A63F2003/00223

GAME BOARD FOR A BOARD GAME
20190118074 · 2019-04-25 ·

The invention relates to a game board (1) for a board game, having a flat bottom part (2), which can be rolled up corresponding to a roll axis (A) into a transport position and has at least one first edge side (2.1) as well as a second edge side (2.2) opposite the latter, which extend skew to the roll axis (A), a first side part (3) connected along the first edge side (2.1) to the bottom part (2) as well as a second side part (4) connected along the second edge side (2.2) to the bottom part (2), which are designed strip-like and can be adjusted between a use position raised relative to the bottom part (2) and an intermediate position parallel to the latter and can be rolled up from the intermediate position together with the bottom part (2).
In order to make a travel board game available with improved functionality, it is provided according to the invention that the first (3) and second side part (4) in each case have a bistable spring band (7), which extends in a first stable state for stiffening the side part (3, 4) parallel to the adjacent edge side (2.1, 2.2).

Furniture and building structures comprising sensors for determining the position of one or more objects

A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.

Intelligent game system including intelligent foldable three-dimensional terrain

An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.

Multi-dimensional game comprising interactive physical and virtual components

An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.

Card Game and Holder
20180272228 · 2018-09-27 ·

The present invention relates to a method and apparatus for playing a multiplayer card game that includes a deck of cards and a holder. The card game utilizes a unique deck of cards and more than one option for gameplay. The variety of card combinations results in a novel and different experience every time the game is played.

The primary method for scoring points is by forming time values. Numbered cards are written in a digital type font from a combination of short, straight lines. Instead of the numbers themselves, these lines are counted and subsequently used for scoring. The winner is awarded elongated sticks for each set of points earned based on the time value formed. The elongated sticks are placed into open storage container until the containers are transformed into a solid shape with the final elongated stick protruding to indicate a player has won the game.

MULTI-PORTION REMOVABLE COVER APPARATUS AND RELAED METHODS
20180229907 · 2018-08-16 ·

Apparatus and methods are disclosed for sealing openings on containers and other structures, permitting selective removal of portions of the seal structure, and for similar selective removal of portions of adhesive elements such as bandages.

LOGIC GAME APPARATUS
20240390777 · 2024-11-28 ·

A logic game apparatus or use with a logic game whereby a player is challenged to suitably position a spherical playing piece such that, when all seated playing pieces are subsequently simultaneously displaced by a one-step transfer operation, a predefined number of playing pieces will be rearranged to a linear arrangement, the logic game apparatus comprises a first upper board configured with a plurality of apertures, a second lower board configured with a plurality of protrusions which are all aligned with corresponding ones of the plurality of apertures, respectively, and an activation member which initiates, when a force is transmitted thereto, relative motion between the first and second boards, to cause each of the protrusions to be received within a corresponding aperture and each of the seated playing pieces to be contacted by one of the received protrusions and guided to the aperture of an adjacent region.

BOARD GAME WITH DYNAMIC CHARACTERISTIC TRACKING

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

FURNITURE AND BUILDING STRUCTURES COMPRISING SENSORS FOR DETERMINING THE POSITION OF ONE OR MORE OBJECTS
20170216714 · 2017-08-03 ·

A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.

Furniture and building structures comprising sensors for determining the position of one or more objects

A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.