Patent classifications
H04S2420/01
Jackpot machine with surround audio
A jackpot machine with surround audio is provided. The jackpot machine includes a processor to process at least one audio to generate at least one 3D surround audio, a sending means to send the generated at least one 3D surround audio to a headphone worn by a player, and a display showing at least one graphical representation of a prize. The at least one graphical representation of the prize is associated with the at least one audio, and is perceived by the player to audibly and visually move around the player in accordance with the generated at least one 3D surround audio and the at least one graphical representation of the prize shown on the display respectively.
Time-varying always-on compensation for tonally balanced 3D-audio rendering
A system reduces sound coloration caused by rendering of a 3D audio signal. The system renders the 3D audio signal including a plurality of channels using the input audio signal. Input spectra data defining spectral information of the input audio signal is computed. 3D spectra data defining spectral information of a single channel representation of the 3D audio signal is computed. The system generates a tonal balance filter based on the input spectral data and the 3D spectral data. The tonal balance filter, when applied to the 3D audio signal, reduces sound coloration caused by the rendering of the 3D audio signal. The tonal balance filter is applied to the 3D audio signal to generate an output audio signal and the output audio signal is presented via a speaker array.
METHOD FOR PROCESSING AN AUDIO SIGNAL, SIGNAL PROCESSING UNIT, BINAURAL RENDERER, AUDIO ENCODER AND AUDIO DECODER
A method for processing an audio signal in accordance with a room impulse response is described. The audio signal is processed with an early part of the room impulse response separate from a late reverberation of the room impulse response, wherein the processing of the late reverberation has generating a scaled reverberated signal, the scaling being dependent on the audio signal. The processed early part of the audio signal and the scaled reverberated signal are combined.
Ear-plug device with in-ear cartilage conduction transducer
An ear-plug device is an in-ear device that presents audio content to an ear canal of a user. The in-ear device includes a body configured to at least partially fit inside the ear canal of the user, and a transducer assembly coupled to the body. The transducer assembly comprises at least one transducer located within the ear canal. The at least one transducer is configured to vibrate a portion of the ear canal to cause the ear canal to create an airborne acoustic pressure wave in the ear canal in accordance with vibration instructions. The airborne acoustic pressure wave corresponds to and is for presentation of the audio content to the user.
Wireless communication system for use by teams
A wireless communication system comprises a first wireless communication device for a first team member, and a second wireless communication device for a second team member. The first wireless communication device comprises a microphone and a transmitter for transmitting an oral message via a first wireless communication protocol. The second wireless communication device comprises a main transceiver, a wearable audio device, and a support configured for mounting the main transceiver onto hockey shoulder pads of the second team member in a location physically remote from the wearable audio device.
Systems and methods for sound source virtualization
A system and method for externalizing sound. The system includes a headphone assembly and a localizer configured to collect information related to a location of the user and of an acoustically reflective surface in the environment. A controller is configured to determine a location of at least one virtual sound source, and generate head related transfer functions that simulate characteristics of sound from the virtual sound source directly to the user and to the user via a reflection by the reflective surface. A signal processing assembly is configured to create one or more output signals by filtering the sound signal respectively with the HRTFs. Each speaker of the headphone assembly is configured to produce sound in accordance with the output signal.
Streaming binaural audio from a cloud spatial audio processing system to a mobile station for playback on a personal audio delivery device
Spatial audio is received from an audio server over a first communication link. The spatial audio is converted by a cloud spatial audio processing system into binaural audio. The binauralized audio is streamed from the cloud spatial audio processing system to a mobile station over a second communication link to cause the mobile station to play the binaural audio on the personal audio delivery device.
Ear-mount able listening device with voice direction discovery for rotational correction of microphone array outputs
Techniques described herein include generating first audio signals representative of sounds emanating from an environment and captured with an array of microphones disposed within an ear-mountable listing device. A rotational position of the array of microphones is determined. A rotational correction is applied to the first audio signals to generate a second audio signal. The rotational correction is based at least in part upon the determined rotational position. A speaker of the ear-mountable listening device is driven with the second audio signal to output audio into an ear.
Presentation of Premixed Content in 6 Degree of Freedom Scenes
A method including: obtaining at least two audio signals for reproduction, each of the at least two audio signals associated with a respective one of at least two reproduction locations within an audio reproduction space; obtaining within the audio reproduction space at least two zones; obtaining at least one location for a user's position within the audio reproduction space, the at least one location being relative to at least one of the at least two zones and the at least two reproduction locations; and processing the at least two audio signals based on the obtained at least one location for the user's position within the audio reproduction space to generate at least one output audio signal, the at least one output audio signal is reproduced from at least one of the at least two reproduction locations.
METHOD AND DEVICE FOR PROCESSING AUDIO SIGNAL, USING METADATA
Disclosed is a device for processing an audio signal, which renders an audio signal. The device for processing an audio signal includes a processor. The processor receives metadata including an audio signal and first element reference distance information and renders a first element signal on the basis of the first element reference distance information, wherein the first element reference distance information indicates the reference distance of an element signal. The audio signal is capable of including a second element signal which may be simultaneously rendered with the first element signal, and the metadata is capable of including second element distance information indicating the distance of the second element signal. The number of bits required for representing the first element reference distance information is smaller than the number of bits required for representing the second element distance information.