Patent classifications
A63B2220/53
MULTIPLAYER, MULTISPORT INDOOR GAME SYSTEM AND METHOD
The invention relates to social activities typically based on physical manipulation of objects to achieve an objective common to the participants or to allow participants to engage in distinct activities on a shared field of play, part of which is physical and part of which is virtual and rendered on one or more displays. The invention provides a system and method to enable multiple participants (users) to engage in the activity sequentially or simultaneously, based on the context and objectives of the game. The activity includes one or many shared physical environments modeled on a computing system and displayed, in high fidelity, by one or more projectors or screens.
Mobile Device Which Simulates Player Motion
A mobile device and system which simulates human motion. The device includes a base with a drive system for providing motion to the device. A receiver is provided which controls the drive system the receiver receives wireless control signals. Pads and a self-stabilizing component are provided on the device. The device accurately mimics the unpredictable motion of a human motion to provide a safer alternative to live interaction to increase participant safety and decrease the incidence of injuries during practice or drill sessions. The system includes at least one mobile device. The mobile device includes: a base having a drive system for providing motion to the device; a receiver which controls the drive system the receiver receives wireless control signals; and self-stabilizing component provided on the device. The system also includes a transmitter for transmitting the control signals to the receiver.
WIRELESS ELECTRONIC TABLE GAME SCOREBOARD
A wireless electronic table game scoreboard is disclosed. An example scoreboard apparatus includes a data transmission module in wireless communication with a user device and configured to wirelessly receive a plurality of game parameters from the user device. The apparatus also includes a score sensor configured to detect a ball passing through a basketball hoop. The apparatus further includes a game execution module configured to operate a basketball game based upon the plurality of received game parameters and record a score of the basketball game based on signals received from the score sensor indicative of the ball passing through the hoop. Additionally, the apparatus includes a camera configured to record video of the basketball game. The data transmission module is configured to transmit the recorded video of the basketball game to the user device in connection with the recorded score.
System and Method for a Golf Super Tag Multifunction Golf Swing Capture and Analysis Device
The present invention is a Golf Super Tag Multifunction Golf Swing Capture and Analysis device comprised of a printed circuit board mounted in a case attached to the end of the club grip or mounted along the club shaft containing sensors and electronic components. The sensor data associated with the golf club swing is processed by the microcontroller firmware that analyzes the physics of the golf swing to determine the various characteristics of the golf swing such as swing plane, club face orientation, club head speed, point of ball impact, etc. This data can be stored in onboard memory and/or relayed via Bluetooth Low Energy or other communication protocols for storage, further application processing and/or relay to web-based systems. The firmware is comprised of code that runs on the microcontroller to handle the microcontroller startup, wake up, power management, sensor control and sensor data, as well as Bluetooth (or other communication protocols).
BALANCING SYSTEM FOR TREADMILL
According to an embodiment of the present disclosure, a left and right balancing system for a treadmill may comprise two detection devices respectively installed at a left and right side of the treadmill, detecting strengths of vibrations respectively at the left and right side of the treadmill when a user exercises on the treadmill, generating detection strength signals according to the detected strengths, and transferring the generated detection strength signals to the user, and a notification device receiving the detection strength signals from the detection devices and indicating the user's left and right balance state.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Mouth Guard Having User-Notification Feature Of Impact Force
A mouth guard senses impact forces and determines if the forces exceed an impact threshold. If so, the mouth guard notifies the user of the risk for injury by haptic feedback, vibratory feedback, and/or audible feedback. The mouth guard system may also remotely communicate the status of risk and the potential injury. The mouth guard uses a local memory device to store impact thresholds based on personal biometric information obtained from the user and compares the sensed forces relative to those threshold values. The mouth guard and its electrical components on the printed circuit board are custom manufactured for the user such that the mouth guard provides a comfortable and reliable fit, while ensuring exceptional performance.
Ball including one or more sensors to improve pitching performance
A ball, and in particular a baseball or softball, including one or more sensors such as accelerometers and/or inertial measurement units, and systems and methods using the same to improve a pitcher's pitching performance are described herein. In some embodiments, the ball may include one or more inertial measurement units and/or accelerometers capable of monitoring motion of the ball while it is thrown. Various types of pitches may be selected, and in response to the inertial measurement unit(s) and/or accelerometer(s) detecting certain parameters corresponding to a selected pitch, one or more indicators may be caused to perform an action. For example, one or more illuminating elements located on the ball may turn a first color in response to detecting parameters corresponding to the selected pitch.
Method of Providing Feedback for a Piece of Cue Sport Equipment During Game Play
A method of providing feedback for a piece of cue-sport equipment, a cue ball or cue stick, during a game play first collect spatial positioning and orientation data from a plurality of measurement sensors that is integrated into the cue-sport equipment. Then, the collected data is analyzed to generate a virtual movement model of the cue-sport equipment as the virtual movement model includes a calculated impact force diagram, an animated travel path, and a calculated absolute orientation for the cue-sport equipment. Then, the player can view the virtual movement model through an external computing device to improve their cue-sport skills effectively and efficiently.