H04S5/005

Dynamic Audio Upmixer Parameters For Simulating Natural Spatial Variations

A system and method for creating natural spatial variations in an audio output. At least one parameter in a set of mixer tuning parameters is dynamically modified over time and within a predetermined range that is defined by a set of modification control parameters. The set of mixer tuning parameters that includes the at least one dynamically modified parameter is applied to a mixer allowing the mixer to create natural spatial variations in the audio output to be played at one or more loudspeakers.

Method and system for surround sound processing in a headset
10880665 · 2020-12-29 · ·

An audio headset may receive a plurality of audio signals corresponding to plurality of surround sound channels. The headset may determine, via its audio processing circuitry, context and/or content of the audio signals. The audio processing circuitry may process the audio signals to generate stereo signals carrying one or more virtual surround channels, wherein the processing comprises automatically controlling, based on the context and the content of the audio signals, a simulated acoustic environment of the virtual surround channels.

Systems and Methods for Spatial Audio Rendering

Systems and methods for rendering spatial audio in accordance with embodiments of the invention are illustrated. One embodiment includes a spatial audio system, including a primary network connected speaker, including a plurality of sets of drivers, where each set of drivers is oriented in a different direction, a processor system, memory containing an audio player application, wherein the audio player application configures the processor system to obtain an audio source stream from an audio source via the network interface, spatially encode the audio source, decode the spatially encoded audio source to obtain driver inputs for the individual drivers in the plurality of sets of drivers, where the driver inputs cause the drivers to generate directional audio.

Manipulation of Playback Device Response Using Signal Processing
20200389750 · 2020-12-10 ·

Example techniques involve outputting multiple audio channels using a multiple driver playback device. An example playback device receives a first and second channel of audio content. The playback device plays back play back the first channel via a first group of audio transducers such that the first group of audio transducers form, via superposition, a first response lobe having a maximum in a first direction. Further, the playback device plays back the second channel via a second group of audio transducers such that the second group of audio transducers form, via superposition, a second response lobe having a maximum in a second direction that is separated by an angle of at least 450 from the first direction.

Audio processing in adaptive intermediate spatial format

Systems, methods, and computer program products of audio processing based on Adaptive Intermediate Spatial Format (AISF) are described. The AISF is an extension to ISF that allows spatial resolution around an ISF ring to be adjusted dynamically with respect to content of incoming audio objects. An AISF encoder device adaptively warps each ISF ring during ISF encoding to adjust angular distance between objects, resulting in increase in uniformity of energy distribution around the ISF ring. At an AISF decoder device, matrices that decode sound positions to the output speaker take into account the warping that was performed at the AISF encoder device to reproduce the true positions of sound sources.

Method and apparatus for reproducing three-dimensional audio

A three-dimensional (3D) audio reproducing method and apparatus is provided. The 3D audio reproducing method may include receiving a multichannel signal comprising a plurality of input channels; and performing downmixing according to a frequency range of the multichannel signal in order to format-convert the plurality of input channels into a plurality of output channels having elevation.

REVERBERATION GENERATION FOR HEADPHONE VIRTUALIZATION

The present disclosure relates to reverberation generation for headphone virtualization. A method of generating one or more components of a binaural room impulse response (BRIR) for headphone virtualization is described. In the method, directionally-controlled reflections are generated, wherein directionally-controlled reflections impart a desired perceptual cue to an audio input signal corresponding to a sound source location. Then at least the generated reflections are combined to obtain the one or more components of the BRIR. Corresponding system and computer program products are described as well.

Systems and Methods for Spatial Audio Rendering

Systems and methods for rendering spatial audio in accordance with embodiments of the invention are illustrated. One embodiment includes a spatial audio system, including a primary network connected speaker, including a plurality of sets of drivers, where each set of drivers is oriented in a different direction, a processor system, memory containing an audio player application, wherein the audio player application configures the processor system to obtain an audio source stream from an audio source via the network interface, spatially encode the audio source, decode the spatially encoded audio source to obtain driver inputs for the individual drivers in the plurality of sets of drivers, where the driver inputs cause the drivers to generate directional audio.

AUDIO SIGNAL PROCESSOR, SYSTEM AND METHODS DISTRIBUTING AN AMBIENT SIGNAL TO A PLURALITY OF AMBIENT SIGNAL CHANNELS

An audio signal processor for providing ambient signal channels on the basis of an input audio signal, is configured to extract an ambient signal on the basis of the input audio signal. The signal processor is configured to distribute the ambient signal to a plurality of ambient signal channels in dependence on positions or directions of sound sources within the input audio signal, wherein a number of ambient signal channels is larger than a number of channels of the input audio signal.

System, method, and device for audio reproduction
10827269 · 2020-11-03 · ·

System, device, and method for audio reproduction are provided. The system includes a media computing device and an electronic device connected such that their speakers can be used in combination in optimizing the audio reproduction of media being played or streamed. Each device can be portable and the audio reproduction can include virtual/spatial/surround audio reproduction. When connecting, the media computing device serves as a host and the electronic device serves as a slave for data communication. As such, the media computing device can process an audio signal into any portion for reproduction on any speaker. Further, when connecting and if needed, the electronic device serves as a host and the media computing device serves as a slave for power management. Depending on the system configuration, a suitable connection can be made via a wireless or single cable wired connection between the media computing device and the electronic device.