Patent classifications
A63F2003/00583
TOKEN FOR BOARD GAMES
The invention has as its scope a token for board games comprising a rigid body (11) of substantially planar shape and having a substantially hexagonal perimeter, where on the outer sides of the perimeter of the rigid body (11) there are, in an alternating manner, an interlocking seat (12) and a attachment element (14), where the attachment element (14) is complementary to the interlocking seat (12), so that each of the interlocking seats (12) is configured to accommodate a respective attachment element (14) belonging to a different hexagonal token. The invention further comprises a prefabricated block (100) comprising a plurality of game tokens.
Pliable Travel Cribbage Board
An improved cribbage scoring device (6) composed of a pliable material (24), which is stored in a wrapped position around a deck of cards (14) and secured with a fastener (7). The pliable material is more lightweight, compactable, and versatile than previous art, allowing for improved ability to transport the device (6) and use during travel. Points are scored using pins (10) placed vertically into a series of dots representing points, which are reproduced on the pliable material. The pins (10) securely affix in the pliable material (24) allowing for play on instable surfaces and in variable environments. The pins (10) can also be woven flush with the pliable material (24), marking the dot representing the highest score achieved by each player in an unfinished game, thus allowing for the storage of the device (6) and continuation of play at a later place and time.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Customizable shape game scoring board device
A customizable shape game scoring board device includes a plurality of board segments including an end segment and track segments. A top surface of each track segment has a plurality of track peg holes. The track peg holes in each track segment are arranged into a plurality of tracks extending across a top surface of the track segment. Track connectors are positioned on the connection faces of an the track segments. The track segments are arrangeable to define a series of joined track segments forming a plurality of tracks extending from an initial one of the track segments to a terminal one of the track segments. An end peg hole extends into an upper face of the end segment. An end connector is engageable to the track connector on a free one of the connection faces of the terminal segment.
BOARD GAME FOR VISUALLY IMPAIRED USERS
A board game includes a base having a top surface and a bottom surface. The board game further includes a predefined count of first sections disposed on the top surface. Each first section includes a predefined count of second sections, and each second section includes a hole. The board game further includes a predefined count of insert members having a first portion and a second portion. A plane of the first portion is perpendicular to a longitudinal axis of the second portion. Further, the predefined count of insert members is equal to a total count of second sections in the base. Furthermore, the second portion includes a protrusion configured to be removably inserted into the hole.
System and methods for game play
Players attempt to be the first person to move from the start of the board puzzle piece to the end of board. The game is played in at least three phases, with each phase utilizing different game pieces. Phase one consists of creating a puzzle pattern by placing background puzzle pieces on the puzzle game board and connecting background puzzle pieces already on the board. Phase two consists of placing color overlay puzzle pieces on top of the background puzzle pieces that make up the puzzle pattern. Phase three is accomplished by each player selecting a playing card and then either strategically migrating their creature by moving contiguously between the creature spots or by jumping from a color overlay creature spot to a different color overlay creature spot, as described on the playing card selected. The game ends when a player moves off the end of board.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Physical 3D Chess Cube with Extended Walls
A three-dimensional chess apparatus comprising a cube-shaped board with extended walls along certain edges. The cube features a 44 checkerboard pattern on each face. Walls extend from edges where adjacent squares are the same color, acting as gameplay barriers and providing ground clearance for pieces on the bottom face. Chess pieces are designed to be shorter than these walls, allowing for stable placement and movement. The game includes Frontier and Crossroads variants affecting pawn movement, and a Revolution variant allowing rotation of cube sections. The apparatus introduces new strategic elements through modified piece movement rules and three-dimensional play. A novel three-digit notation system, with the first digit representing the cube face, enables precise recording of piece positions, accommodating the 3D nature of the game board.