to provide a three-dimensional audio environment according to the user. The three-dimensional audio environment is aligned according to a visual input provided to the user.
Reverberation generation for headphone virtualization
The present disclosure relates to reverberation generation for headphone virtualization. A method of generating one or more components of a binaural room impulse response (BRIR) for headphone virtualization is described. In the method, directionally-controlled reflections are generated, wherein directionally-controlled reflections impart a desired perceptual cue to an audio input signal corresponding to a sound source location. Then at least the generated reflections are combined to obtain the one or more components of the BRIR. Corresponding system and computer program products are described as well.
Multiple dispersion standalone stereo loudspeakers
Embodiments are directed to a speaker system that contains an array of multiple dispersion drivers that creates an expansive acoustic pattern to playback multi-channel audio content through a standalone speaker. The speaker system comprises an interface receiving stereo audio; an upmixer generating surround sound formatted audio from the stereo audio including one or more height channels; a virtualizer/downmixer component coupled to the upmixer and generating speaker feeds for two or more loudspeaker output sections, configured to play back the stereo audio, wherein each output section is further configured to play its own dedicated stereo audio signals; and a set of drivers each coupled to a respective output section and configured to project sound in at least two different dispersion patterns.
Audio encoder with selectable L/R or M/S coding
Methods and systems encoding a stereo audio signal having a left channel and a right channel are disclosed. The system includes a downmixer for generating a downmix signal and a residual signal from the stereo audio signal in selected frequency bands representing only part of a used audio frequency range of the stereo audio signal, and a decision module for selecting, in a time variant manner, either left/right perceptual encoding or mid/side perceptual encoding. The system also includes a parameter estimator for estimating stereo parameters for reconstructing a stereo image of a portion of the stereo audio signal, and a perceptual encoder for performing either left/right perceptual encoding or mid/side perceptual encoding based on the selecting to generate an encoded output signal. Finally, the system includes a bitstream generator for creating a bitstream signal comprising the encoded output signal.
SOUND SIGNAL PROCESSING DEVICE, MOBILE APPARATUS, METHOD, AND PROGRAM
A sound signal processing device performs sound field control by controlling each virtual sound source position of a primary sound source and an ambient sound source that are separated sound signals obtained from an input sound source, in accordance with changes in velocity and traveling direction of an automobile. The sound signal processing device includes: a velocity information acquisition unit that acquires velocity information about a mobile apparatus; a steering information acquisition unit that acquires steering information about the mobile apparatus; and a sound control unit that controls output sounds from speakers disposed at a plurality of different positions in the mobile apparatus. The sound control unit performs sound field control by controlling the respective virtual sound source positions of the primary sound source and the ambient sound source that are separated sound signals obtained from the input sound source, in accordance with the velocity information and the steering information.