Patent classifications
A63B2024/0043
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
TRAINING SYSTEMS AND METHODS
A method can include projecting an object toward an impact device along a trajectory, receiving the object at a target zone of the impact device, a trainee striking the impact device at an impact zone with a sports tool, and scoring a performance score of the trainee to impact the impact zone at an appropriate time compared to an arrival time of the object at the target zone. A method can include projecting an object toward a target along a trajectory, receiving the object at an actual arrival position at the target, wherein the actual arrival position is either inside a target zone or outside the target zone, and where a trainee is configured to send an indication when the trainee expects the object to arrive inside the target zone, comparing the indication to the actual arrival position, and determining a performance score based on the comparing.
Multiplayer, multisport indoor game system and method
The invention relates to social activities typically based on physical manipulation of objects to achieve an objective common to the participants or to allow participants to engage in distinct activities on a shared field of play, part of which is physical and part of which is virtual and rendered on one or more displays. The invention provides a system and method to enable multiple participants (users) to engage in the activity sequentially or simultaneously, based on the context and objectives of the game. The activity includes one or many shared physical environments modeled on a computing system and displayed, in high fidelity, by one or more projectors or screens.
Tactical target mobile device
A device, sometimes mobile, which simulates human motion, such as an omnidirectional sensing target. The target that can detect and differentiate between projectile (bullet) hits to the head, body, and one or more peripheral regions (e.g., arms, pelvis, legs) of a humanoid-form target, elicit a physical response from the mobile device based upon the sensing data, and provide real time feedback to a user (shooter) via a user-friendly interface. The target includes multiple layers of conductive material separated by one or more insulating layers. Forming can be by wrapping planar sensing panel into a three-dimensional configuration such that the panel occludes a three-dimensional volume and presents surfaces sensing projectiles from all directions. Associated circuitry is configured to have a bullet pass through multiple zones and to electronically detect the bullet path based on a combination and/or sequence of zones detecting bullet passage.
SYSTEMS AND METHODS FOR PLAYING A GOLF GAME WITHIN LIMITED CONFINES
Systems and methods for playing a golf game are disclosed herein. In an embodiment, a system for playing a golf game within limited confines includes a wall unit, a floor unit, and a control unit. The wall unit is configured to display a virtual portion of the golf game. The floor unit is configured to enable a physical portion of the golf game. The control unit is programmed to use first data related the virtual portion and second data related to the physical portion to enable a golfer to play a full golf hole.
Training systems and methods
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
Basketball performance monitoring system
A basketball performance monitoring system comprising a local microprocessor in communication with a remote computational system. At least one sensor is coupled to the microprocessor. The at least one sensor is coupled to a basketball goal and is configured to sense at least one of an attempt to score a goal and a successful goal. A first display is coupled to the microprocessor and a second display is coupled to the remote computational system.
Trampoline for use as an input device for an electronic game
A trampoline as a controller or an input device for playing games, including a frame having a flexible mat divided into input zones and one or more neutral zones, a sensor arrangement to detect activity on the flexible mat, a controller configured to determine the bounce location and bounce zone of the activity and provide this information to a feedback generator for playing games on the trampoline, such that a user uses the trampoline to play games by jumping on the input and neutral zones.
Device, System, and Method of Computer Vision, Object Tracking, Image Analysis, and Trajectory Estimation
Device, system, and method of computer vision, object tracking, and image analysis; particularly suitable or configured for analysis of images or videos of tennis. A device includes two adjacent and co-located cameras, oriented at an angle of 20 to 120 degrees relative to each other, capturing a combined field-of-view that covers at least 75 percent of an entirety of a tennis court. A processor analyzes the captured images or video using computer- vision algorithms, and detects a ball bounce event and its properties. Insights are generated with regard to the performance of one or more of the participating players.
Device, system, and method of computer vision, object tracking, image analysis, and trajectory estimation
Device, system, and method of computer vision, object tracking, and image analysis; particularly suitable or configured for analysis of images or videos of tennis. A device includes two adjacent and co-located cameras, oriented at an angle of 20 to 120 degrees relative to each other, capturing a combined field-of-view that covers at least 75 percent of an entirety of a tennis court. A processor analyzes the captured images or video using computer-vision algorithms, and detects a ball bounce event and its properties. Insights are generated with regard to the performance of one or more of the participating players.