A63B71/0669

Interactive projectile game
11660514 · 2023-05-30 · ·

Disclosed is an interactive projectile game system that collects projectiles launched by a user toward a target and that returns the launched projectiles to the user. The system includes an actuator, a launcher assembly, a projectile, one or more targets, and a projectile collection system proximal to the targets. A user selects the actuator to activate the launcher assembly to propel the projectile to the user. The user receives or retrieves the projectile and propels the projectile toward the targets in an effort to score points by striking a target. The projectile collection system receives the projectile after being launched by the user, and the projectile collection system transfers the projectile back to the launcher assembly.

RECREATIONAL GAME AND METHOD OF PLAYING THE SAME
20230066198 · 2023-03-02 ·

A recreational game is disclosed, including at least one flying disc, wherein a player on each of a set of teams throws the flying disc towards two sets of goal rings positioned on opposing sides of one another. The player on each set of teams attempts to throw the flying disc through one of the two sets of rings to obtain a point value. At least one ball is utilized as a defensive element to prevent the flying disc from travelling through one of the rings.

Special 21-point electronic score device for games such as Corn Hole
20230105254 · 2023-04-06 ·

A special 21-point electronic score device for games like Corn Hole. It is a portable, easy-to-see electronic scoreboard designed specifically for the popular backyard game of cornhole. It is made of durable materials with a fold-in base and includes 42 LEDs (21 on each side) stacked in the traditional score tower style that allows it to be used any time of day or night. It stands approximately fifty (50) inches high when in use and then can fold down to approximately thirty-six (36) inches for easy storage and portability. It has a handle for convenient carrying, a drink holder, and a compartment on top to hold a phone in place for video recording competitive games. The scoreboard can be used for any game played to 21 points.

Exercise machine controls

A method includes receiving electronic content via a network, the electronic content comprising an exercise class, and receiving user data associated with a user participating in the exercise class using an exercise machine. The method also includes generating an executable control for a user interface based at least in part on the user data, and providing the executable control, via a display of the exercise machine, while the user is participating in the exercise class. In such a method, the executable control is operable to modify a parameter of the exercise machine while the user is participating in the exercise class.

SYSTEM AND METHODS OF TRACKING PLAYER GAME EVENTS
20230156082 · 2023-05-18 ·

System and methods for tracking events in a sports game using one or more event input devices. Each event input device tracks a subset of the game events and the devices work together to provide a simplified input experience by sharing input and context from other event input devices. Since the user is only responsible for capturing a subset of the events, and because each device simplifies the input requirements of the other event input devices, the end user is still able to enjoy watching the game while also opening up the input task to users who would not have typically done so. The combined results of the devices provides a complete picture of the game in the form of a game play-by-play for the fans and statistics for the coaches. Integration with the scoreboard, communication system and player devices provide further event input simplification, rich content for viewers and simplification for traditional scorekeepers and sound controllers.

Addressable lighting and scorekeeping system
11648453 · 2023-05-16 ·

A lighting and scorekeeping system particularly applicable to leisure games is disclosed herein. The system is further applicable to games played to a score of twenty-one. Additionally, the system can be operated and customized locally or remotely with a wireless ad hoc network. Light arrays are programmable and/or addressable and uniquely laid out. One or more epoxy inlays are included for ambiance and partial light transmission. In a preferred embodiment, the system is configured to a cornhole game board.

Systems and methods for detecting physical impacts
11638863 · 2023-05-02 ·

The present disclosure relates to systems, devices, and methods for measuring physical impacts to various surfaces, including athletic equipment such as punching bags, tackling dummies, etc. An example system includes a punching bag and a plurality of force sensors coupled to the punching bag. The force sensors are configured to detect physical impacts on the punching bag.

Interactive training of body-eye coordination and reaction times using multiple mobile device cameras

Methods and systems for multi-player training of body-eye coordination using mobile computing devices each having a camera are provided. The methods and systems execute instructions to capture a first training video of a first of player, using a first camera on a first mobile computing device; superimpose a visual cue onto the first training video at a visual cue location and for a cue period starting from a first time instant; determine whether the first player has responded to the visual cue at a second time instant within the cue period; receive a notification from a second mobile computing device, where the notification was generated in response to determining that a second player has responded to the visual cue at a third time instant within the cue period; and in response to a determination that the first player has responded to the visual cue and to the notification, generate a feedback to the first player.

Data Collection during a Game
20170368430 · 2017-12-28 ·

A system for data collection during a game includes a positioning system for determining various locations of a user during the game, a tag reader for reading a passive RFID tag held in close proximity to the tag reader, and a processor for correlating the location of the user with the time at which a tag is read to enable action locations for the game to be determined.

EXERCISE DEVICE AND METHODS
20170368404 · 2017-12-28 ·

Methods and devices for use in shuttle drills. The exercise device includes a base having a plate and a central vertical member configured to receive blocks retrieved during a shuttle drill, and several blocks configured to be placed at varying distances from the base and to be picked up by a participant and stacked on the base. The method includes placing blocks of varying colors at varying distances from a base that has a plate and a central vertical member. A participant is instructed to run to the block closest to the base, pick up the block closest to the base, run back with the block to the base and stack the block around the central vertical member, and to repeat the running, picking up, and running back steps until there are no more blocks to be picked up and all blocks are stacked around the central vertical member.