Patent classifications
A63F2003/00258
SMART ELECTRONIC GAME BOARD
An electronic game board (106 a) that is foldable and rollable includes a processing circuit (302), a play area (206) and indicators (310). Game pieces are arranged on the play area (206) for facilitating a game. Indicators (310) are arranged in the play area (206) and indicate to a player on a first game board an initial and end position of a game piece played by an opponent player on a second game board or by an AI player. The electronic game board (106 a) also includes sensors (308) to validate a move of a game piece.
Portable Game Board
Provided herein are various types of foldable game boards and foldable objects which include a plurality of elongated base panels each of which has an inner surface, an outer surface, and a side panel oriented perpendicularly on each end. The inner surface is capable securely holding game pieces when in an open configuration. The game boards and objects described herein can be folded to a closed configuration to form a hollow polygonal prism. This configuration gives rise to a space for the storage of pieces on the inner surface of the elongated base panels during closed configuration and includes magnetic plates underneath for the purpose of holding pieces in place to save the game state at any point.
Simplified craps game with a color coded and or related coded system of wagering, utilizing a pay grid multiplier payout and bonus bets
A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider.
SHOWER SHADE FOR COVERING HOT AND COLD SHOWER KNOBS AND FOR PROVIDING INTELLECTUAL ENGAGEMENT
A shower shade includes a curtain support and a curtain coupled to and hanging from the curtain support. The curtain may be made of a water impermeable material. A connector is coupled to the curtain support and is configured to releasably couple the curtain support to a shower head, a shower arm, or a shower caddy of a shower so that the curtain covers at least one hot and cold water knob in the shower. The shower shade further provides intellectual engagement.
Shower shade for covering hot and cold shower knobs and for providing intellectual engagement
A shower shade includes a curtain support and a curtain coupled to and hanging from the curtain support. The curtain may be made of a water impermeable material. A connector is coupled to the curtain support and is configured to releasably couple the curtain support to a shower head, a shower arm, or a shower caddy of a shower so that the curtain covers at least one hot and cold water knob in the shower. The shower shade further provides intellectual engagement.
PORTABLE GAME DEVICE
A portable game device (1) for use when playing a game according to game rules, said game device (1) comprising a kaleidocycle comprising a plurality of n-gon bodies (2, 3, 4, 5, 6, 7) hingedly joined to form a ring of said n-gon bodies (2, 3, 4, 5, 6, 7) wherein a plurality of said n-gon bodies (2, 3, 4, 5 5, 6, 7) each comprise a surface member provided with game graphics related to said game rules.
New York Subway Board Game
A game which is instructive about a city's subway system, the game including a gameboard having a graphical representation of a city subway system, and disc playing pieces each of which represents a train for moving along a route drawn on the diagram, each player receiving six fares at the start of a game, the game also including a deck of instruction cards, a deck of places of interest cards and a pair of dice, the dice serving to determine the extent of the train movements, and the instruction cards giving specific favorable or unfavorable instructions. Also included is a set of tacks, each bearing indicia corresponding to indicia on one of said disc playing pieces. Additionally, included are turn pieces to remind a player of lost turns, up pieces and down pieces to remind the player of the direction of train movement along the board. The game can accommodate up to thirty players. Another version of the game provides a player-board to each player, which eliminates the need for the larger gameboard. The player-board is advantageous while playing the game in close quarters or while traveling in a vehicle. Also, another version of the game provides the game on an actual roll out map. All versions of the game are played the same way.
SHOWER SHADE FOR COVERING HOT AND COLD SHOWER KNOBS AND FOR PROVIDING INTELLECTUAL ENGAGEMENT
A shower shade includes a curtain support and a curtain coupled to and hanging from the curtain support. The curtain may be made of a water impermeable material. A connector is coupled to the curtain support and is configured to releasably couple the curtain support to a shower head, a shower arm, or a shower caddy of a shower so that the curtain covers at least one hot and cold water knob in the shower. The shower shade further provides intellectual engagement.
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
Intelligent board game system with visual marker based game object tracking and identification
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.