Patent classifications
A63F2003/00164
Grid-based gaming system and method operable to generate primary and secondary winning outcomes
A gaming system, device and method are disclosed herein. The system, in an embodiment, involves one or more data storage devices programmed to cause one or more processors to receive an input from a player. The input is related to a game. Such one or more processors are operable to cat n output device to display a plurality of grid spaces. The grid spaces include at least one player grid space associated with the player, and the grid spaces include at least one non-player grid space that is unassociated with the player. The one or more processors are also operable to determine at least one of the grid spaces. The game provides the opportunity for a primary winning outcome elated to the determined grid space and a secondary winning outcome related to a secondary winning condition.
METHOD, SYSTEM, AND TABLE FOR CONDUCTING A PLAYER-BANKED POKER GAME
A method of providing a player-banked poker game on a specialized table that includes providing a card playing table with a card playing surface positioned above a support surface and a plurality of buttons positioned around the card playing table and communicatively coupled to an electronic display positioned above the card playing surface. Next, wagers are placed, hole and community cards are dealt to any players participating in the player-banked poker game. After dealing the community cards, a timer is initiated, whereby any player desiring to play will be required to modulate one of the plurality of buttons to cause a visual depiction on the electronic display of the same. Then, for those players who have modulated the button, their cards are compared to determined who wins according to a preset poker hand hierarchy.
CARD GAME TABLE AND GAME METHOD USING SAME
Provided are a card game table, on which betting is made in a win-loss method using numbers or patterns of cards and award rates for respective rounds are differentially applied to progress a game, and a game method using the same. The card game table includes a leg that is integrally fixed to a bottom surface of a game table and supports the game table at a certain height, a game pad that is provided on an upper surface of the game table at which a dealer and players are located and has a layout including a betting zone and a card placement zone necessary for progress of a card game, and a text indicating betting award rate information for each round on the upper surface of the game table adjacent to the betting zone.
Methods of administering lammer-based wagers
Methods of administering wagering games may involve accepting a base game wager from a player to participate in a base game. The base game may involve presenting one or more lammers in response to an occurrence of one or more chance events, acceptance of one or more player instructions affecting game play of the base game, or the occurrence of the one or more chance events and the acceptance of the one or more player instructions affecting the game play of the base game in response to the occurrence of the one or more chance events. A side wager may be accepted from the player before any qualifying lammers can be presented. The side wager may be resolved by determining whether any qualifying lammers have been presented. A payout on the side wager may be paid to the player in response to a presence of at least one qualifying lammer.
AUTOMATED PLAYING CARD RETRIEVAL SYSTEM
An automated playing card retrieval system is used with a physical gaming table that hosts live wager-based games. The system includes a movable receiving component that receives dealt physical playing cards and an automated card removal component that removes the cards to a discard region after the game. The movable receiving component can be a mechanized tray, can display card(s) to player(s) seated away from the table during game play, and can receive cards at a first position, move to a second position where cards are removed, and move to a third position where cards are displayed at a position elevated from and at a substantially non-parallel angle to the table surface. Additional system components can include an automated card return component that returns cards to another location for a future game, a robotic dealer, an automated card shuffler, a card shoe, and/or the table itself.
Systems and methods for utilizing RFID technology to facilitate a gaming system
In accordance with some embodiments, an RFID-enabled table game system provides for determining whether there is a variance between an expected balance of inventory and an actual balance of inventory in a game element container. If a variance is detected, the RFID-enabled game system may identify at least one characteristic associated with an RFID-enabled game element that is determined to be a source of the variance (e.g., a player position at which the RFID-enabled game element had last been detected, a denomination or value of the game element, and/or an identifier associated with the game element). In some embodiments, an alert may be output to game provider personnel (e.g., a dealer of a card game) at the end of a game play when such a variance is detected, thus allowing the variance to be corrected in an efficient and timely manner.
System and method for providing and conducting wagering dice based game
A system, game table, and method for allowing wagers to be made on a game, and particularly dice games using multiple sets of dice, and awarding a payout as a function of an outcome of the game is provided. The dice game may be played on a physical table using physical apparatuses or may be implemented using one or more computer based gaming machines. The dice game may be played over a network, on line and/or using one or more mobile devices. The dice game may be played using a stand-alone gaming machine. The dice game may be played with one or more players.
SEVEN-CARD GAMING METHODS WITH FLUSH RANKING
A seven-card wagering game includes a player and a dealer each receiving a seven-card hand after the player places an ante wager. A specialty deck may be used, which specialty deck may include five wild cards and twelve value cards (e.g., three through ace) in each of four suits. Each seven-card hand is formed into a two-card hand and a five-card hand that has a higher “flush ranking” than the two-card hand. A player's and dealer's respective five-card hands are compared while their respective two-card hands are compared to resolve at least the ante wager. The comparison also use “flush ranking.” By the flush ranking, rankings are determined and then compared based on the length of the longest flush; then the higher, non-matching, high-card value of the longest flush; then the length of the second-longest flush; then the higher, non-matching, high-card value of the second-longest flush; and so on.
NON-COMMISSION PAI GOW POKER GAMES, DEVICES, SYSTEMS AND METHODS THEREO
Methods of playing commission-free pai gow poker games are disclosed. The commission-free pai gow poker games have multiple features, including a novel push mechanise and a novel copy-fostering mechanism, that provide a gaming establishment with an adequate house edge without the need to charge a commission on player wins. The features of the commission-free pai gow poker games may be incorporated in one or more instruction sets or software configured in one or more mechanical devices and/or electronic devices. Furthermore, the features may be configured in one or more displays in communication with one or more servers as desired. Furthermore, the commission-free pai gow poker games may be offered in a non-gaming media environment as desired.
TABLE GAME MANAGEMENT SYSTEM AND GAME TOKEN
A detection system according to the present invention includes a control device that detects fraud conducted on a game table by using the image analysis result obtained by an image analysis device. In addition, each game token used in this detection system has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on two sides of the intermediate colored layer. As described above, this game token has a multi-layer structure including the colored layer, with the white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on the two sides of the intermediate colored layer.