Patent classifications
H04S1/005
Playing binaural sound in response to a person being at a location
An electronic device includes a display and one or more processors. The display displays, when a person is at a location, a virtual image at a sound localization point (SLP) in empty space. The one or more processors process sound with a room impulse response (RIR) for the location in order to generate binaural sound that externally localizes at the SLP in empty space in response to the person being at the location.
DYNAMIC TIME AND LEVEL DIFFERENCE RENDERING FOR AUDIO SPATIALIZATION
A system is disclosed for using an audio time and level difference renderer (TLDR) to generate spatialized audio content for multiple channels from an audio signal received at a single channel. The system selects an audio TLDR from a set of audio TLDRs based on received input parameters. The system configures the selected audio TLDR based on received input parameters using a filter parameter model to generate a configured audio TLDR that comprises a set of configured binaural dynamic filters, and a configured delay between the multiple channel. The system applies the configured audio TLDR to an audio signal received at the single channel to generate spatialized multiple channel audio content for each channel of the multiple audio channel and presents the generated spatialized audio content at multiple channels to a user via a headset.
Method of operating an ear level audio system and an ear level audio system
A method of operating an ear level audio system in order to provide improved own voice detection and an ear level audio system (100) for carrying out the method.
Headset and Method for Operating a Headset
A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.
ADVANCED ARTIFICIAL SOUND HEARING TRAINING
A method, including the actions of obtaining access to a virtual reality system; activating a cochlear implant such that the cochlear implant evokes a hearing percept based on first input; and receiving second input from the virtual reality system in temporal proximity with the evocation of the hearing percept based on the first input, wherein the cochlear implant evokes a hearing percept based on the first input, and the second input is correlated with the first input.
METHOD AND APPARATUS FOR LISTENING SCENE CONSTRUCTION AND STORAGE MEDIUM
A method and an apparatus for virtual listening scene construction and a storage medium are provided. The method includes the following. Target audio is determined, where the target audio is used to characterize a sound feature in a target scene. A position of a sound source of the target audio is determined. Dual-channel audio of the target audio is obtained by performing audio-visual modulation on the target audio according to the position of the sound source, where the dual-channel audio of the target audio during simultaneous output is able to produce an effect that the target audio is from the position of the sound source. The dual-channel audio of the target audio is rendered into target music to produce an effect that the target music is played in the target scene.
SIGNAL PROCESSING DEVICE, SIGNAL PROCESSING METHOD, AND PROGRAM
The present technology relates to a signal processing device, a signal processing method, and a program for reducing the amount of signal processing.
A signal processing device includes a first convolution processing section that performs convolution of an audio signal with a difference filter for adding a characteristic of the difference between a transmission characteristic of a path from a first position on the circumference of a cone of confusion to a listening position and a transmission characteristic of a path from a second position on the circumference to the listening position, and a notch forming section that performs a filtering process on a signal resulting from the convolution, by using a notch forming filter for forming a high-pass notch. The present technology is applicable to a signal processing device.
Headset and method for operating a headset
A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.
Binaural Sound in Visual Entertainment Media
A method provides binaural sound to a listener while the listener watches a movie so sounds from the movie localize to a location of a character in the movie. Sound is convolved with head related transfer functions (HRTFs) of the listener, and the convolved sound is provided to the listener who wears a wearable electronic device.
FAST BINAURAL RENDERING APPARATUS AND METHOD FOR PLAYING BACK OF MULTIPLE AUDIO SOURCES
A method that generates binaural headphone playback signals given multiple audio source signals with an associated metadata and binaural room impulse response (BRIR) database, wherein the audio source signals are channel-based, object-based, or a mixture of both channel-based and object-based signals. The method includes parameterizing BRIR to be used for rendering, dividing each audio source signal to be rendered into a number of blocks and frames, and averaging the parameterized BRIR sequences. The method also includes downmixing the divided audio source signals using the diffuse blocks of BRIRs, and performing late reverberation processing on the downmixed version of the previous blocks of the audio source signals.