Patent classifications
A63F2003/00463
Game tile system
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
GAME BOARD FOR ENHANCED ENJOYMENT OF ACEY-DEUCY HAVING A SERIES OF RECTANGULAR SPACES ENABLING STRAIGHT LINEAR PLAY
A game board for enhanced enjoyment of playing Acey-Deucy, including a rectangular play area divided into a plurality of equal-shaped rectangular spaces arranged linearly. Each rectangular space has a width configured to accommodate not more than one game piece, and has a length configured to accommodate not less than four game pieces laid flat on the rectangular space, and not more than eight game pieces laid flat on the rectangular space. Unlike on a traditional backgammon board, where the game pieces of opponent players are moved in opposing horse shoe patterns, on the game board for enhanced enjoyment of playing Acey-Deucy, the game pieces of the opponent players advance toward each other and continue to advance linearly in opposing directions throughout a game. Thus, the game board enables straight head-on play, making all moves easier to understand and easier to execute, thereby adding to the enjoyment of playing Acey-Deucy.
Game Tile System
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
Board Game Assembly
A board game assembly includes a game board that has game board indicia printed thereon comprising imagery of a floor plan of a house. A plurality of identity boards is provided and each of the identity boards is assigned to a respective player. A pair of dice is provided for rolling during the course of game play. A plurality of playing cards is provided which includes a set of hint cards, a set of character cards, a set of ability cards, a set of quest cards and a set of memory cards. A selected number of the playing cards is dealt to each of the respective players and is positioned on a respective card location on the identity board that is assigned to the respective player. A plurality of game pieces is each assigned to a respective player and each of the game pieces is positionable on the game board to indicate a location of a character assigned to the respective player.
Apparatus, system and method for match-3 strategic adventure
The present disclosure provides systems and methods for a board game or an electronic version of the same, including a match-3 component and a strategy game piece component. The game may be implemented as a physical board game or as a computer-executed application. Matches of three or more tokens or icons result in an effect that is applied to game pieces of the player who made the match and/or an opponent of the player who made the match. The effect on game pieces resulting from a match are limited to game pieces positioned within the rows and/or columns that correspond to the rows and/or columns within which the matched tokens or icons are positioned.
Game tile system
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
Hep-Ta-Gone and Beyond
A method and game apparatus for two to seven players is provided. A game board having the scope of a heptagon is adopted to accommodate two to seven players. Separated by parameters, the heptagon shaped game board consists of seven sections, each section referred to as a headquarter. Each headquarter has three parts; the home base, that each player must rest on before the game begins and during the game, if they are called to return home. The perimeter, which is at the lower base portion of every headquarter, that each player must travel through to return to their headquarter, and finally; the vertex, that each player must travel up, in their headquarter, in an effort to reach the center heptagon. Each headquarter is represented by a game piece having appropriate indicia that relates specifically to a particular headquarter and the game overall.
ProBound Football Board Game
A football board game for playing a game board version of football between opposing players is provided. The game comprises a game table having a top surface, a bottom surface, and a side wall around the complete perimeter of the game table. First and second legs are secured to the bottom surface of the game table with the legs extendable to support the game table above a surface and retractable to a position against the bottom surface of the game table. A carpeted football field is mounted to the top surface of the game table and configured to represent a standard football field and marked appropriately with yard lines, goal lines, and yardage. Two field goalposts are positionable on opposite ends of the football field. Also included are a set of thirty-two NFL cards, a pair of dice, two team figure helmets, and two yellow time out cards.
APPARATUS, SYSTEM AND METHOD FOR MATCH-3 STRATEGIC ADVENTURE
The present disclosure provides systems and methods for a board game or an electronic version of the same, including a match-3 component and a strategy game piece component. The game may be implemented as a physical board game or as a computer-executed application. Matches of three or more tokens or icons result in an effect that is applied to game pieces of the player who made the match and/or an opponent of the player who made the match. The effect on game pieces resulting from a match are limited to game pieces positioned within the rows and/or columns that correspond to the rows and/or columns within which the matched tokens or icons are positioned.