H04S3/004

REAL-TIME SOUND FIELD SYNTHESIS BY MODIFYING PRODUCED AUDIO STREAMS
20230276189 · 2023-08-31 ·

A client device is disclosed that receives, from a server, a live video stream and a production quality live ambisonic audio stream generated during performance of a live event at a venue. The live ambisonic audio stream is generated from audio channels captured by audio capture devices disposed at the venue. The audio channels captured at the event, and modified by a producer, can be compared to audio captured by an ambisonic microphone positioned within the event space to determine the phase and relative amplitude of those channels as received by a particular ambisonic microphone channel. In this manner, raw and/or produced audio channels captured at the event can be shifted and mixed together to generate a production quality ambisonic stream.

METHOD FOR PROCESSING AN AUDIO SIGNAL IN ACCORDANCE WITH A ROOM IMPULSE RESPONSE, SIGNAL PROCESSING UNIT, AUDIO ENCODER, AUDIO DECODER, AND BINAURAL RENDERER
20220159405 · 2022-05-19 ·

A method for processing an audio signal in accordance with a room impulse response is described. The audio signal is separately processed with an early part and a late reverberation of the room impulse response, and the processed early part of the audio signal and the reverberated signal are combined. A transition from the early part to the late reverberation in the room impulse response is reached when a correlation measure reaches a threshold, the threshold being set dependent on the correlation measure for a selected one of the early reflections in the early part of the room impulse response.

OVER-EAR HEADPHONES HAVING SPEAKER UNITS EQUIPPED WITH SURROUND SOUND MEMBERS
20220159381 · 2022-05-19 ·

Over-ear headphones having speaker units peripherally provided with sound transmitter means to create surround sound effects in an ear unit provided within over-ear headphones. As when the speaker units provided with the surround sound transmitter means are used in the ear unit, a surround sound is created inside of the over-ear headphones, and hence a higher-performance sound is achieved in the over-ear headphones.

Spatial audio augmentation and reproduction
11729574 · 2023-08-15 · ·

A method including: obtaining at least one spatial audio signal including at least one audio signal, wherein the at least one spatial audio signal at least partially defines an audio scene; obtaining at least one augmentation audio signal; determining at least two audio objects based upon the at least one augmentation audio signal; determining audio-object dependency information for the determined at least two audio objects; and augmenting the audio scene based, at least partially, on both the determined at least two audio objects and the determined audio-object dependency information.

Spatial audio monauralization via data exchange
11729570 · 2023-08-15 · ·

A device includes a memory configure to store instructions and one or more processors configured to execute the instructions to obtain spatial audio data at a first audio output device. The one or more processors are further configured to perform data exchange, between the first audio output device and a second audio output device, of exchange data based on the spatial audio data. The one or more processors are also configured to generate first monaural audio output at the first audio output device based on the spatial audio data.

Method for outputting audio signal using scene orientation information in an audio decoder, and apparatus for outputting audio signal using the same
11310616 · 2022-04-19 · ·

A method for decoding a bitstream by an apparatus, includes obtaining a decoded audio signal and metadata from the bitstream, the metadata comprising scene orientation information; and rendering the decoded audio signal based on the scene orientation information, wherein the scene orientation information is information for a direction of a video scene related to the decoded audio signal.

METHOD AND APPARATUS FOR PERFORMING BINAURAL RENDERING OF AUDIO SIGNAL

A method and apparatus for performing binaural rendering of an audio signal are provided. The method includes identifying an input signal that is based on an object, and metadata that includes distance information indicating a distance to the object, generating a binaural filter that is based on the metadata, using a binaural room impulse response, obtaining a binaural filter to which a low-pass filter (LPF) is applied, using a frequency response control that is based on the distance information, and generating a binaural-rendered output signal by performing a convolution of the input signal and the binaural filter to which the LPF is applied.

METHOD AND APPARATUS FOR PROCESSING A STEREO SIGNAL
20210352425 · 2021-11-11 ·

The disclosure relates to a method for processing a stereo signal. The method can include obtaining a center channel signal by up-mixing the stereo signal. The method can also include generating a filtered center channel signal by applying one or more peak filters and one or more notch filters to the center channel signal. Furthermore, the method can include generating a binaural signal based on the filtered center channel signal.

AUDIO CONTENT FORMAT SELECTION
20210345056 · 2021-11-04 · ·

Systems, devices, apparatuses, components, methods, and techniques for providing media content to a media playback system are provided. The techniques provide for determining whether a playback system is connected, or otherwise associated with, a playback device suitable for 3D audio playback. Upon determining that a playback system is or is not connected or otherwise associated with a playback device suitable for 3D audio playback, audio content in a corresponding format may then be transferred and/or played by a requesting system. In some examples, one or more filters may be applied to requested audio content to compensate for determined user head movement and/or to create simulated 3D audio from generic two-channel recording.

REVERBERATION GENERATION FOR HEADPHONE VIRTUALIZATION

The present disclosure relates to reverberation generation for headphone virtualization. A method of generating one or more components of a binaural room impulse response (BRIR) for headphone virtualization is described. In the method, directionally-controlled reflections are generated, wherein directionally-controlled reflections impart a desired perceptual cue to an audio input signal corresponding to a sound source location. Then at least the generated reflections are combined to obtain the one or more components of the BRIR. Corresponding system and computer program products are described as well.