Patent classifications
H04S3/004
Audio Encoding and Decoding Using Presentation Transform Parameters
A method for encoding an input audio stream including the steps of obtaining a first playback stream presentation of the input audio stream intended for reproduction on a first audio reproduction system, obtaining a second playback stream presentation of the input audio stream intended for reproduction on a second audio reproduction system, determining a set of transform parameters suitable for transforming an intermediate playback stream presentation to an approximation of the second playback stream presentation, wherein the transform parameters are determined by minimization of a measure of a difference between the approximation of the second playback stream presentation and the second playback stream presentation, and encoding the first playback stream presentation and the set of transform parameters for transmission to a decoder.
METHOD FOR PROCESSING AN AUDIO SIGNAL IN ACCORDANCE WITH A ROOM IMPULSE RESPONSE, SIGNAL PROCESSING UNIT, AUDIO ENCODER, AUDIO DECODER, AND BINAURAL RENDERER
A method for processing an audio signal in accordance with a room impulse response is described. The audio signal is separately processed with an early part and a late reverberation of the room impulse response, and the processed early part of the audio signal and the reverberated signal are combined. A transition from the early part to the late reverberation in the room impulse response is reached when a correlation measure reaches a threshold, the threshold being set dependent on the correlation measure for a selected one of the early reflections in the early part of the room impulse response.
Method and System For Headset With Automatic Source Detection And Volume Control
An audio headset receives one or more audio signals carrying one or more audio channels and processes the audio channels to generate stereo signals for output to a left and a right speaker of the audio headset. The processing determines a number of the audio channels carried in the received audio signal(s), adjusts level(s) of the audio channels based on the determined number of audio channels and/or adjusts gain and/or phase of the audio channels to control a perceived location of a listener wearing the headset relative to a source of sounds carried in the stereo signals.
Surround Sound Location Virtualization
A computer program product having a non-transitory computer-readable medium including computer program logic encoded thereon that, when performed on a surround sound audio system that is configured to render left front, right front, and center front audio signals, and also render left and right near-field binaurally-encoded audio signals, causes the surround sound audio system to develop the left and right near-field binaurally-encoded audio signals, and provide the left near-field binaurally-encoded audio signal to a left non-occluding near-field driver and provide the right near-field binaurally-encoded audio signal to a right non-occluding near-field driver.
Audio content format selection
Systems, devices, apparatuses, components, methods, and techniques for providing media content to a media playback system are provided. The techniques provide for determining whether a playback system is connected, or otherwise associated with, a playback device suitable for 3D audio playback. Upon determining that a playback system is or is not connected or otherwise associated with a playback device suitable for 3D audio playback, audio content in a corresponding format may then be transferred and/or played by a requesting system. In some examples, one or more filters may be applied to requested audio content to compensate for determined user head movement and/or to create simulated 3D audio from generic two-channel recording.
Ambient sound activated device
In device having at least one microphone and one or more speakers, environmental sound may be recorded using the microphone, classified and mixed with source media sound to produce a mixed sound depending on the classification. The mixed sound may then be played over the one or more speakers.
INFORMATION PROCESSING DEVICE AND INFORMATION PROCESSING METHOD
Provided is an information processing device that controls and presents sound information in an appropriate form to a user who acts in an environment on the basis of situation recognition including recognition of the environment and recognition of the actions of the user. The information processing device includes: a sensor that detects an object; an open ear style earpiece that is worn on an ear of a listener, and includes an acoustics generation unit, and a sound guide portion that transmits a sound generated by the acoustics generation unit into an earhole; and a processing unit that processes sound information of a sound source, the sound information being generated by the acoustics generation unit, the processing unit acquiring the sound information of the sound source corresponding to the object detected by the sensor, and a process of localizing a sound image of the acquired sound source while varying a position of the sound image in accordance with a position in a three-dimensional acoustic space, the position in the three-dimensional acoustic space corresponding to a position of the detected object.
Method and System for Surround Sound Processing in a Headset
An audio headset may receive a plurality of audio signals corresponding to plurality of surround sound channels. The headset may determine, via its audio processing circuitry, context and/or content of the audio signals. The audio processing circuitry may process the audio signals to generate stereo signals carrying one or more virtual surround channels, wherein the processing comprises automatically controlling, based on the context and the content of the audio signals, a simulated acoustic environment of the virtual surround channels.
Method and system for headset with automatic source detection and volume control
An audio headset receives one or more audio signals carrying one or more audio channels and processes the audio channels to generate stereo signals for output to a left and a right speaker of the audio headset. The processing determines a number of the audio channels carried in the received audio signal(s), adjusts level(s) of the audio channels based on the determined number of audio channels and/or adjusts gain and/or phase of the audio channels to control a perceived location of a listener wearing the headset relative to a source of sounds carried in the stereo signals.
Endpoint mixing product
The present invention discloses an endpoint mixing product having a control module and a speaker system. The speaker system includes speakers in which each speaker is with a 3D coordinate. The speakers communicate with the control module respectively. The control module is configured to deliver sound fragments to the speakers. The sound fragments contain 3D coordinates and correspond to the speakers respectively through the 3D coordinates. The speakers are configured to receive and play the corresponding sound fragments respectively to form an endpoint mixing sound.