H04S7/30

Generating sound zones using variable span filters

The invention provides a method for generating output filters to a plurality of loudspeakers at respective positions for playback of a plurality of different input signals in respective spatially different sound zones by means of a processor system. The method comprising computing spatio-temporal correlation matrices in response to spatial information, e.g. measured transfer functions, and in response to desired sound pressures in the plurality of sound zones. Joint eigenvalue decomposition of the spatial correlation matrices are then computed, or at least an approximation thereof, to arrive at eigenvectors accordingly. Next, variable span filters a reformed from a linear combination of the eigenvectors in response to a desired trade-off between acoustic contrast and acoustic errors in the sound zones. Finally, output filter for each of the plurality of loudspeakers, for each of the plurality of input signals, in accordance with the variable span filters. The method is applicable also for optimization in one zone, e.g. for room equalization.

Emergency sound localization

Techniques for determining information associated with sounds detected in an environment based on audio data are discussed herein. Audio sensors of a vehicle may determine audio data associated with sounds from the environment. Sounds may be caused by objects in the environment such as emergency vehicles, construction zones, non-emergency vehicles, humans, audio speakers, nature, etc. A model may determine a classification of the audio data and/or a probability value representing a likelihood that sound in the audio data is associated with the classification. A direction of arrival may be determined based on receiving classification values from multiple audio sensors of the vehicle, and other actions can be performed or the vehicle can be controlled based on the direction of arrival.

AUDIO OPERATING SYSTEMS FOR PORTABLE ELECTRONIC ACCESSORY SYSTEMS AND RELATED SYSTEMS, METHODS, AND DEVICES
20220377448 · 2022-11-24 ·

Audio operating systems and related systems, methods, and devices are disclosed. A portable electronic accessory includes a microphone to receive audio inputs, a speaker to provide audio outputs, and control circuitry including a cellular data radio circuit and an application processor. The cellular data radio circuit is configured to communicate with a cloud server through a cellular data network. The application processor is configured to execute at least a portion of an audio operating system. The audio operating system is configured to host audio software applications provided by the cloud server. The audio software applications are configured to operate free from graphical user interface elements based at least in part on the audio inputs and the audio outputs. The cloud server includes a data storage devices including software application code for audio software applications to be hosted by an audio operating system (OS) of the portable electronic accessory.

METHOD AND APPARATUS FOR GENERATING TARGET SOUNDS

A method for headphone playback of target sound. Some of the bins of a sound file are accessed, wherein the sound file has several bins each bin storing a number of audio sections. Audio sections are selected from the accessed bins, and mixed while cross fading to form a target sound sequence. A headphone speaker is driven with the target sound sequence. Other aspects are also described and claimed.

SOUND EFFECT SIMULATION BY CREATING VIRTUAL REALITY OBSTACLE
20220377482 · 2022-11-24 ·

According to one embodiment, a method, computer system, and computer program product for modulating external sounds to reflect the acoustic effects of virtual objects in a mixed-reality environment is provided. The present invention may include creating a knowledge corpus, recording a sound effect occurring externally to a mixed-reality environment experienced by a user operating the mixed-reality device; identifying one or more objects within the mixed-reality environment, including at least one virtual object; modulating the sound effect based on the knowledge corpus to simulate one or more acoustic effects of the one or more objects within the MR environment; and playing the modulated sound effect to the user.

Systems, Methods, and Graphical User Interfaces for Selecting Audio Output Modes of Wearable Audio Output Devices
20220374197 · 2022-11-24 ·

A computer system displays an audio settings user interface that includes a first user interface element that is activatable to change a current audio output mode of a set of one or more audio output devices. The computer system receives a second set of one or more inputs including an input directed to the first user interface element. In response, the computer system transitions the set of one or more audio output devices from a first audio output mode to a different second audio output mode. In the first audio output mode, audio is output based on a first frame of reference that is a three-dimensional physical environment surrounding the set of one or more audio output devices. In the second audio output mode, audio is output based on a different second frame of reference that is fixed relative to the set of one or more audio output devices.

Spatializing audio data based on analysis of incoming audio data

A system for enabling spatializing audio data is provided. The system analyzes audio data to identify when to generate spatialized audio data. The system can receive incoming audio data including a plurality of channel-based audio signals as well as object-based audio. The system performs an analysis of the audio data and/or metadata associated with the audio data to determine when to generate the spatialized audio data. The system can identify one or more categories associated with the audio data (e.g., stereo, mono, game effect, . . . ) and use the category to determine whether to spatialize the audio data or not spatialize the audio data.

Signaling loudness adjustment for an audio scene
11595730 · 2023-02-28 · ·

Aspects of the disclosure include methods, apparatuses, and non-transitory computer-readable storage mediums for loudness adjustment for an audio scene associated with an MPEG-I immersive audio stream. One apparatus includes processing circuitry that receives a first syntax element indicating a number of sound signals included in the audio scene. The processing circuitry determines whether one or more speech signals are included in the sound signals indicated by the first syntax element. The processing circuitry determines a reference speech signal from the one or more speech signals based on the one or more speech signals being included in the sound signals. The processing circuitry adjusts a loudness level of the reference speech signal of the audio scene based on an anchor speech signal. The processing circuitry adjusts loudness levels of the sound signals based on the adjusted loudness level of the reference speech signal.

AUTONOMOUS VEHICLE CONTROL DEVICE
20230058709 · 2023-02-23 ·

An autonomous vehicle control device controls an autonomous vehicle provided with a warning sound output device. The autonomous vehicle control device prohibits transition to a traveling mode when an abnormality occurs in the warning sound output device. Before traveling, the autonomous vehicle control device may execute sound output control to cause the warning sound output device to output a warning sound, and determine whether the abnormality occurs based on output data of the warning sound output by the warning sound output device.

ACTIVE SOUND DESIGN (ASD) TUNING DEVICE OF VEHICLE AND METHOD THEREOF

An active sound design (ASD) tuning device and a method thereof may include an ASD device that generates a virtual engine sound for each vehicle situation and a control device that outputs a composite sound by correcting and synthesizing the virtual engine sound and an internal sound measured for each vehicle situation based on a binaural vehicle impulse response (BVIR).