Patent classifications
H04S7/308
Display a graphical representation to indicate sound will externally localize as binaural sound
An electronic device displays a graphical representation with a first appearance when sound from the graphical representation plays as mono sound or stereo sound. The electronic device displays the graphical representation with a second appearance when the sound from the graphical representation plays as binaural sound. The second appearance includes an indication that informs a user of the electronic device that the sound plays as the binaural sound.
Audio processing apparatus and method therefor
An audio processing apparatus comprises a receiver (705) which receives audio data including audio components and render configuration data including audio transducer position data for a set of audio transducers (703). A renderer (707) generating audio transducer signals for the set of audio transducers from the audio data. The renderer (7010) is capable of rendering audio components in accordance with a plurality of rendering modes. A render controller (709) selects the rendering modes for the renderer (707) from the plurality of rendering modes based on the audio transducer position data. The renderer (707) can employ different rendering modes for different subsets of the set of audio transducers the render controller (709) can independently select rendering modes for each of the different subsets of the set of audio transducers (703). The render controller (709) can select the rendering mode for a first audio transducer of the set of audio transducers (703) in response to a position of the first audio transducer relative to a predetermined position for the audio transducer. The approach may provide improved adaptation, e.g. to scenarios where most speakers are at desired positions whereas a subset deviate from the desired position(s).
Renderer controlled spatial upmix
An audio decoder device for decoding a compressed input audio signal having at least one core decoder having one or more processors for generating a processor output signal based on a processor input signal, wherein a number of output channels of the processor output signal is higher than a number of input channels of the processor input signal, wherein each of the one or more processors has a decorrelator and a mixer, wherein a core decoder output signal having a plurality of channels has the processor output signal, and wherein the core decoder output signal is suitable for a reference loudspeaker setup; at least one format converter device configured to convert the core decoder output signal into an output audio signal, which is suitable for a target loudspeaker setup; and a control device configured to control at least one or more processors in such way that the decorrelator of the processor may be controlled independently from the mixer of the processor, wherein the control device is configured to control at least one of the decorrelators of the one or more processors depending on the target loudspeaker setup.
Failure recovery of wearable playback device
An example implementation may involve a group of wearable playback devices including a first wearable playback device and a second wearable playback device. The wearable playback devices render multi-channel audio content according to particular playback responsibilities in the group. When a failure or other issue with the second wearable playback device occurs, the first playback device assumes at least part of the playback responsibility of the second playback device.
Methods, apparatus and systems for position-based gain adjustment of object-based audio
The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.
METHOD FOR PLAYING AUDIO DATA, ELECTRONIC DEVICE, AND STORAGE MEDIUM
A method for playing audio data, includes: detecting a number and position relationships of associated audio playback devices; performing audio signal processing on audio data to be played based on the number and the position relationships to obtain an audio signal matching the number of the audio playback devices; and playing the audio signal through the audio playback devices.
Method, apparatus or systems for processing audio objects
Diffuse or spatially large audio objects may be identified for special processing. A decorrelation process may be performed on audio signals corresponding to the large audio objects to produce decorrelated large audio object audio signals. These decorrelated large audio object audio signals may be associated with object locations, which may be stationary or time-varying locations. For example, the decorrelated large audio object audio signals may be rendered to virtual or actual speaker locations. The output of such a rendering process may be input to a scene simplification process. The decorrelation, associating and/or scene simplification processes may be performed prior to a process of encoding the audio data.
MEDIA CONTENT PLAYBACK BASED ON AN IDENTIFIED GEOLOCATION OF A TARGET VENUE
Media content playback is based on an identified geographic location of a sound source. A geolocation of a target venue is determined. A first geolocation of a media playback device is determined. An indication that the media playback device is within a threshold distance of the target venue is received. Media content associated with the target venue is transferred to the media playback device, wherein one or more characteristics of the media content are dynamically modified to simulate audio originating from the target device. The one or more characteristics of the media content can include audio content characteristics associated with a timing filter, a loudness filter, and a timbre filter.
Personalized and integrated virtual studio
Methods, systems, and program products for generating a virtual studio are disclosed. In one embodiment a method includes processing image information for at least one pinna of a user to generate a head-related transfer function (HRTF) profile of the user. A studio model that includes a studio-specific acoustic profile is accessed such as by a virtual studio client application executing on a laptop. An audio configuration of the studio model is selected based on the studio-specific acoustic profile. An audio media source is activated and the audio configuration is applied in combination with the HRTF profile of the user to audio generated by the audio media source.
Pre-set audio profiles for graphical user interface and parametric equalizer in gaming systems
A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.