Patent classifications
H04S2420/01
Audio Rendering with Spatial Metadata Interpolation
An apparatus circuitry including configured to: obtain two or more audio signal sets, wherein each audio signal set is associated with a position; obtain at least one parameter value for at least two of the audio signal sets; obtain the positions associated with at least the at least two of the audio signal sets; obtain a listener position; generate at least one audio signal based on at least one audio signal from at least one of the two or more audio signal sets based on the positions associated with the at least the at least two of the audio signal sets and the listener position; generate at least one modified parameter value based on the obtained at least one parameter value for the at least two of the audio signal sets, the positions associated with the at least two of the audio signal sets and the listener position; and process the at least one audio signal based on the at least one modified parameter value to generate a spatial audio output.
REVERBERATION FINGERPRINT ESTIMATION
Examples of the disclosure describe systems and methods for estimating acoustic properties of an environment. In an example method, a first audio signal is received via a microphone of a wearable head device. An envelope of the first audio signal is determined, and a first reverberation time is estimated based on the envelope of the first audio signal. A difference between the first reverberation time and a second reverberation time is determined. A change in the environment is determined based on the difference between the first reverberation time and the second reverberation time. A second audio signal is presented via a speaker of a wearable head device, wherein the second audio signal is based on the second reverberation time.
Spatial audio parameters
An apparatus including circuitry configured for: defining at least one parameter field associated with an input multi-channel audio signals, the at least one parameter field configured to describe at least one characteristic of the multi-channel audio signals; determining at least one spatial audio parameter associated with the multi-channel audio signals; and controlling a rendering of the multi-channel audio signals by processing the input multichannel audio signals using at least the at least one characteristic of the multi-channel audio signals and the at least one spatial audio parameter.
SYSTEM AND METHOD FOR INTERPOLATING A HEAD-RELATED TRANSFER FUNCTION
This disclosure describes a system and method for Head-Related Transfer Function (HRTF) interpolation when an HRTF dataset does not contain a particular direction associated with a desired source. The disclosed HRTF interpolation uses a finite set of HRTFs from a dataset to obtain the HRTF of any possible direction and distance, even if the direction/distance doesn't exist on the current dataset.
SPEAKER DRIVER ARRANGEMENT FOR IMPLEMENTING CROSS-TALK CANCELLATION
A multimedia device having a housing that includes a display screen, two tweeters, two mid-range drivers, and two woofers, which are integrated into the housing. Both woofers are disposed at a first distance from a center vertical axis of the housing in opposite horizontal directions, both tweeters are disposed at a second distance from the center vertical axis in the opposite horizontal directions, and both mid-range drivers are disposed at a third distance from the center vertical axis in opposite horizontal directions. In addition, both the first and second distances are greater than the third distance.
Systems and methods of providing spatial audio associated with a simulated environment
Systems and methods for providing spatial audio are disclosed herein. In one example, the method includes receiving a first position of a first playback device relative to a user in a listening environment; receiving a second position of a second playback device relative to the user in the listening environment; transmitting, to a media content provider, location data corresponding to the first and second positions; receiving, from the media content provider, virtual media audio content associated with a virtual environment, the virtual media audio content comprising first and second audio signals generated based on the transmitted location data, wherein the generated first and second audio signals include one or more audio cues configured to enable the user to spatially perceive a location of a virtual object within the listening environment; and playing back the first audio signal via the first playback device in synchrony with playing back the second audio signal via the second playback device.
3D AUDIO FOR DETECTING OBJECTS IN DANGER ZONES AROUND VR PLAYERS
Three-dimensional (3D) audio can be presented during an augmented reality, mixed reality, or virtual reality simulation to notify a user that a real-world object is approaching or has crossed a boundary for an interaction space within which the user is to interact with the simulation. The 3D audio may indicate the current location of the intrusion or boundary while still leaving the user immersed in the simulation.
ONLINE CONVERSATION MANAGEMENT APPARATUS AND STORAGE MEDIUM STORING ONLINE CONVERSATION MANAGEMENT PROGRAM
An online conversation management apparatus includes a processor. The processor acquires, across a network, reproduction environment information from at least one terminal that reproduces a sound image via a reproduction device. The reproduction environment information is information of a sound reproduction environment of the reproduction device. The processor acquires azimuth information. The azimuth information is information of a localization direction of the sound image with respect to a user of the terminal. The processor performs control for reproducing a sound image of each terminal based on the reproduction environment information and the azimuth information.
Electronic glasses that provide binaural sound
Electronic glasses track head movement of a user with respect to a location in empty space on top of a physical object. One or more processors process sound that externally localizes as binaural sound to the location in empty space on top of the physical object. Speakers in the electronic glasses provide the binaural sound to the user.
Recording and rendering spatial audio signals
Examples of the disclosure relate to a method, apparatus and computer program, the method including: obtaining audio signals wherein the audio signals represent spatial sound and can be used to render spatial audio using linear methods; obtaining spatial metadata corresponding to the spatial sound represented by the audio signals; and associating the spatial metadata with the obtained audio signals so that in a first rendering context the obtained audio signals can be rendered without using the spatial metadata and in a second rendering context the obtained audio signals can be rendered with using the spatial metadata.