Patent classifications
A63F2003/0063
MAZE GAME APPARATUS WITH STORYTELLING
A maze game with storytelling is configured to enable a player to play by selecting and placing connectible puzzle pieces to collectively form a maze. Each connectible puzzle piece includes a character, a segment of a path, and a plot of a story. The maze game includes a plurality of connectible puzzle piece of various types. Types of the puzzle pieces include puzzle pieces that include illustrations of characters that specify a part of evolving plots of a story. The player plays the maze game by interactively selecting and placing connectible puzzle pieces and create a maze by extending segments of the path while evolving plots of a story. The game includes the player perform storytelling based on an evolving plot of the story by tracing the path of the maze using an actor piece.
ELECTROMAGNETIC GAME BOARD
An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.
EDUCATIONAL SYSTEM
An emotional learning system includes: a plurality of emotion state identifiers that includes at least one common character configured to visually define a plurality of emotional states; and a self-emotion defining device configured to allow a user to identify their own emotional state so that it may be compared to the plurality of emotional states.
EDUCATIONAL SYSTEM
An conflict-resolution board system includes: a first emotion identifier storage area configured for storing a first plurality of emotion state identifiers corresponding to a first plurality of emotional states; a second emotion identifier storage area configured for storing a second plurality of emotion state identifiers corresponding to a second plurality of emotional states; and a conflict indication area configured to allow a first participant to indicate their emotional state by selecting one of the first plurality of emotion state identifiers and allow a second participant to indicate their emotional state by selecting one of the second plurality of emotion state identifiers.
EDUCATIONAL SYSTEM
An emotion-indication board system includes: an emotion identifier storage area configured for storing a plurality of emotion state identifiers corresponding to a plurality of emotional states; a participant identifier storage area configured for storing a plurality of participant identifiers corresponding to a plurality of participants; an emotion indication area configured to allow one or more of the plurality of participants to indicate their emotional state via one or more of the plurality of participant identifiers and one or more of the plurality of emotional state identifiers.
3D Paintball Strategy Board
A strategy board apparatus suited for strategic paintball play is presented. The strategy board apparatus contains a board body and at least one strategy piece. The board body comprises a mounting surface. The mounting surface traverses along the board body. The at least one strategy piece is removably attached and distributed about the mounting surface through a fastening element.
SHOWER SHADE FOR COVERING HOT AND COLD SHOWER KNOBS AND FOR PROVIDING INTELLECTUAL ENGAGEMENT
A shower shade includes a curtain support and a curtain coupled to and hanging from the curtain support. The curtain may be made of a water impermeable material. A connector is coupled to the curtain support and is configured to releasably couple the curtain support to a shower head, a shower arm, or a shower caddy of a shower so that the curtain covers at least one hot and cold water knob in the shower. The shower shade further provides intellectual engagement.
Systems, devices, and/or methods for providing multi-realm game play
Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.
PORTABLE CHESS SET THAT PRESERVES POSITIONS OF CHESS PIECES DURING A PAUSE IN GAME PLAY TO PERMIT TRANSPORTATION AND CONTINUATION OF A CHESS GAME
A portable chess set able to preserve positions of chess pieces on a chess board during an interruption of game play, thereby permitting transportation of the chess set and then resuming game play. The chess set includes: a board having a surface partitioned into a plurality of square areas each having a square center, a plurality of ferro-magnetic elements, each square area having a ferro-magnetic element embedded under the playing surface at the square center. Also included is a plurality of chess pieces, each chess piece having a magnet embedded in a bottom center portion of the chess piece, and a chess piece position preserver that includes a planar member having a plurality of holes in a square array, each hole having a hole center, each hole center located to align over a square center when the chess piece position preserver is secured in place over the chess board.
ARITHMETIC EDUCATIONAL GAME
An arithmetic educational game, including a game board, including a plurality of first colored shapes disposed on at least a portion of a front surface of the game board, a plurality of second colored shapes disposed on at least a portion of the front surface of the game board, a plurality of third colored shapes disposed on at least a portion of the front surface of the game board, and a plurality of fourth colored shapes disposed on at least a portion of the front surface of the game board, a ball to propel toward the game board, such that the ball connects to at least one of the plurality of first colored shapes, the plurality of second colored shapes, the plurality of third colored shapes, and the plurality of fourth colored shapes, and a plurality of cards to be drawn in response to the ball connecting to at least one of the plurality of first colored shapes and the plurality of second colored shapes.