Patent classifications
A63B71/0669
SYSTEM AND USER INTERFACE FOR OFFICIATING AND SPECTATING FLAG FOOTBALL
Disclosed herein are devices, systems, and methods for officiating, spectating, and scorekeeping for flag football games using one or more wirelessly interconnected electronic devices. In some embodiments, a plurality of graphical user interfaces are provided on a mobile electronic device, the interfaces allowing game officials to create games that are visible to spectators, players, coaches, and statisticians/scorekeepers on a shared geographic map. After spectators, players, coaches, and/or statisticians/scorekeepers join a game, an official inputs information regarding timing and scorekeeping of the game to an interface of a mobile device carried by the official, and the inputted information is broadcasted from the official's device to mobile devices of spectators, players, and coaches, where it is displayed in real-time on graphical user interfaces of the receiving devices. The interfaces may facilitate real-time synchronization of a play-clock and/or go-clock amongst officials, spectators, players, coaches, and/or statisticians/scorekeepers.
Non-transitory computer readable recording medium, extraction method, and information processing apparatus
An information processing apparatus (100) extracts, from among a plurality of elements, a first element that falls within a predetermined range from a first reference for determination of success or failure or a second element that falls within a predetermined range from a second reference for determination of a perfection level, on the basis of at least one of a determination result of the success or failure and a determination result of the perfection level. The information processing apparatus (100) extracts a portion corresponding to the first element or the second element from a 3D model moving image that is generated from 3D sensing data of a series of performances of the athlete or a video that is obtained by capturing the performances, and outputs the extracted moving image or the extracted video.
Basketball training system
A basketball training system includes a server computer and a basketball training machine. The server computer executes a workout module that manages operation of a graphical user interface that presents a graphical representation of a portion of a basketball court and receives user inputs that define a workout program that includes selected ball delivery locations relative to the visual representation. The basketball training machine receives the workout program and delivers basketballs to the selected ball delivery locations.
Basketball training system
A basketball training system includes a ball delivery system in which a basketball is delivered to a ball ready holder located in front of a ball launch mechanism. A launch arm is grabbed and pulled backward against a spring force, and then is released to pivot forward and strike the basketball from the ball ready holder.
Internet sports computer cellular device
A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Sports information gathering and broadcasting system
Systems and methods of gathering, processing, and distributing information of a sporting event over a wireless network covering the sporting event, including a first portable device carried by a spotter of the sporting event to acquire global positioning system (GPS) data corresponding to the first portable device, to receive input data regarding status of the sporting event from the spotter, and to transmit the GPS and input data over the network, and a second portable device carried by a patron of the sporting event to receive the transmitted data, and to selectively display graphical representations of the transmitted data according to an input from the patron.
DEVICE FOR MEASURING POWER IN RESPONSE TO VARYING STRIKING CONDITION
The present invention relates to a power measuring device capable of obtaining accurate measurement values corresponding to changes in the state or environment of a target to be struck, and in variable striking conditions, such as being struck in a state in which movement of the target occurs, and the like. To this end, the present invention includes an air pocket group (11g) configured such that air pockets (11) are respectively formed in regions leading to a score according to striking in a target when the power measuring device (10) corresponding to variable striking conditions is installed on a target used in a fighting exercise; a piping tubes (12) formed to transmit pressure to a pressure sensor (13a) on the other side according to a change in volume on the air pocket (11) to increase the efficiency of score determination, by measuring a power at the time of strike by determining a strength (power) of the strike with an impulsive force applied to the air pocket (11); and a check valve (12a) formed in each piping tube (12) connecting each air pocket (11) at a front end of the pressure sensor (13a) to prevent air discharged when the air pocket (11) corresponding to a target point is struck from flowing to another air pocket (11) through the piping tube (12) connected to the pressure sensor (13a).
Event management system, time management system, and method of use
An event management system and/or time management system is presented. The present disclosure relates generally to management of a sporting event. More specifically, the present disclosure is a system and method for the management of a sporting event reducing risks associated with inaccuracies and health hazards. In the present disclosure an event management system and method for implementing controls to protect workers and athletes from identified health hazards. Additionally, and without limitation, the present disclosure provides a system which is more accurate than conventional manual controls and provides real time evaluations of accuracy and reporting of the event.
System and Method for a golf Tournament
The present invention enhances a golf tournament using novel tournament rules that include allowing proficient players to interact with other players, more particularly, professional players to affect the outcome of the tournament. After teams are created the game a best ball is played at the first day, a low and aggregate ball is played on the second day and a worse ball is played on the last day. At the end of the tournament the team with the lowest score wins.
NOVEL SYSTEM AND METHOD ADAPTED TO ENABLE SIMULTANEOUS PLAY OF ONE OR MORE SPORTS GAMES IN THE SAME FACILITY WITH AUTOMATED BALL DELIVERY, TRACKING AND COLLECTION
The present invention comprises a unique system and method for providing adaptable ball delivery and tracking, including appropriate sensor hardware, interactive gameplay user interfaces and point of sales systems. The system and method of the present invention are especially relevant to baseball and softball as, among other components, the system comprises a vertical, ground-up soft toss ball delivery mechanism, automated player and ball-tracking devices, and ball-collection and transport systems. The ball collection and return components eliminate the need for “fielders” and enable the creation of the first “batting range”. The vertical, ground-up soft-toss pitch machine further enables the first multi-story batting facility with player batting bays that open onto a sports field. Further, certain embodiments of the present invention integrate hitting screens, augmented reality display and simultaneous coordination of gameplay and communication between players, regardless of the players' physical location.