Patent classifications
H04S2400/07
Signal processor and signal processing method
A signal processor includes an input unit that receives a first audio signal and a second audio signal including mutually correlated components, a delay unit that delays the first audio signal received at the input unit by a prescribed delay time, a synthesis unit that synthesizes the first audio signal having been delayed by the delay unit with the second audio signal received at the input unit, and outputs a third audio signal resulting from synthesis, and a frequency band restriction unit that restricts a level of the first audio signal before the synthesis in a prescribed frequency band including a frequency of a dip occurring at a lowest frequency among a plurality of dips occurring in a frequency characteristic of the third audio signal as a result of the synthesis performed by the synthesis unit.
Systems, methods, apparatus, and computer-readable media for backward-compatible audio coding
Systems, methods, and apparatus for backward-compatible coding of a set of basis function coefficients that describe a sound field are presented.
LOWER LAYER REPRODUCTION
An audio processor for reproducing multichannel audio has a normal layer processing and a lower layer processing. The normal layer processing is configured for processing one or more channels of the object-specific audio or the multichannel audio belonging to a normal layer. The lower layer processing is configured for processing at least one channel or more channels of the object-specific audio or the multichannel audio belonging to a lower layer. The lower layer processing is configured to feed at least one signal belonging to the one channel or the more channels of the lower layer to a subwoofer output.
Bass management for home theater
A system is provided herein that includes a hub and one or more speakers in communication with the hub and configured to transmit one or more filter parameters to the hub. The hub is configured to filter audio that is output to each respective speaker using the one or more filter parameters. A speaker selector module is configured to allow a user to select a slot based on a position of each respective speaker. The hub is operable to transmit audio signals to each of the one or more speakers as a function of the slot setting.
Immersive audio rendering
In some examples, immersive audio rendering may include determining whether an audio signal includes a first content format including stereo content, or a second content format including multichannel or object-based content. In response to a determination that the audio signal includes the first content format, the audio signal may be routed to a first block that includes a low-frequency extension and a stereo to multichannel upmix to generate a resulting audio signal. Alternatively, the audio signal may be routed to another low-frequency extension to generate the resulting audio signal. The audio signal may be further processed by performing spatial synthesis on the resulting audio signal, and crosstalk cancellation on the spatial synthesized audio signal. Further, multiband-range compression may be performed on the crosstalk cancelled audio signal, and an output stereo signal may be generated based on the multiband-range compressed audio signal.
Bass management for audio rendering
Improved methods and devices for processing low-frequency audio data are provided. A bass extraction process may involve applying low-pass filters to received audio object signals, to produce extracted low-frequency audio signals. The bass extraction process may be performed prior to a process of rendering audio objects into speaker feed signals. A bass management process may involve routing the extracted low-frequency audio signals to the one or more speakers capable of reproducing low-frequency audio signals.
Producing a multichannel sound from stereo audio signals
The invention relates to a method for generating a multichannel audio signal (600, 700) from a stereo audio signal (100, 200), having the following steps: ascertaining a first panning coefficient (310) and a second panning coefficient (320) of the stereo audio signal; ascertaining a direct signal (515) as well as a first surroundings signal (510) and a second surroundings signal (520) from the first audio signal and the second audio signal and from the first panning coefficient and the second panning coefficient; ascertaining a plurality of repanning coefficients (410, 415, 420) from the panning coefficients, each repanning coefficient of the plurality of repanning coefficients being assigned to an audio channel (580, 585, 590) of a plurality of audio channels of the multichannel audio signal; calculating each direct signal using each of the repanning coefficients of the plurality of repanning coefficients; and converting each audio channel into a playback signal (600, 700) of the multichannel audio signal, each playback signal being provided for a respective playback device.
Extracting a common signal from multiple audio signals
Extracting a common signal from multiple audio signals may include summing a first signal and a second signal to obtain a first+second signal; subtracting the second signal from the first signal to obtain a first−second signal; transforming the first+second signal and the first−second signal to frequency domain representations; calculating absolute value of the frequency domain representations of the first+second signal and the first−second signal; subtracting the absolute value of the frequency domain representation of the first−second signal from the absolute value of the frequency domain representation of the first+second signal to obtain a difference signal; multiplying the difference signal by the frequency domain representation of the first+second signal to obtain a product signal; dividing the product signal by the absolute value of the frequency domain representation of the first+second signal to obtain a frequency domain representation of the common signal; and transforming the frequency domain representation to the common signal.
IMMERSIVE AUDIO REPRODUCTION SYSTEMS
Systems and methods can provide an elevated, virtual loudspeaker source in a three-dimensional soundfield using loudspeakers in a horizontal plane. In an example, a processor circuit can receive at least one height audio signal that includes information intended for reproduction using a loudspeaker that is elevated relative to a listener, and optionally offset from the listener's facing direction by a specified azimuth angle. A first virtual height filter can be selected for use based on the specified azimuth angle virtualized audio signal can be generated by applying the first virtual height filter to the at least one height audio signal. When the virtualized audio signal is reproduced using one or more loudspeakers in the horizontal plane, the virtualized audio signal can be perceived by the listener as originating from an elevated loudspeaker source that corresponds to the azimuth angle.
Display device and method for driving the same
A display device includes a display panel which includes a first substrate, a second substrate, and a light emitting element layer disposed between the first substrate and the second substrate and outputting light to the second substrate, a first sound generator which is disposed on a surface of the first substrate and outputs sound by vibrating the display panel, and a first buffer member which is disposed on the surface of the first substrate, where a height of the first buffer member is smaller than that of the first sound generator.