Patent classifications
H04L65/403
Managing meeting divergence
A method, a computer program product, and a computer system manage meeting divergence for a meeting involving a plurality of participants to discuss a plurality of core intents. The method includes receiving a first contribution from a first one of the participants during the meeting. The method includes determining a first one of the core intents that the first contribution is associated. The method includes determining a linkage of the first contribution to at least one second, previous contribution provided during the meeting. The method includes generating a graphical representation of a progress of the meeting, the graphical representation including a first visual indicator corresponding to the first contribution and at least one second visual indicator respectively corresponding to the at least one second contribution. The first visual indicator is positioned with respect to the at least one second visual indicator to represent the linkage.
Reducing setup time for online meetings
- Nagaswapna Bhamidipati ,
- Xin He ,
- Milica Jovanovic ,
- Artur Pawel Kania ,
- Namendra Kumar ,
- Rui Liang ,
- Yue Li ,
- Joel Harodi Marquez Catano ,
- Abhilash Chandrasekharan Nair ,
- Gaurav Pancholi ,
- Jindrich Parus ,
- Martin Petrla ,
- Denis Postu ,
- Rama Krishan Prasad Satya Prakash ,
- Kensaku Sueda ,
- Balvinder Kaur Thind ,
- Hao Xu
An online meeting system begins the process of connecting a user to an online meeting when the user enters a prejoin dialog for choosing meeting settings, rather than waiting until the user chooses to actually join the meeting after entering settings. Starting the meeting connection process at this time allows a shorter perceived connection time to the meeting and thus reduces user frustration with the meeting system.
Reducing setup time for online meetings
- Nagaswapna Bhamidipati ,
- Xin He ,
- Milica Jovanovic ,
- Artur Pawel Kania ,
- Namendra Kumar ,
- Rui Liang ,
- Yue Li ,
- Joel Harodi Marquez Catano ,
- Abhilash Chandrasekharan Nair ,
- Gaurav Pancholi ,
- Jindrich Parus ,
- Martin Petrla ,
- Denis Postu ,
- Rama Krishan Prasad Satya Prakash ,
- Kensaku Sueda ,
- Balvinder Kaur Thind ,
- Hao Xu
An online meeting system begins the process of connecting a user to an online meeting when the user enters a prejoin dialog for choosing meeting settings, rather than waiting until the user chooses to actually join the meeting after entering settings. Starting the meeting connection process at this time allows a shorter perceived connection time to the meeting and thus reduces user frustration with the meeting system.
Intelligent interactive all-in-one machine
The present invention, belonging to the technical field of data transmission, relates to an integrated intelligent interaction machine. The integrated intelligent interaction machine comprises a signal transmission device, a processing device, a upper computer and a network transmission device, wherein the signal transmission device is connected to the processing device, the processing device is connected to the upper computer, and the upper computer is connected to the processing device through the network transmission device. The signal transmission device is used to receive a screen transmission signal and transmit it to the processing device, and the processing device is used to process the screen transmission signal to obtain screen transmission data and transmit the screen transmission data to the upper computer. The upper computer is used to connect to an external network and output a network signal to the network transmission device, and the network transmission device transmits the network signal to the processing device. The upper computer is used to connect the external network and the internal device of the equipment to provide the network signal for the processing device, thereby realizing the communication between the processing device and the external network. The screen transmission data and the network signal are transmitted through different paths, so as to carry out screen transmission communication in the equipment and network sharing, respectively, thereby improving the data transmission convenience of the integrated intelligent interaction machine.
Color-sensitive virtual markings of objects
Disclosed are systems, methods, and non-transitory computer readable media for making virtual colored markings on objects. Instructions may include receiving an indication of an object; receiving from an image sensor an image of a hand of an individual holding a physical marking implement; detecting in the image a color associated with the marking implement; receiving from the image sensor image data indicative of movement of a tip of the marking implement and locations of the tip; determining from the image data when the locations of the tip correspond to locations on the object; and generating, in the detected color, virtual markings on the object at the corresponding locations.
Color-sensitive virtual markings of objects
Disclosed are systems, methods, and non-transitory computer readable media for making virtual colored markings on objects. Instructions may include receiving an indication of an object; receiving from an image sensor an image of a hand of an individual holding a physical marking implement; detecting in the image a color associated with the marking implement; receiving from the image sensor image data indicative of movement of a tip of the marking implement and locations of the tip; determining from the image data when the locations of the tip correspond to locations on the object; and generating, in the detected color, virtual markings on the object at the corresponding locations.
