H04S2400/11

AUDIO RENDERING OF AUDIO SOURCES

Providing a more natural, physically accurate rendering of the acoustic behavior of a volumetric audio source (e.g., a line-like audio source). In one embodiment, this is achieved by applying a parametric distance-dependent gain function in the rendering process, where the shape of the parametric gain function depends on characteristics of the volumetric audio source.

SURFACE APPROPRIATE COLLISIONS

Disclosed herein are systems and methods for presenting an audio signal associated with presentation of a virtual object colliding with a surface. The virtual object and the surface may be associated with a mixed reality environment. Generation of the audio signal may be based on at least one of an audio stream from a microphone and a video stream form a sensor. In some embodiments, the collision between the virtual object and the surface is associated with a footstep on the surface.

Supplementing Content

An apparatus, method and computer program product for: providing spatial audio content for output via at least one loudspeaker, determining a position of at least one audio device operatively connected to the at least one loudspeaker, providing, in response to determining that the position of the at least one audio device corresponds to an audio zone associated with additional spatial audio content, the additional spatial audio content for output via the at least one audio device, receiving an instruction to include the additional spatial audio content in the spatial audio content, and supplementing, in response to receiving the instruction to include the additional spatial content in the spatial audio content, the spatial audio content with the additional spatial audio such that the additional spatial audio content is provided for output independent of the audio zone.

Multi-viewpoint multi-user audio user experience

An apparatus including circuitry configured for receiving a spatial media content file including a plurality of viewpoints; circuitry configured for determining a first viewpoint from the plurality of viewpoints for a first user consuming the spatial media content file; circuitry configured for receiving an indication that affects an audio rendering of the first viewpoint for the first user, wherein the indication is associated with one or more actions of at least one second user consuming the spatial media content file; and circuitry configured for controlling the audio rendering of the first viewpoint for the first user in response to the receiving of the indication based on at least one of: a position and/or orientation of the first user, and the one or more actions of the second user.

Object-Based Audio Conversion
20230224660 · 2023-07-13 ·

An audio system that is configured to convert a plurality of audio input channels to object-based audio, and a related computer program product. Correlation between input channels and energy balance between the input channels are determined. The determined correlation and energy balance are mapped to output three-dimensional spatial locations.

3D Spatialisation of Voice Chat

The invention provides techniques for intelligently positioning speech in a virtual environment. Factors such as user preferences, the location of virtual environment audio and/or visual events, avatar location, and others can be taken into account when selecting a suitable location for the speech. The virtual environment can be a game environment, a meeting environment, an augmented reality environment, a virtual reality environment, and the like. The invention can be implemented by an audio processing unit which may be part of a game console.

METHOD AND APPARATUS FOR PROCESSING ACOUSTIC SPATIAL INFORMATION

A method and apparatus for processing acoustic spatial information are provided. The method of processing acoustic spatial information includes identifying at least one mesh disposed in an acoustic space, setting a minimum cuboid surrounding the mesh as a bounding box, and generating acoustic spatial information including information about the bounding box.

METHOD OF PROCESSING MESH DATA FOR PROCESSING AUDIO SIGNAL FOR AUDIO RENDERING IN VIRTUAL REALITY SPACE

Provided is a method of processing mesh data for processing an audio signal for audio rendering in a virtual reality (VR) space. The method includes receiving mesh data defining geometry of a certain space and the mesh data includes data regarding three-dimensional (3D) coordinates of points for configuring spatial information of the certain space and processing the mesh data by identifying outermost points among the points.

METHOD AND APPARATUS FOR RENDERING OBJECT-BASED AUDIO SIGNAL CONSIDERING OBSTACLE

A method and apparatus for rendering an object-based audio signal considering an obstacle are disclosed. A method for rendering an object-based audio signal according to an example embodiment, the method includes identifying an object-based input signal and metadata for the input signal, generating a binaural filter based on the metadata using a binaural room impulse response (BRIR), determining, based on the metadata, whether an obstacle is present between a listener and an object, modifying the generated binaural filter when it is determined that the obstacle is present, and generating a rendered output signal by convolving the modified binaural filter and the input signal.

Monitoring of Audio Signals

An apparatus and method for monitoring audio output is disclosed. The apparatus may comprise means for providing one or more primary audio signals based on signals from one or more first microphones associated with an audio capture device and providing one or more secondary audio signals based on signals from one or more second microphones associated with an audio monitoring device, the audio monitoring device being separate from the audio capture device and configured for output of the one or more primary audio signals and the one or more secondary audio signals through one or more loudspeakers. The apparatus may comprise means for modifying one or both of the primary and secondary audio signals such that output of the one or more primary audio signals are distinguished over output of the one or more secondary audio signals.