A63F3/00072

EDUCATIONAL GAME
20190308091 · 2019-10-10 ·

An educational tool is described. It includes a set of question cards relating to at least one strand of at least one subject area, where each card of the set of question cards containing at least one question. The tool further includes a game board defining a victory condition and a set of gameplay conditions, the set of gameplay conditions including at least one question trigger, each question trigger of the at least one question trigger instructing a user of the educational tool to select a card of the set of question cards and answer the at least one question contained. Also disclosed is a method of teaching a subject.

LIFE-BASED BOARD GAME
20240139614 · 2024-05-02 ·

A life-based board game, including a game board, including a plurality of spaces, each of the plurality of spaces comprising a space display unit to display at least one event based on a game objective thereon, and a board controller disposed within at least a portion of the game board to randomly generate the at least one event for at least one of the plurality of spaces in response to at least one of the plurality of spaces detecting at least one player has landed thereon, a fortune teller connected to the game board to display at least one shape thereon and reveal a message in response to the at least one shape being touched, and a plurality of figurines to identify a position of the at least one player on at least one of the plurality of spaces.

APPARATUS FOR A BOARD GAME
20190275409 · 2019-09-12 ·

This invention provides apparatus for a board game relating to horse racing and to the racing industry in particular, simulating activities relating thereto, both on and off the track. The apparatus comprises a board, place markers, simulated bank notes and outcome generating means. The board has markings depicting first and second horse racing courses which represent respective lower and higher levels of racing. The courses are arranged as inner and outer rectangles surrounding an enclosed area. Each course comprises a plurality of discrete place marker landing zones defining for receiving player place markers according to outcomes generated by the throw of dice.

Credit Mania
20240165494 · 2024-05-23 ·

A game is provided having a game board that represents real-life scenarios and allows players to earn rewards and points by accumulating points and participating in all types of activities. The game includes Assets cards, life cards, event cards, avatar cards, pawns, dice, first-player token, coins, and phase marker to facilitate the complete gaming process.

CITY CAPTURING BOARD GAME
20190126133 · 2019-05-02 ·

A city capturing board game, including a board having a plurality of spaces imprinted thereon, the spaces being subdivided into territories representing neighborhoods, a plurality of vehicles to move about the spaces on the board based on a rolling of at least one die, and a plurality of figurines to each remain on one of the spaces on the board to represent a capture of the space.

Ad-agency game
20180099212 · 2018-04-12 ·

A game and game board which is symbolic to real life scenarios incurred within the advertising business. Each player is an ad-agency president. Each player/president attains throughout the game numerous cards each of which represent a staff member, an executive or a client/account. The cards each have a numerical value associated therewith. Each player/president tries to obtain new client/accounts and retain existing client/accounts, just like in real life. The first player/president to obtain client/accounts equal to a pre-determined monetary value wins the game.

GAME BOARD BASED ON REAL ESTATE MANAGEMENT
20180093168 · 2018-04-05 ·

A game board based on real estate management is provided. The game board may include pawns, a board, foundation pieces, house pieces, action cards and renter pegs. Further, the board may include zones associated with at least one real estate restriction. Further, the game board may include at least one track including a plurality of spaces. Further, the plurality of pawns traverses along the at least one tracks. Further, a traversal of a pawn corresponding to a player along a track of the at least one track may be based on a random outcome associated with the player. Further, placement of a foundation piece corresponding to a player on a real-estate property space indicates the player's ownership of the real-estate property space. Further, a renter peg attached to a foundation piece placed on a space indicates collectability of rent for a real estate property associated with the space.

Gesture enhanced input device

Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screen display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon.

Game related systems, methods, and articles that combine virtual and physical elements

Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions.

BOARD GAME
20170036100 · 2017-02-09 ·

A Prohibition era game apparatus disclosed, with a plurality of indicia properties, and speakeasies on the paths of the board. A player buys properties and receives a trespass fee if someone trespasses, or become a Bootlegger and places a still on said properties receiving substantially more in trespass fees. Bootleggers can purchase whiskey barrels from Whiskey for Sale spaces on the paths and Bootleg the Moonshine to speakeasies as the GGG-Man pursues them. The GGG-Man randomly moves around the paths of the board to arrest Bootleggers. An honest player receive rewards, a Bootlegger is faced with jail. To receive the maximum trespassing fee a player must operate a still simultaneously on one of the two main properties, Mr. Big or JB's Place and on the other properties he owns, without getting caught. The last player left that owns Mr. Big or JB's Place and dominates the board, wins.