Patent classifications
H04S2420/07
Method and device for processing, playing and/or visualizing audio data, preferably based on AI, in particular decomposing and recombining of audio data in real-time
The present invention relates to a method for processing and playing audio data comprising the steps of receiving mixed input data and playing recombined output data. Furthermore, the invention relates to a device for processing and playing audio data, preferably DJ equipment, comprising an audio input unit for receiving a mixed input signal, a recombination unit and a playing unit for playing recombined output data. In addition, the present invention relates to a method and a device for representing audio data, i.e. on a display.
ACOUSTIC ECHO CANCELLATION CONTROL FOR DISTRIBUTED AUDIO DEVICES
An audio processing method may involve receiving output signals from each microphone of a plurality of microphones in an audio environment, the output signals corresponding to a current utterance of a person and determining, based on the output signals, one or more aspects of context information relating to the person, including an estimated current proximity of the person to one or more microphone locations. The method may involve selecting two or more loudspeaker-equipped audio devices based, at least in part, on the one or more aspects of the context information, determining one or more types of audio processing changes to apply to audio data being rendered to loudspeaker feed signals for the audio devices and causing one or more types of audio processing changes to be applied. In some examples, the audio processing changes have the effect of increasing a speech to echo ratio at one or more microphones.
Method for and apparatus for decoding/rendering an ambisonics audio soundfield representation for audio playback using 2D setups
Improved methods and/or apparatus for decoding an encoded audio signal in soundfield format for L loudspeakers. The method and/or apparatus can render an Ambisonics format audio signal to 2D loudspeaker setup(s) based on a rendering matrix. The rendering matrix has elements based on loudspeaker positions and wherein the rendering matrix is determined based on weighting at least an element of a first matrix with a weighting factor
The first matrix is determined based on positions of the L loudspeakers and at least a virtual position of at least a virtual loudspeaker that is added to the positions of the L loudspeakers.
Methods and systems for audio signal filtering
Systems and methods for rendering audio signals are disclosed. In some embodiments, a method may receive an input signal including a first portion and the second portion. A first processing stage comprising a first filter is applied to the first portion to generate a first filtered signal. A second processing stage comprising a second filter is applied to the first portion to generate a second filtered signal. A third processing stage comprising a third filter is applied to the second portion to generate a third filtered signal. A fourth processing stage comprising a fourth filter is applied to the second portion to generate a fourth filtered signal. A first output signal is determined based on a sum of the first filtered signal and the third filtered signal. A second output signal is determined based on a sum of the second filtered signal and the fourth filtered signal. The first output signal is presented to a first ear of a user of a virtual environment, and the second output signal is presented to the second ear of the user. The first portion of the input signal corresponds to a first location in the virtual environment, and the second portion of the input signal corresponds to a second location in the virtual environment.
SYSTEMS AND METHODS FOR PROVIDING AUGMENTED AUDIO
A system for providing augmented spatialized audio in a vehicle, including a plurality of speakers disposed in a perimeter of a cabin of the vehicle; and a controller configured to receive a position signal indicative of the position of a first user's head in the vehicle and to output to a first binaural device, according to the first position signal, a first spatial audio signal, such that the first binaural device produces a first spatial acoustic signal perceived by the first user as originating from a first virtual source location within the vehicle cabin, wherein the first spatial audio signal comprises at least an upper range of a first content signal, wherein the controller is further configured to drive the plurality of speakers with a driving signal such that a first bass content of the first content signal is produced in the vehicle cabin.
DECODING OF AUDIO SCENES
Exemplary embodiments provide encoding and decoding methods, and associated encoders and decoders, for encoding and decoding of an audio scene which is represented by one or more audio signals. The encoder generates a bit stream which comprises downmix signals and side information which includes individual matrix elements of a reconstruction matrix which enables reconstruction of the one or more audio signals in the decoder.
Genetic-algorithm-based equalization using IIR filters
Systems and methods utilize a modified genetic algorithm for adapting an off-the-shelf audio system, such as in a high-end television, to a given, particular room or other physical location presenting a specific or unique auditory environment with a set of acoustic properties. An audio system is adapted to a given room by determining an IIR based EQ solution via iterative techniques, including an iterative technique based upon a genetic algorithm adapted for an audio frequency response equalization application. In a variant, an audio system is adapted to a particular room, adjust the EQ across a microphone's bandwidth while preserving the factory-calibrated EQ response across the remaining bandwidth.
Method for and apparatus for decoding/rendering an Ambisonics audio soundfield representation for audio playback using 2D setups
Improved methods and/or apparatus for decoding an encoded audio signal in soundfield format for L loudspeakers. The method and/or apparatus can render an Ambisonics format audio signal to 2D loudspeaker setup(s) based on a rendering matrix. The rendering matrix has elements based on loudspeaker positions and wherein the rendering matrix is determined based on weighting at least an element of a first matrix with a weighting factor
The first matrix is determined based on positions of the L loudspeakers and at least a virtual position of at least a virtual loudspeaker that is added to the positions of the L loudspeakers.
Object-based audio spatializer
A 3D sound spatializer provides delay-compensated HRTF interpolation techniques and efficient cross-fading between current and delayed HRTF filter results to mitigate artifacts caused by interpolation between HRTF filters and the use of time-varying HRTF filters.
Object-based Audio Spatializer
A 3D sound spatializer provides delay-compensated HRTF interpolation techniques and efficient cross-fading between current and delayed HRTF filter results to mitigate artifacts caused by interpolation between HRTF filters and the use of time-varying HRTF filters.