Patent classifications
H04S2420/07
Sound Field Related Rendering
An apparatus for spatial audio reproduction including circuitry configured to: obtain at least one focus parameter configured to define a focus shape; process a spatial audio signal that represents an audio scene to generate a processed spatial audio signal that represents a modified audio scene, so as to control relative emphasis in, at least in part, a portion of the spatial audio signal in the focus shape relative to at least in part; other portions of the spatial audio signals outside the focus shape and output the processed spatial audio signal, wherein the modified audio scene enables the relative emphasis in, at least in part, the portion of the spatial audio signal in the focus shape relative to at least in part other portions of the spatial audio signals outside the focus shape.
DIRECTION ESTIMATION ENHANCEMENT FOR PARAMETRIC SPATIAL AUDIO CAPTURE USING BROADBAND ESTIMATES
An apparatus (303) comprising means configured to: obtain at least one audio signal (112); determine at least one direction parameter (506) of at least one propagating sound associated with the at least one audio signal (112); determine at least one direction (302) of at least one sound source associated with the at least one audio signal (112); modify the at least one direction parameter (506) in accordance with the determined at least one direction (302); and output the modified at least one direction parameter (508).
Manipulating signal flows via a controller
A method for live manipulation of signal flows via a controller. The method includes feeding in a first signal flow and a further signal flow, each having X signal flow layers, where X is greater than 2. The method further includes separating the signal flow layers from each signal flow into a respective series of sub-signal flows, related to the signal flow, as according to a predetermined ratio, where each sub-signal flow has Y sub-signal flow layers, and where Y is smaller than X. The method includes reading a desired ratio between the first signal flow and the further signal flow via a controller. The method includes merging corresponding sub-signal flows as according to the desired ratio in order to obtain a modified series of sub-signal flows. The method includes feeding out the modified series.
Audio processing method and apparatus
An audio processing method includes: M audio signals are obtained by processing an audio signal by M virtual speakers; M first HRTFs and M second HRTFs are obtained, where the M first HRTFs corresponding to a left ear position, and the M second HRTFs corresponding to a right ear position; high-band impulse responses of some of the M first HRTFs are modified to obtain modified first target HRTFs, and high-band impulse responses of some of the M second HRTFs are modified to obtain modified second target HRTFs; a first target audio signal corresponding to the left ear position is obtained based on the modified first target HRTFs and un-modified first HRTFs, and the M audio signals; and a second target audio signal corresponding to the right ear position is obtained based on the modified second HRTFs, un-modified second target HRTFs, and the M audio signals.
PROCESSING OF MICROPHONE SIGNALS FOR SPATIAL PLAYBACK
Disclosed are methods and systems which convert a multi-microphone input signal to a multichannel output signal making use of a time- and frequency-varying matrix. For each time and frequency tile, the matrix is derived as a function of a dominant direction of arrival and a steering strength parameter. Likewise, the dominant direction and steering strength parameter are derived from characteristics of the multi-microphone signals, where those characteristics include values representative of the inter-channel amplitude and group-delay differences.
Audio Distance Estimation for Spatial Audio Processing
A method for spatial audio signal processing including: obtaining, from a first capture device, at least one first audio signal and at least one first direction parameter for at least one frequency band; obtaining, from a second capture device, at least one second audio signal and at least one second direction parameter for the at least one frequency band; obtaining a first position associated with the first capture device; obtaining a second position associated with the second capture device; determining a distance parameter for the at least one frequency band in relation to the first position based, at least partially, on the at least one first direction parameter and the at least one second direction parameter; and enabling an output and/or store of the at least one first audio signal, the at least one first direction parameter and the distance parameter.
Level-based audio-object interactions
A method includes obtaining a listening position associated with a user and obtaining audio and metadata corresponding to a rendering at the listening position. The method also includes obtaining a listening environment and determining an effect of the listening environment on the rendering at the listening position. The method further includes detecting audio interaction at the listening position by comparing an audio rendering level against a corresponding level threshold, and applying, by a processing device, an audio modification according to the audio interaction detection. Audio is rendered at the listening position based on the applied audio modification.
Method for acoustically rendering the size of a sound source
Movement of a sound source toward or away from a listener may be simulated by crossfading a sound level of a point sound source signal representation of a source waveform and a spherical harmonic representation of the source waveform as a simulated distance of a listener from a sound source changes to generate a cross-faded waveform. A speaker may be driven with the cross-faded waveform.
System and method for sound zone experience optimization control
An apparatus for providing a contrast mode and a front optimized mode for audio in a vehicle is provided. An audio controller is programmed to transmit first audio content in a first zone seating area and to transmit second audio content in a second zone seating area. The audio controller receives a first indication to transmit the first audio content in the first zone seating area and the second audio content in the second zone seating area in the contrast mode to provide an equal listening experience. The audio controller receives a second indication to transmit the first audio content in the first zone seating area and the second audio content in the second zone seating area in the front optimized mode to increase a quality of sound in the first zone seating area and to decrease a quality of sound in the second zone seating area.
SYSTEM AND METHOD FOR PROVIDING THREE-DIMENSIONAL IMMERSIVE SOUND
In one embodiment, a system for providing three-dimensional (3D) immersive sound is provided. The system includes a loudspeaker and at least one controller. The loudspeaker transmits an audio output signal in a listening environment. The at least one controller is programmed to store a plurality of directional bands with each directional band being defined by a narrowband frequency interval and to store at least psychoacoustic scale including a sub-band for each directional band. The at least one controller is further programmed to determine an energy for the sub-band and generate a loudspeaker driving signal based at least on the energy for the sub-band to drive the loudspeaker to transmit the audio output signal.