Digital audio workstation interface for streaming audiovisual data
A portable device and accompanying software provides users with a digital audio workstation with integrated tools take in raw audio data from physical inputs and map the raw data to various virtual outputs. Raw audio data for recording (recording data) is cast in real-time to a remote server. Monitoring data is simultaneously sent to collaborating devices via P2P protocols. The bitrate of the data for P2P transmissions can be adjusted to allow remote multiple users recording simultaneously to hear monitoring data in synchronicity, regardless of the speed of their respective internet connections. Face-to-face collaboration may be facilitated through the streaming of video data as the monitoring data. The low-latency of the P2P monitoring transmissions frees up bandwidth for the real-time streaming of the recording data. Audio recordings are uploaded to a central server, where they may be available to authorized collaborators for editing.
Digital audio workstation interface for streaming audiovisual data
A portable device and accompanying software provides users with a digital audio workstation with integrated tools take in raw audio data from physical inputs and map the raw data to various virtual outputs. Raw audio data for recording (recording data) is cast in real-time to a remote server. Monitoring data is simultaneously sent to collaborating devices via P2P protocols. The bitrate of the data for P2P transmissions can be adjusted to allow remote multiple users recording simultaneously to hear monitoring data in synchronicity, regardless of the speed of their respective internet connections. Face-to-face collaboration may be facilitated through the streaming of video data as the monitoring data. The low-latency of the P2P monitoring transmissions frees up bandwidth for the real-time streaming of the recording data. Audio recordings are uploaded to a central server, where they may be available to authorized collaborators for editing.
Artificial reality collaborative working environments
- Michael James LeBeau ,
- Manuel Ricardo Freire Santos ,
- Aleksejs Anpilogovs ,
- Alexander Sorkine Hornung ,
- Bjorn Wanbo ,
- Connor Treacy ,
- Fangwei Lee ,
- Federico Ruiz ,
- Jonathan Mallinson ,
- Jonathan Richard Mayoh ,
- Marcus Tanner ,
- Panya Inversin ,
- Sarthak Ray ,
- Sheng Shen ,
- William Arthur Hugh Steptoe ,
- Alessia Marra ,
- Gioacchino Noris ,
- Derrick Readinger ,
- Jeffrey Wai-King Lock ,
- Jeffrey Witthuhn ,
- Jennifer Lynn Spurlock ,
- Larissa Heike Laich ,
- Javier Alejandro Sierra Santos
Aspects of the present disclosure are directed to creating and administering artificial reality collaborative working environments and providing interaction modes for them. An XR work system can provide and control such artificial reality collaborative working environments to enable, for example, A) links between real-world surfaces and XR surfaces; B) links between multiple real-world areas to XR areas with dedicated functionality; C) maintaining access, while inside the artificial reality working environment, to real-world work tools such as the user's computer screen and keyboard; D) various hand and controller modes for different interaction and collaboration modalities; E) use-based, multi-desk collaborative room configurations; and F) context-based auto population of users and content items into the artificial reality working environment.
Artificial reality collaborative working environments
- Michael James LeBeau ,
- Manuel Ricardo Freire Santos ,
- Aleksejs Anpilogovs ,
- Alexander Sorkine Hornung ,
- Bjorn Wanbo ,
- Connor Treacy ,
- Fangwei Lee ,
- Federico Ruiz ,
- Jonathan Mallinson ,
- Jonathan Richard Mayoh ,
- Marcus Tanner ,
- Panya Inversin ,
- Sarthak Ray ,
- Sheng Shen ,
- William Arthur Hugh Steptoe ,
- Alessia Marra ,
- Gioacchino Noris ,
- Derrick Readinger ,
- Jeffrey Wai-King Lock ,
- Jeffrey Witthuhn ,
- Jennifer Lynn Spurlock ,
- Larissa Heike Laich ,
- Javier Alejandro Sierra Santos
Aspects of the present disclosure are directed to creating and administering artificial reality collaborative working environments and providing interaction modes for them. An XR work system can provide and control such artificial reality collaborative working environments to enable, for example, A) links between real-world surfaces and XR surfaces; B) links between multiple real-world areas to XR areas with dedicated functionality; C) maintaining access, while inside the artificial reality working environment, to real-world work tools such as the user's computer screen and keyboard; D) various hand and controller modes for different interaction and collaboration modalities; E) use-based, multi-desk collaborative room configurations; and F) context-based auto population of users and content items into the artificial reality working environment.