Patent classifications
A63B69/322
Surface interactions in a virtual reality (VR) environment
A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for generalized surface interactions in the VR environment. The techniques herein leverage controller-less calibration with any type of surface, followed by surface interactions in the VR environment. An example use case is an interactive fitness training session.
Interactive exercise and training system and method
A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.
Interactive exercise and training system and method
A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.
Smart Bag
A smart bag offers tactical, visual, and audible interactive features for workouts and has numerous benefits: enhance aerobic fitness, core stability, coordination, power, stamina, and endurance. The smart bag improves upper-body strength and strengthen bones and ligaments and enhances full body boxing, MMA (Mixed Martial Arts), kickboxing techniques. The smart bag provides real-time guidance to indulge the user in a challenging experience. The workout guidance is presented through illuminating and extinguishing a series of light units integrated with sensors. The light units are distributed on the bag, wherein the duration and sequence of illumination of individual light units are controlled by a control system. Through interacting with the control system, the user achieves focused training at the desired intensity level that emphasizes on power, speed, accuracy, and reaction. Further, the control system can record boxing and biometric data using the sensors.
TRAINING UTILIZING A TARGET COMPRISING STRIKE SECTORS AND/OR A MAT COMPRISING POSITION SECTORS INDICATED TO THE USER
Disclosed is a method, a device, a system and/or a manufacture of training utilizing a target comprising strike sectors and/or a mat comprising position sectors indicated to the user. In one embodiment, a method for combat training, athletic training, and workout includes determining a position sector ID from a training file associated with a position sector visually identified on a mat including a position detector. A strike sector ID is determined associated with a strike sector on a strike target capable comprising a strike detector and capable of receiving a strike from a human extremity. A first indicator signal is generated to communicate the foot placement to the user and a second indicator signal communicates the strike sector. A strike signal is received from the strike and/or a position signal is received from the foot placement on the mat. The user's strike and/or positioning performance may be assessed.
TRAINING PAD
The present invention provides a training pad for preventing injury to a trainer, in particular a boxing trainer, when presenting the training pad for striking, and further provides a focused location for receiving repeated strikes, comprising a target pad having a target surface and a resiliently deformable region located behind the target surface, and a securing member configured to secure the target pad to a first arm segment adjacent to a second arm segment. The first arm segment is proximal to the second arm segment. The resiliently deformable region is arranged to substantially absorb the energy of a strike received at the target surface, and the target surface is configured to indicate to a user a strike may be made thereon.
BOXING FITNESS DEVICE WITH CLOUD TECHNOLOGY AND DETECTION METHOD THEREOF
A boxing fitness device with cloud technology and a detection method thereof are provided. The boxing fitness device with cloud technology includes a boxing board, a storage device, an indicating device, a plurality of sensing devices, a first wearable device, a second wearable device, and an operational unit. The notifying device may be disposed on the boxing board. The sensing device may be connected with the boxing board. The operational unit may electrically be connected to the sensing device. in combination with different songs in the storage device, boxing and exercising may be performed to achieve a variety of exercise modes. The purpose of entertainment may also be achieved by converting the inputted music into a hitting indication or converting the signal detected from hitting into music including a scale, rhythm, volume, melody, and tone.
MARTIAL ARTS EQUIPMENT, SYSTEMS AND RELATED METHODS
A martial arts training system comprising: (a) one or more hand held targets; (b) one or more wearable devices; and (c) trainee log-in hardware installed in said target(s) and said wearable device(s).
Interactive exercise and training system and method
A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.
Martial arts equipment, systems and related methods
A martial arts target handle comprising; (a) an accelerometer providing a first data output signal; (b) an altimeter providing a second data output signal; (c) a CPU receiving and storing said first and second data output signals; and (d) a power source providing power said accelerometer, altimeter and CPU.