H04S2420/11

METHOD AND APPARATUS FOR PROCESSING AUDIO SIGNAL

Disclosed is an audio signal processing device. The audio signal processing device includes a receiving unit configured to receive a first audio signal corresponding to a sound collected by a first sound collecting device and a second audio signal corresponding to a sound collected by a second sound collecting device, a processor configured to process the second audio signal based on a correlation between the first audio signal and the second audio signal, and an output unit configured to output a processed second audio signal. The first audio signal is a signal for reproducing an output sound of a specific sound object, and the second audio signal is a signal for ambience reproduction of a space in which the specific sound object is positioned.

SELECTIVE AUDIO REPRODUCTION

A system comprising a video display device, an audio output device and a computing device. The computing device may comprise one or more processors configured to (i) determine orientation angles of a spherical video based on an input, (ii) extract a viewport from the spherical video based on the orientation angles, (iii) output the viewport to the video display device, (iv) render a sound field based on the orientation angles and the audio output device and (v) output the sound field to the audio output device. Sound sources that comprise the sound field are adjusted to align with the viewport. The sound sources outside of the viewport are attenuated.

Method for measuring HOA loudness level and device for measuring HOA loudness level

The invention relates to Higher-Order Ambisonics (HOA) Content Loudness Level Adjustment. A method for adjusting a loudness level of a HOA audio signal on a transmitting side comprises steps of measuring loudness of only the W-channel of the HOA audio signal, and leveling HOA master gain for all channels of the HOA signal according to the measured loudness of the W-channel.

METHOD AND APPARATUS FOR COMPRESSING AND DECOMPRESSING A HIGHER ORDER AMBISONICS REPRESENTATION FOR A SOUND FIELD

The invention improves HOA sound field representation compression and decompression. A decoder decodes compressed dominant directional signals and compressed residual component signals so as to provide decompressed dominant directional signals and decompressed time domain signals representing a residual HOA component in a spatial domain. A re-correlator re-correlates the decompressed time domain signals to obtain a corresponding reduced-order residual HOA component. A processor determines a decompressed residual HOA component based on the corresponding reduced-order residual HOA component, and determines predicted directional signals based on at least a parameter. The processor is further configured to determine an HOA sound field representation based on the decompressed dominant directional signals, the predicted directional signals, and the decompressed residual HOA component.

METHODS AND APPARATUS FOR DECODING ENCODED HOA SIGNALS

There are two representations for Higher Order Ambisonics denoted HOA: spatial domain and coefficient domain. The invention generates from a coefficient domain representation a mixed spatial/coefficient domain representation, wherein the number of said HOA signals can be variable. An aspect of the invention further relates to methods and apparatus decoding multiplexed and perceptually encoded HOA signals, including transforming a vector of PCM encoded spatial domain signals of the HOA representation to a corresponding vector of coefficient domain signals by multiplying the vector of PCM encoded spatial domain signals with a transform matrix and de-normalizing the vector of PCM encoded and normalized coefficient domain signals, wherein said de-normalizing comprises. The methods may include combining a vector of coefficient domain signals and the vector of de-normalized coefficient domain signals to determine a combined vector of HOA coefficient domain signals that can have a variable number of HOA coefficients.

Determination of material acoustic parameters to facilitate presentation of audio content
11671784 · 2023-06-06 · ·

Determination of material acoustic parameters for a headset is presented herein. A value of a material acoustic parameter is initialized. A simulation is performed using the value of the material acoustic parameter and a model. The model includes a three-dimensional representation of a local area occupied by the headset. During the simulation, the value of the material acoustic parameter is dynamically modified until a reverberation time calculated based on the modified value of the material acoustic parameter falls within a threshold value of a target reverberation time. The model is updated with the modified value of the material acoustic parameter. The model is used to determine one or more acoustic parameters. Audio content is rendered based on the one or more acoustic parameters so that the audio content appears originating from an object in the local area.

METHOD AND APPARATUS FOR SCREEN RELATED ADAPTATION OF A HIGHER-ORDER AMBISONICS AUDIO SIGNAL

A method for generating loudspeaker signals associated with a target screen size is disclosed. The method includes receiving a bit stream containing encoded higher order ambisonics signals, the encoded higher order ambisonics signals describing a sound field associated with a production screen size. The method further includes decoding the encoded higher order ambisonics signals to obtain a first set of decoded higher order ambisonics signals representing dominant components of the sound field and a second set of decoded higher order ambisonics signals representing ambient components of the sound field. The method also includes combining the first set of decoded higher order ambisonics signals and the second set of decoded higher order ambisonics signals to produce a combined set of decoded higher order ambisonics signals.

Method and apparatus for decoding a bitstream including encoded Higher Order Ambisonics representations

Higher Order Ambisonics represents three-dimensional sound independent of a specific loudspeaker set-up. However, transmission of an HOA representation results in a very high bit rate. Therefore compression with a fixed number of channels is used, in which directional and ambient signal components are processed differently. For coding, portions of the original HOA representation are predicted from the directional signal components. This prediction provides side information which is required for a corresponding decoding. By using some additional specific purpose bits, a known side information coding processing is improved in that the required number of bits for coding that side information is reduced on average.

Audio reproduction system and method for reproducing audio data of at least one audio object
09807533 · 2017-10-31 · ·

An audio reproduction system for reproducing audio data of at least one audio object and/or at least one sound source of an acoustic scene in a given environment comprising: at least two audio systems acting distantly apart from each other, wherein one of the audio systems is adapted to reproduce the audio object and/or the sound source in a first distance range to a listener and another of the audio systems is adapted to reproduce the audio object and/or the sound source in a second distance range to the listener, wherein the first and second distance ranges are different and possibly spaced apart from each other or placed adjacent to each other; and a panning information provider adapted to process at least one input to generate at least one panning information for each audio system to drive the at least two audio systems.

Device and method for decorrelating loudspeaker signals

A device for generating a multitude of loudspeaker signals based on a virtual source object which has a source signal and a meta information determining a position or type of the virtual source object. The device has a modifier configured to time-varyingly modify the meta information. In addition, the device has a renderer configured to transfer the virtual source object and the modified meta information to form a multitude of loudspeaker signals.