Patent classifications
H04S7/307
SYSTEMS AND METHODS FOR WIRELESS SURROUND SOUND
Systems and methods including one or more processors and one or more non-transitory storage devices storing computing instructions configured to run on the one or more processors and perform receiving audio source data at a speaker; applying, on the speaker, a digital signal processing algorithm to the audio source data to create post processed audio data; encoding, on the speaker, the post processed audio data; and outputting the post processed audio data, as encoded, via the speaker. Other embodiments are disclosed herein.
APPARATUS AND METHOD FOR PITCH-SHIFTING AUDIO SIGNAL WITH LOW COMPLEXITY
An apparatus and method for pitch-shifting an audio signal with low complexity are disclosed. The method includes identifying a distance between an audio object included in the audio signal and a listener, checking whether the distance between the audio object and the listener decreases, and performing stepwise stretching pitch-shifting of repeatedly using at least one of frequency components of the audio signal when the distance between the audio object and the listener decreases.
Audio processing algorithms
An example implementation involves a computing device transmitting, via a local area network, a command that instructs a playback device to play a particular audio signal. The example implementation also involves the computing device receiving data indicating a detected audio signal corresponding to playback of the particular audio signal by the playback device, where the detected audio signal includes a portion of the particular audio signal. The implementation further involves the computing device obtaining data indicating a predetermined audio characteristic and determining an audio processing algorithm based on the detected audio signal and the predetermined audio characteristic. The example implementation involves causing the playback device to apply the determined audio processing algorithm when playing audio via at least one speaker.
CONTENT BASED SPATIAL REMIXING
A trained machine configured to input a stereo sound track and separate the stereo sound track into multiple N separated stereo audio signals respectively characterized by multiple N audio content classes. All stereo audio as input in the stereo sound track is included in the N separated stereo audio signals. A mixing module is configured to spatially localize symmetrically and without cross-talk, between left and right, the N separated stereo audio signals into multiple output channels. The output channels include respective mixtures of one or more of the N separated stereo audio signals. Gain is adjusted of the output channels into left and right binaural outputs to conserve summed levels of the N separated stereo audio signals distributed over the output channels.
METHOD AND SYSTEM FOR PROCESSING OBSTACLE EFFECT IN VIRTUAL ACOUSTIC SPACE
A method and system for processing an obstacle effect in a virtual acoustic space are disclosed. The method includes receiving a parameter for an obstacle candidate plane extracted from spatial information, determining, in response to the parameter, whether the obstacle candidate plane is an obstacle related to a path between a position of a virtual sound source and a position of a user, and applying a sound effect according to the obstacle to an audio signal when the obstacle candidate plane is the obstacle. The obstacle candidate plane is a plane of an object that may become the obstacle in a sound propagation path between the virtual sound source and the user.
Environment acoustics persistence
Disclosed herein are systems and methods for storing, organizing, and maintaining acoustic data for mixed reality systems. A system may include one or more sensors of a head-wearable device, a speaker of the head-wearable device, and one or more processors configured to execute a method. A method for execution by the one or more processors may include receiving a request to present an audio signal. An environment may be identified via the one or more sensors of the head-wearable device. One or more audio model components associated with the environment may be retrieved. A first audio model may be generated based on the audio model components. A second audio model may be generated based on the first audio model. A modified audio signal may be determined based on the second audio model and based on the request to present an audio signal. The modified audio signal may be presented via the speaker of the head-wearable device.
Adjustment of acoustic map and presented sound in artificial reality systems
A headset generates an acoustic map that is a visual representation of sound pressure of sound within a local area. The acoustic map is displayed as a virtual object that is overlaid onto visual content being presented by the headset. Sound is adjusted in accordance with a command. The acoustic map is updated based on the adjusted sound, and the adjusted sound is presented and the updated acoustic map is presented.
Parametric joint-coding of audio sources
The following coding scenario is addressed: A number of audio source signals need to be transmitted or stored for the purpose of mixing wave field synthesis, multi-channel surround, or stereo signals after decoding the source signals. The proposed technique offers significant coding gain when jointly coding the source signals, compared to separately coding them, even when no redundancy is present between the source signals. This is possible by considering statistical properties of the source signals, the properties of mixing techniques, and spatial hearing. The sum of the source signals is transmitted plus the statistical properties of the source signals, which mostly determine the perceptually important spatial cues of the final mixed audio channels. Source signals are recovered at the receiver such that their statistical properties approximate the corresponding properties of the original source signals. Subjective evaluations indicate that high audio quality is achieved by the proposed scheme.
Stereo Audio Signal Delay Estiamtion Method and Apparatus
A stereo audio signal delay estimation method includes obtaining a current frame of a stereo audio signal. The current frame includes a first channel audio signal and a second channel audio signal. Estimating an inter-channel time (ITD) of the current frame using a first algorithm when a signal type of a noise signal included in the current frame is a coherent noise signal type, or estimating the ITD using a second algorithm when the signal type of the noise signal is a diffuse noise signal type. The first algorithm includes weighting a frequency domain cross power spectrum based on a first weighting function that includes a first construction factor. The second algorithm includes weighting the frequency domain cross power spectrum based on a second weighting function that includes a second construction factor different from the first construction factor.
Modifying and transferring audio between devices
Certain embodiments relate generally to modifying audio playing on a first device based on detection of that audio by a second device. Other embodiments relate to transferring audio between a first device and a second device. More particularly, audio playing from a first device may be muted, stopped, or adjusted in volume based on detection of that audio by, or interaction with, a second device. Likewise, audio may be transferred from a first device to a second device based on communications between the first and second devices, proximity of the first and second devices relative to one another, proximity of a user to either the first or second device, and so on.