Patent classifications
H04S2400/13
Systems, methods, and user interfaces for headphone fit adjustment and audio output control
While operating a wearable audio output device in a first mode, a computer system receives an input corresponding to a request to transition the wearable audio output device from the first mode to a noise-cancellation mode in which audio outputs that are provided via the wearable audio output device include cancellation audio components selected so as to at least partially cancel ambient sound from the physical environment. In response, if a first and second wearable audio output components of the wearable audio output device are both in-ear, the computer system transitions the wearable audio output device from the first mode to the noise-cancellation mode; and if either or both of the first and second wearable audio output components is not in-ear, the computer system forgoes transitioning the wearable audio output device from the first mode to the noise-cancellation mode.
Mobility based auditory resonance manipulation
Embodiments of the present invention provide methods, computer program products, and systems. Embodiments of the present invention can map an environment comprising one or more locations having respective objects located within each of the one or more locations based on received information. Embodiments of the present invention can then dynamically determine appropriate auditory levels for the environment. Embodiments of the present invention can then adjust auditory levels of each of the one or more rooms within the environment to match the determined auditory level.
Method for improving electrical endurance of batteries of wireless headphones and the wireless headphones
Wireless headphones with battery life effectively extended includes first and second headphones. The first and second headphones each with respective low battery levels remaining or very different battery levels remaining receive audio signals from an electronic device and output the sound of the audio signal after adjustments are applied to volume level and to sound quality on one side or on both sides, to reduce the consumption of battery level. Each of the first and second headphones carries a processor for intercommunication in addition to communication with the electronic device performing playback.
Virtual audio reproduction for enclosed physical space
An electronic apparatus and method for audio reproduction virtualization in an enclosed physical space. The electronic apparatus generates a 3D model of an enclosed physical space based on one or more images and applies a machine learning model on the 3D model, to determine a plurality of objects and one or more acoustic parameters of the plurality of objects. The electronic apparatus controls an audio capturing device to determine a first frequency response for a first sound in the enclosed physical space based on the determined one or more acoustic parameters. The electronic apparatus applies a plurality of combinations of operational modes, and 3D positions of the first audio reproduction device on the 3D model and the first frequency response to generate a second frequency response. The electronic apparatus selects first combination based on the second frequency response and displays output information associated with the selected first combination.
SYSTEM AND METHOD FOR PROVIDING THREE-DIMENSIONAL IMMERSIVE SOUND
In one embodiment, a system for providing three-dimensional (3D) immersive sound is provided. The system includes a loudspeaker and at least one controller. The loudspeaker transmits an audio output signal in a listening environment. The at least one controller is programmed to store a plurality of directional bands with each directional band being defined by a narrowband frequency interval and to store at least psychoacoustic scale including a sub-band for each directional band. The at least one controller is further programmed to determine an energy for the sub-band and generate a loudspeaker driving signal based at least on the energy for the sub-band to drive the loudspeaker to transmit the audio output signal.
METHODS AND SYSTEMS FOR INTERACTIVE RENDERING OF OBJECT BASED AUDIO
Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
METHODS, APPARATUS AND SYSTEMS FOR POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO
The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
Gaming headset with enhanced off-screen awareness
Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in audio signals, based on parameters or criteria associated with a user of the system, one or more components in the audio signals; determining characteristics of the one or more components based on perception of the audio signals by the user; and adjusting based on the characteristics of the one or more components, the one or more components and/or one or more other components in the audio signals. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, one or more adjustment circuits for applying the adjustments, and a controller circuit for controlling applying the adjustments.
Calibration of a distributed sound reproduction system
A method for calibrating a distributed audio reproduction system, including a set of N heterogeneous loudspeakers controlled by a server. This method includes the following steps: a) placing a microphone in front of a first loudspeaker of the set; b) capturing), by the microphone, a calibration signal sent to tile loudspeaker at a first time and reproduced by same; c) capturing, by the microphone, the calibration signal sent with a known time delay to the N−1 other loudspeakers of the set and reproduced by these N−1 loudspeakers; d) capturing, by the microphone, the calibration signal sent to the first loudspeaker at a second time and reproduced again by same; e) repeating steps a) to d) for the N loudspeakers of the set; f) determining a plurality of heterogeneity factors to be corrected for the set of N loudspeakers by analysing the data thus captured; g) correcting the determined heterogeneity factors.
Object clustering for rendering object-based audio content based on perceptual criteria
Embodiments are directed a method of rendering object-based audio comprising determining an initial spatial position of objects having object audio data and associated metadata, determining a perceptual importance of the objects, and grouping the audio objects into a number of clusters based on the determined perceptual importance of the objects, such that a spatial error caused by moving an object from an initial spatial position to a second spatial position in a cluster is minimized for objects with a relatively high perceptual importance. The perceptual importance is based at least in part by a partial loudness of an object and content semantics of the object.