Patent classifications
A63F2003/00435
IMPROVEMENTS RELATING TO BOARD GAMES AND DICE
A game (2) comprising: a game board (11) comprising a series of ridges, each of the ridges (10) comprising a first face (32) and a second face (33), wherein the second face (33) of each ridge (10) faces toward a first player at one side (30b) of the game board (11) and the first face (32) of each ridge (10) faces toward a second player sitting opposite the first player at an opposite side (30a) of the game board (11); a playing piece (13) comprising a base (44) which corresponds to the faces (32, 33) of the ridges (10); and a die (12) comprising four or more faces (42), each face (42) indicating a numeric value (43), wherein at least one of the numeric values (43) is indicated on at least two of the faces (42).
BOARD GAME APPARATUS AND METHOD OF PLAYING THE SAME
The board game includes a board game apparatus that is adapted to be placed on a table. The apparatus includes a board and a plurality of chips. The board includes a stand to support the board on the table. The stand is attached to the bottom surface of the board. With the stand, a player can tilt the board in different directions. Before the board is tilted, the board lies flat on the table. A player can tilt the board in a manner such that one side of the board contacts the table surface and another side of the board opposite to that side lifts up from the table surface. The board includes rows of grooves. The chips include a protrusion configured to fit in the grooves and move in the grooves. The chips are configured to slide on the board in response to the tilting movement.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
BOARD GAME
Board game (1) with a board (2) having at least one playing surface (3) comprising multiple playing fields (4) and with playing pieces (5) and at least one holding device (6) for holding a playing piece (5) releasably attached to the playing field (4), with the board (2) being arranged such that the orientation of the playing surface (3) deviates from a horizontal orientation, wherein a rotating device (7) is provided for holding the playing piece (5) in a same vertical orientation for any rotation of the board (2) about an imaginary axis (A) substantially orthogonally to the playing surface (3).
Highly Configurable Game System
Methods and systems for versatile and scalable board games include a double dovetail scalable board, crown, bridge, and door game pieces, tilting mechanisms and game play, rolling sphere game play, and a marble kinetic timer.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.