H04L67/131

Methods and system for adaptive avatar-based real-time holographic communication

Systems and methods provide an adaptive avatar-based real-time holographic communication service. End devices implement a customized avatar for holographic communications. With the assistance of a network edge platform, a user's facial motions and gestures are extracted in real time and applied to the customized avatar in the form of an augmented-reality-based or virtual-reality-based holographic entity. When a connection to the network edge platform is interrupted or not available, a master holographic entity provides a graceful fallback to a less resource-intensive avatar presentation using, for example, a user's prerecorded motions as a basis for rendering avatar movement. The customized avatar may be automatically adjusted/altered depending on with whom a user is communicating (e.g., a friend vs. a business associate) or a purpose for the communication (e.g., a professional meeting vs. a social activity).

Methods and system for adaptive avatar-based real-time holographic communication

Systems and methods provide an adaptive avatar-based real-time holographic communication service. End devices implement a customized avatar for holographic communications. With the assistance of a network edge platform, a user's facial motions and gestures are extracted in real time and applied to the customized avatar in the form of an augmented-reality-based or virtual-reality-based holographic entity. When a connection to the network edge platform is interrupted or not available, a master holographic entity provides a graceful fallback to a less resource-intensive avatar presentation using, for example, a user's prerecorded motions as a basis for rendering avatar movement. The customized avatar may be automatically adjusted/altered depending on with whom a user is communicating (e.g., a friend vs. a business associate) or a purpose for the communication (e.g., a professional meeting vs. a social activity).

GROUP CONTROL AND MANAGEMENT AMONG ELECTRONIC DEVICES

In a method of group control and management among electronic devices, wherein the electronic devices is in communication with a control device, a projectable space instance is provided for the control device to create a workspace, wherein a control and management tool and a plurality of unified tools for driving respective electronic devices are selectively added to the projectable space instance. The projectable space instance is then parsed with a projector by the control device to automatically generate a projected workspace corresponding to the workspace to be created via the projectable space instance. The control and management tool realizes at least one status information of at least a first one of the electronic devices by way of the unified tools, and controls at least a second one of the electronic devices to execute at least one task corresponding to the at least one status information.

DATA PROCESSING METHOD AND APPARATUS FOR VIRTUAL SCENE, ELECTRONIC DEVICE, AND STORAGE MEDIUM
20230043203 · 2023-02-09 ·

This application provides a method for processing data associated with a virtual scene. The method includes: receiving a save request for progress data of the virtual scene; the save request being generated in a process in which a target user performs a virtual scene operation on the virtual scene, and being used for requesting to save progress data corresponding to current operation progress of the virtual scene operation; generating, based on the save request, an archive file used for indicating the operation progress of the virtual scene operation; generating and storing, based on the archive file, a data snapshot of the progress data corresponding to the operation progress; and returning the data snapshot in a case of receiving an acquiring request for the progress data of the operation progress, so as to present, based on the data snapshot, a picture of the virtual scene corresponding to the operation progress.

DATA PROCESSING METHOD AND APPARATUS FOR VIRTUAL SCENE, ELECTRONIC DEVICE, AND STORAGE MEDIUM
20230043203 · 2023-02-09 ·

This application provides a method for processing data associated with a virtual scene. The method includes: receiving a save request for progress data of the virtual scene; the save request being generated in a process in which a target user performs a virtual scene operation on the virtual scene, and being used for requesting to save progress data corresponding to current operation progress of the virtual scene operation; generating, based on the save request, an archive file used for indicating the operation progress of the virtual scene operation; generating and storing, based on the archive file, a data snapshot of the progress data corresponding to the operation progress; and returning the data snapshot in a case of receiving an acquiring request for the progress data of the operation progress, so as to present, based on the data snapshot, a picture of the virtual scene corresponding to the operation progress.

SYSTEM AND METHOD FOR SIMULATING RADIO FREQUENCY SIGNAL PROPAGATION THROUGH A PLURALITY OF MEDIUMS
20230039488 · 2023-02-09 ·

The present invention discloses a system and method for simulating radio frequency (RF) signal propagation through a plurality of mediums using a plurality of configurable digital representations of building information model in two dimensional (2D) or augmented reality (AR) or virtual reality (VR) environments. The system comprising: a client interface, a processor and a memory. The processor comprising a building information model (BIM) generation unit, RF equipment conversion unit and a RF propagation prediction unit. The BIM generation unit is configured to translate 2D graphics into BIM data-sets, by reference to administrator input, to act as one or more parameters to control a generation of 2D or AR or VR environments. The RF equipment conversion unit is configured to transform adjunct data related to a physical configuration of one or more RF equipment into data models. The RF propagation prediction unit is configured to utilize the one or more parameters and the transformed data related to the physical configuration of the one or more RF equipment for simulating the RF signal propagation pattern predictions through the plurality of mediums.

Program Mode Transition

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

Program Mode Transition

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

Technologies for time-delayed augmented reality presentations

Technologies for time-delayed augmented reality (AR) presentations includes determining a location of a plurality of user AR systems located within the presentation site and determining a time delay of an AR sensory stimulus event of an AR presentation to be presented in the presentation site for each user AR system based on the location of the corresponding user AR system within the presentation site. The AR sensory stimulus event is presented to each user AR system based on the determined time delay associated with the corresponding user AR system. Each user AR system generates the AR sensory stimulus event based on a timing parameter that defines the time delay for the corresponding user AR system such that the generation of the AR sensory stimulus event is time-delayed based on the location of the user AR system within the presentation site.

Technologies for time-delayed augmented reality presentations

Technologies for time-delayed augmented reality (AR) presentations includes determining a location of a plurality of user AR systems located within the presentation site and determining a time delay of an AR sensory stimulus event of an AR presentation to be presented in the presentation site for each user AR system based on the location of the corresponding user AR system within the presentation site. The AR sensory stimulus event is presented to each user AR system based on the determined time delay associated with the corresponding user AR system. Each user AR system generates the AR sensory stimulus event based on a timing parameter that defines the time delay for the corresponding user AR system such that the generation of the AR sensory stimulus event is time-delayed based on the location of the user AR system within the presentation site.