H04L67/131

System, method, and apparatus for data-centric networked application development services

A method for data-centric networked application development includes: modifying a graphical user interface of a networked application development environment with a selectable component for including a reusable data entity in a project, the reusable data entity being defined and bound to a form component via interaction with the graphical user interface; and configuring a block of a data-centric form of the project with the form component in response to selection of the selectable component at a design surface of the graphical user interface.

Methods, systems, and devices of providing portions of recorded game content in response to a trigger

Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.

MANAGING PARTICIPANTS IN AN ONLINE SESSION
20180013802 · 2018-01-11 ·

The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network. If the application detects that a first participant has disconnected from the online session, wherein the first participant is responsible for managing certain managerial functionality associated with the running of the multi-user application, then the application broadcasts a notification to existing participants of the online session over the communication network, thereby notifying the existing participants that the first participant has disconnected from the online session. The initiating application then re-assigns the functionality associated with the first participant to an existing participant of the online session. The participants can be communicating in a peer-to-peer arrangement or can be performing server duties in a client-server arrangement.

System and Method for Virtual Environment Preservation Based on Automated Item Reduction

A method implemented in a computer infrastructure having computer executable code, includes detecting one of an absence of a virtual universe (VU) occurrence in a VU within a predetermined time period, a special event in the VU and a change of real world status from a previous real world status. Additionally, the method includes determining a VU asset of a VU resident relevant to the VU occurrence, the special event or the previous real world status. Further, the method includes performing an automated asset reduction of the VU asset based on the determining.

METHOD AND APPARATUS FOR DELEGATING RESOURCES BETWEEN DEVICES
20180013694 · 2018-01-11 · ·

A system performs operations including detecting a request to present a game application, receiving a resources identifier from a second communication device, determining from the resources identifier that the second communication device has one of a computing resource, a presentation resource, or both, selecting a configuration from a plurality of configurations according to an identity of the gaming application and the resources identifier, selecting according to the configuration at least one resource from one of the computing resource, the presentation resource, or both of the second communication device, and delegating processing by the first communication device of a portion of the gaming application according to the at least one resource of the second communication device.

Device and process for providing mobile gamification
11710375 · 2023-07-25 · ·

A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.

Device and process for providing mobile gamification
11710375 · 2023-07-25 · ·

A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.

METHOD, APPARATUS AND SYSTEM FOR RENDERING HAPTIC EFFECTS
20180013640 · 2018-01-11 ·

The present disclosure relates to methods, apparatus or systems for managing a map of haptic atmospheres over a topographical zone. The zone may contain relief or noticeable objects. A set of devices equipped with haptic sensors and haptic actuators is wore by a set of users spread over the topographical zone. Each device is contributing to the management of the map by sending its localized haptic measurements to a server. The server calculates and maintain the map according to these spread measurements. Client devices also send request to get a haptic effect representative of the haptic atmosphere around a second location in the topographical zone. The server calculates the response according to this second location and to the characteristics of the client.

MEDIA CLIP CREATION AND DISTRIBUTION SYSTEMS, APPARATUS, AND METHODS
20180012629 · 2018-01-11 ·

Various embodiments for creating media clips are disclosed. In one example, a method is performed by a server for managing the creation and distribution of media clips, where the server associates a content capture device with an event, the content capture device for recording at least a portion of the event, receives a tag notification from a content tagging device via a network interface, generates a media clip creation command to the content capture device via the network interface, sends the media clip creation command to the content capture device, and receives a media clip created by the content capture device in response to receiving the media clip creation command.

Signaling of the RTCP viewport feedback for immersive teleconferencing and telepresence for remote terminals
11711492 · 2023-07-25 · ·

There is included a method and apparatus comprising computer code configured to cause a processor or processors to perform controlling a delivery of a video conference call to a viewport, setting a timer and an event-based threshold with respect to the video conference call, determining whether any of the timer and the event-based threshold have been triggered based on any of an elapsed time and an event, and further controlling the delivery of the video conference call to the viewport based on determining whether any of the timer and the event-based threshold have been triggered.