Patent classifications
H04S7/308
DIGITAL AUDIO PROCESSING SYSTEMS AND METHODS
A system for processing audio data of the present disclosure has an audio processing device for receiving audio data from an audio source. Additionally, the system has logic that separates the audio data received into left channel audio data indicative of sound from a left audio source and right channel audio data indicative of sound from a right audio source. The logic further separates the left channel audio data into primary left ear audio data and opposing right ear audio data and for separating the right channel audio data into primary right ear audio data and opposing left ear audio data applies a first filter to the primary left ear audio data, a second filer to the opposing right ear audio data, a third filter to the opposing left ear audio data, and a fourth filter to the primary right ear audio data, wherein the second and third filters introduce a delay into the opposing right ear audio data and the opposing left ear audio data, respectively. Also, the logic sums the filtered primary left ear audio data with the filtered opposing left ear audio data to obtain processed left channel audio data and sums the filtered primary right ear audio data with the filtered opposing right ear audio data to obtain processed right channel audio data. The logic further combines the processed left channel audio data and the processed right channel audio data into processed audio data and outputting the processed audio data to a listening device for playback by a listener.
AUGMENTED REALITY HEADPHONE ENVIRONMENT RENDERING
Accurate modeling of acoustic reverberation can be essential to generating and providing a realistic virtual reality or augmented reality experience for a participant. In an example, a reverberation signal for playback using headphones can be provided. The reverberation signal can correspond to a virtual sound source signal originating at a specified location in a local listener environment. Providing the reverberation signal can include, among other things, using information about a reference impulse response from a reference environment and using characteristic information about reverberation decay in a local environment of the participant. Providing the reverberation signal can further include using information about a relationship between a volume of the reference environment and a volume of the local environment of the participant.
Bass management for audio rendering
Improved methods and devices for processing low-frequency audio data are provided. A bass extraction process may involve applying low-pass filters to received audio object signals, to produce extracted low-frequency audio signals. The bass extraction process may be performed prior to a process of rendering audio objects into speaker feed signals. A bass management process may involve routing the extracted low-frequency audio signals to the one or more speakers capable of reproducing low-frequency audio signals.
AUDIO REPRODUCTION SYSTEM COMPRISING SPEAKER MODULES AND CONTROL MODULE
A system comprises multiple speakers and a control unit. The speakers and the control unit are arranged to locate one another and to determine distances and preferably locations relative to one another, for example based on signal power measurements. Also a user position may be determined via a device close to the user, like a telephone or a watch. This information is used for processing audio data for rendering for optimal user experience. Based on locations of speakers relative to the user, dedicated functionality may be assigned to a speaker. The audio data to be reproduced may be processed and at least parts thereof may be assigned to a speaker, depending on the assigned functionality. Speaker modules may be added and assigned a functionality on the go. Capability for processing of audio and position data may be performed by any of a user device, speaker module or dedicated control module.
Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2D setups
Sound scenes in 3D can be synthesized or captured as a natural sound field. For decoding, a decode matrix is required that is specific for a given loudspeaker setup and is generated using the known loudspeaker positions. However, some source directions are attenuated for 2D loudspeaker setups like e.g. 5.1 surround. An improved method for decoding an encoded audio signal in soundfield format for L loudspeakers at known positions comprises steps of adding (10) a position of at least one virtual loudspeaker to the positions of the L loudspeakers, generating (11) a 3D decode matrix (D′), wherein the positions (Formula I) of the L loudspeakers and the at least one virtual position (Formula II) are used, downmixing (12) the 3D decode matrix (D′), and decoding (14) the encoded audio signal (i14) using the downscaled 3D decode matrix (Formula III). As a result, a plurality of decoded loudspeaker signals (q14) is obtained.
Screen-relative rendering of audio and encoding and decoding of audio for such rendering
In some embodiments, methods for generating an object based audio program including screen-elated metadata indicative of at least one warping degree parameter for at least one audio object, or generating a speaker channel-based program including by warping audio content of an object based audio program to a degree determined at least in part by at least one warping degree parameter, or methods for decoding or rendering any such audio program. Other aspects are systems configured to perform such audio signal generation, decoding, or rendering, and audio processing units (e.g., decoders or encoders) including a buffer memory which stores at least one segment of any such audio program.
Pair volume control
An example method includes, based on an adjustment to a first displayed volume control, instructing the first playback device to adjust playback volume level; based on an adjustment to a second displayed volume control, instructing the second playback device to adjust playback volume level; after sending the commands, instructing the first and/or second playback device to process an audio stream into a first and/or second channel and to reproduce a respective one of the first and second channel, wherein the grouped first and second playback devices provide multi-channel sound; and based on an adjustment to a third displayed volume control, instructing the first and/or second playback device to adjust a group volume level for both the first and second playback devices.
Method, Apparatus or Systems for Processing Audio Objects
Diffuse or spatially large audio objects may be identified for special processing. A decorrelation process may be performed on audio signals corresponding to the large audio objects to produce decorrelated large audio object audio signals. These decorrelated large audio object audio signals may be associated with object locations, which may be stationary or time-varying locations. For example, the decorrelated large audio object audio signals may be rendered to virtual or actual speaker locations. The output of such a rendering process may be input to a scene simplification process. The decorrelation, associating and/or scene simplification processes may be performed prior to a process of encoding the audio data.
SYSTEMS AND METHODS OF DISTRIBUTING AND PLAYING BACK LOW-FREQUENCY AUDIO CONTENT
Multichannel audio playback devices and associated systems and methods are disclosed herein. In some examples, a first playback device is configured to receive a source stream of audio content comprising left, right and center input channels. In a first mode, the first playback device is configured to play back audio via a plurality of transducers based on the left, right, and center input channels. In a second mode, in which the first playback device is bonded to second and third playback devices, the first playback device is configured to (i) play back audio via the plurality of transducers based on at least the center input channel, (ii) cause audio to be played via the second playback device based on at least the right input channel, and (iii) cause audio to be played via the third playback device based on at least the left input channel.
Mixed Reality Complementary Systems
Multiple sound systems are used to provide a realistic audio MR audio experience for one or more users. In one example, an MR space sound system has one or more speakers distributed within an MR space. MR device sound systems for users provides sound directly to the users wearing the MR devices. Audio signals representative of sound in the MR experience are mixed by each sound system to provide sounds that complement each other. Both sound systems provide sound to the users based on events occurring in the MR experience.