H04N19/27

SYSTEM AND METHOD FOR VISUAL RENDERING BASED ON SPARSE SAMPLES WITH PREDICTED MOTION
20190253724 · 2019-08-15 ·

The present teaching relates to method, system, medium, and implementations for rendering a moving object. An object data package related to a moving object appearing in a monitored scene with respect to a first time instance is first received and features characterizing the moving object at the first time instance are extracted from the package, that are estimated at a monitoring rate and include a current position of the object and a current motion vector at the first time instance. Information associated with a previously rendered object at a previously rendered position at a previous time instance is retrieved and a next rendering position of the object is determined based on the current position, the current motion vector, and a rendering rate lower than the monitoring rate. The object is rendered at the next rendering position based on a motion vector and the information associated with the previously rendered object.

SYSTEM AND METHOD FOR VISUAL RENDERING BASED ON SPARSE SAMPLES WITH PREDICTED MOTION
20190253724 · 2019-08-15 ·

The present teaching relates to method, system, medium, and implementations for rendering a moving object. An object data package related to a moving object appearing in a monitored scene with respect to a first time instance is first received and features characterizing the moving object at the first time instance are extracted from the package, that are estimated at a monitoring rate and include a current position of the object and a current motion vector at the first time instance. Information associated with a previously rendered object at a previously rendered position at a previous time instance is retrieved and a next rendering position of the object is determined based on the current position, the current motion vector, and a rendering rate lower than the monitoring rate. The object is rendered at the next rendering position based on a motion vector and the information associated with the previously rendered object.

Systems and methods for transmission of synchronized physical and visible images for three dimensional display
10368104 · 2019-07-30 · ·

Systems and methods for transmission and display of synchronized physical and visual data for three-dimensional display are disclosed. Physical and visual data may be encoded and interlaced to enable synchronized transmission of the data in efficient manners. A single data transport stream may be utilized to transmit both physical and visual data over a communication channel, allowing physical and visual data to be efficiently co-joined on a same surface at a receiving end to provide a realistic, true three-dimensional representation.

MIXED REALITY CODING WITH OVERLAYS

A system includes a camera to capture real world content and a semiconductor package apparatus. The semiconductor package apparatus includes a substrate and logic. The logic includes a graphics pipeline to generate rendered content, a base layer encoder to encode real world content into a base layer and a first layer encoder to encode rendered content into a first non-base layer, a multiplexer to interleave the base layer with the first non-base layer to obtain a single output signal having mixed reality content, and a transmitter to transmit the single output signal. The system further includes a second layer encoder to encode map data into a second non-base layer. The multiplexer to interleave the second non-base layer with the first non-base layer and the base layer. The first and second layer encoders encode the rendered content and the map data into overlay auxiliary pictures.

MIXED REALITY CODING WITH OVERLAYS

A system includes a camera to capture real world content and a semiconductor package apparatus. The semiconductor package apparatus includes a substrate and logic. The logic includes a graphics pipeline to generate rendered content, a base layer encoder to encode real world content into a base layer and a first layer encoder to encode rendered content into a first non-base layer, a multiplexer to interleave the base layer with the first non-base layer to obtain a single output signal having mixed reality content, and a transmitter to transmit the single output signal. The system further includes a second layer encoder to encode map data into a second non-base layer. The multiplexer to interleave the second non-base layer with the first non-base layer and the base layer. The first and second layer encoders encode the rendered content and the map data into overlay auxiliary pictures.

Palette predictor signaling with run length code for video coding

Techniques for encoding a binary prediction vector for predicting a palette for palette-based video coding is described. In one example, a method of decoding video comprises receiving an encoded binary prediction vector for a current block of video data, decoding the encoded binary prediction vector using a run-length decoding technique, generating a palette for the current block of video data based on the binary prediction vector, the binary prediction vector comprising entries indicating whether or not previously-used palette entries are reused for the palette for the current block of video data, and decoding the current block of video data using the palette.

Palette predictor signaling with run length code for video coding

Techniques for encoding a binary prediction vector for predicting a palette for palette-based video coding is described. In one example, a method of decoding video comprises receiving an encoded binary prediction vector for a current block of video data, decoding the encoded binary prediction vector using a run-length decoding technique, generating a palette for the current block of video data based on the binary prediction vector, the binary prediction vector comprising entries indicating whether or not previously-used palette entries are reused for the palette for the current block of video data, and decoding the current block of video data using the palette.

Method and system for image compression

An image compression method includes compressing an input image with first and second compression methods to generate first and second (e.g., lossless and lossy) compressed images. First and second residual layers are generated, based on a difference between the first and second compressed images. Connected components in the residual layers are identified. Each connected component includes a group of one or more pixels that, when mapped to the second compressed image is connected, in first and second directions, to pixels in the second compressed image. A compressed image is generated, which includes, for a connected component identified in the first residual layer, removing corresponding pixels from the second compressed image, and for a connected component identified in the second residual layer, adding corresponding pixels to the second compressed image. The system and method can thus provide file size savings associated with lossy compression while avoiding character replacement.

Method and system for image compression

An image compression method includes compressing an input image with first and second compression methods to generate first and second (e.g., lossless and lossy) compressed images. First and second residual layers are generated, based on a difference between the first and second compressed images. Connected components in the residual layers are identified. Each connected component includes a group of one or more pixels that, when mapped to the second compressed image is connected, in first and second directions, to pixels in the second compressed image. A compressed image is generated, which includes, for a connected component identified in the first residual layer, removing corresponding pixels from the second compressed image, and for a connected component identified in the second residual layer, adding corresponding pixels to the second compressed image. The system and method can thus provide file size savings associated with lossy compression while avoiding character replacement.

Texture replacement in video sequences and images

Systems and methods for reducing bit rates by replacing original texture in a video sequence with synthesized texture. Reducing the bit rate of the video sequence begins by identifying and removing selected texture from frames in a video sequence. The removed texture is analyzed to generate texture parameters. New texture is synthesized using the texture parameters in combination with a set of constraints. Then, the newly synthesized texture is mapped back into the frames of the video sequence from which the original texture was removed. The resulting frames are then encoded. The bit rate of the video sequence with the synthesized texture is less than the bit rate of the video sequence with the original texture. Also, the ability of a decoder to decode the new video sequence is not compromised because no assumptions are made about the texture synthesis capabilities of the decoder.